Every class reworked, all 9 change lists published
- October 15, 2026 patch notes.
- 8 group buffs now reach the whole raid: Battle Shout, Trueshot Aura, Leader of the Pack, Moonkin Aura and the Grace of Air, Strength of Earth, Windfury and Flametongue totems.
- Lava Burst moves from the 7th to the 5th row as the 21-point gold talent. It gains a 4th rank and needs no prerequisite, so Elemental
Shaman can take it at the level 30 beta cap.
Priest: Devouring Plague's cooldown drops from 1 minute to 24 seconds.- Retribution
Paladin: Champion of the Light now adds 10/20/30% of your Intellect as spell damage (was 20/40/60%). - Every change by date is in our October 15 patch notes.
Blizzard's design brief for classes in Forever has 3 lines: keep classes simple with surprising depth, keep them distinct with unique strengths and weaknesses, and no homogenization. Its goal is that all 27
talent trees earn a
dungeon or
raid spot without any of them being mandatory.
Blizzard has now written up all 9 classes in full. The 1st 5 came by 30 September:
Paladin,
Hunter,
Druid,
Priest and
Warrior.
Mage,
Rogue,
Shaman and
Warlock followed on 7 October. On 6 October Blizzard finished a 3-part class highlight video series that covers all 9 classes: Warrior, Shaman and Rogue, then Hunter, Mage and Paladin, then Druid, Warlock and Priest. Every class rework is summed up below, and this page is updated the day Blizzard changes a list.
Every class also shares the Legacy System: its 65 challenges earn up to 65 account-wide points, and each character can spend up to 16 of them at launch.

Your reworked class at 60 before the raids
1 booster or 2 in shifts play your class on its 15 October kit. At 60 you take it straight into the dungeons and raids.


WoW Forever Power Leveling & Gearing
Talents: 4 gold talents per tree
Every class keeps 3
talent trees with 7 rows, the same shape as Classic. The 1-point talents that anchored a build at 11, 21 and 31 points are still there, and Blizzard added a 4th at 16 points in every tree. Many talents are unchanged from patch 1.12, many are improved, and new ones fill the space.
The space comes from the buff talents. Divine Spirit, Blessing of Kings, Improved Mark of the Wild and Improved Battle Shout are gone as talents. Their bonuses are baseline for the class, so a
Priest, a
Paladin, a
Druid or a
Warrior no longer spends points to be allowed into a
raid.
Blizzard also moved away from talents that add a small percentage. The stated aim is talents you notice, with real tradeoffs depending on how you build. For a
Paladin that means Light's Vigil, Swift Judgment and Twist of Light. The 30 September posts named the gold talents for the Hunter and Druid too, listed below. The 7 October posts for the other 4 classes follow further down. How the trees read and how to plan a build is on the talent calculator guide.
Talents reset at a class trainer in a major city, Legacy talents included, and Dual Specialization unlocks at level 40. On the beta a reset cost 1 silver if you had not changed talents recently, and the 24 September build added a Cooldown Manager. Respec rules and the 2-spec plan: dual spec guide.
Stats: 1 hit, 1 crit, gear that quests
Hit chance is 1 stat for melee, ranged and spells. Crit is merged the same way. Blizzard names the winners: Retribution
Paladins and Enhancement
Shamans, whose swings and spells used to want 2 different caps, plus
Warriors landing taunts,
Rogues landing poisons and
Hunters landing traps.
Weapon skill stays in the game. Items give less of it, so a weapon-skill piece is no longer the automatic best choice. Healing power now includes 1/3 of bonus spell damage, so a healing set
quests and solos without a 2nd set of gear. Every class that heals or deals damage with mana gets mana back from Spirit in combat, so Spirit is worth having on gear again. Caster weapons grant spell damage or healing, and new stats reduce an enemy's chance to parry or dodge.
Combat pace is Classic pace. Killing an ordinary creature alone takes 10 to 15 seconds. Dungeons are tactical: Polymorph, Banish, Fear and Root matter, and a tank holds threat on 3 or 4 targets at once, so nobody pulls the whole room. There is no level scaling. On the beta, critical strikes in PvP hit for less than expected, and Blizzard confirmed on 29 September that this is a bug.
Paladin: the published change list
Blizzard's 1st full class post went to the
Paladin, which had the biggest hole in Classic: it had no taunt. Every Paladin now gets 4 changes.
At level 6 comes Holy Strike, an instant weapon strike that deals Holy damage on a cooldown of 10 seconds after the 24 September beta build. Casting Judgment leaves the seal in place. For tanks there is Seal of Fury, a new seal that puts small absorb shields on the
Paladin and makes Judgment taunt at 10 yards. From level 20 Consecration is baseline, with heavy damage to the 1st 4 enemies that enter it.
All 3 trees received named
talents. Holy gets Light's Vigil, which heals the party through 1 ally and resets Holy Shock, now on a cooldown of 10 seconds. Improved Holy Strike left the tree on 24 September and its effect is baseline. Protection gets Improved Seal of Fury for mana when it absorbs, Swift Judgment to recover a missed taunt once a minute, and Templar's Bulwark, an absorb shield based on maximum health. Retribution gets Vindication, Sacred Arbiter, Champion of the Light, Instrument of the Law, and Twist of Light for seal twisting with no addon.
October 15, 2026 patch notes. Consecration's spell power per tick drops from 0.095 to 0.042, and Righteous Fury's Holy threat rises from 60% to 90%. Seal of Righteousness no longer gains almost twice the intended benefit from spell damage. Salvation and Mass Salvation replace the Salvation blessings and no longer take a Blessing slot, and Revoke removes them from a party or raid member.
- Holy. A bug that gave Holy Shock 50% more damage against enemies through Infusion of Light is fixed.
- Protection. Shield Specialization now returns 4% mana (was 6%), and Reckoning stores a charge each time it triggers, for extra attacks on your next swing.
- Retribution. Champion of the Light now adds 10/20/30% of your Intellect as spell damage (was 20/40/60%).
2 gaps stay by design: a
Paladin still has no interrupt and still cannot slow a target the way some classes can. Each spec's complete list, the 3 races that can be Paladin and a leveling plan are in the Paladin guide.
Book coaching →Coaching is $29 an hour. A Pro walks your spec through the confirmed changes and tells you plainly what Blizzard has not said yet.
Hunter, Druid, Priest and Warrior: the 30 September change lists
Blizzard posted 2 class deep dives on 30 September. Each lists the baseline abilities before the
talents.
Hunter. Aimed Shot is baseline at level 20 and no longer shares a cooldown with Arcane Shot. Traps work in combat with a cooldown of 30 seconds. Foxes join as a new pet family, and every pet family has 1 unique ability. Beast Mastery gets Summon Hawk at 16 points, Marksmanship gets Lone Wolf at 11 and Sniper Shot at 31, and Survival gets Strider Kick at 21 and Lacerating Strikes at 31. 15 October: Auto Shot now needs 0.5 seconds of standing still before it fires, and it still fires while you cast Aimed Shot. Dismember (Crocolisk) now cuts healing by 25% for 6 seconds on a 15 s cooldown (was 50%, 10 seconds and 6 seconds), and Trueshot Aura now reaches the whole raid.
Druid. Nature's Grasp is baseline at level 10 and Omen of Clarity at level 20. Revive is a new out-of-combat resurrection at level 12, and Lacerate joins the Feral kit at level 42. Potions and weapon enchants work in shapeshift forms. Balance gets Nature's Splendor at 11 and Insect Swarm at 16, Feral gets Shifting Power and Primal Bite at 16, and Restoration gets Swiftmend at 16 and Wild Growth at 31. 15 October: Leader of the Pack (melee and ranged crit) and Moonkin Aura (spell crit) now reach the whole raid and stack. Furor now keeps the Energy you had in Cat Form when you shift to Bear Form, and Shred is learned at level 20 (was 22).
Priest. Fear Ward and Devouring Plague are baseline at level 20 for every Priest. Divine Spirit is baseline at 30 and Shadow Word: Death at 32. Prayer of Healing heals the whole party of its target. Each race has 2 race-specific Priest spells, including 2 new ones for the
Gnome Priest. 15 October: Devouring Plague's cooldown drops from 1 minute to 24 seconds, and Vampiric Embrace's from 1 minute to 30 seconds, with no resists. Dark Inspiration is a new row 4 talent: Mind Blast and a full Mind Flay raise your and your party's Spirit by 3 to 15% for 10 seconds.
Warrior. Rage from damage taken ignores Armor and absorbs. Critical strikes give 100% more Rage since the 1 October beta build, up from the 75% in the deep dive, and the same build fixed a bug that applied Dual Wield Specialization's hit bonus to both weapons. Tactical Mastery at level 14 keeps 10 Rage when you change Stances, and Victory Rush at level 20 heals 10% of maximum health. Recklessness, Retaliation and Shield Wall no longer share a cooldown. 15 October: Battle Shout now reaches the whole raid. Slam is no longer subject to spell pushback, and Overpower now works against much lower level enemies. Lingering Rage no longer stops health regeneration after combat.
The other 5 classes since 15 October:
Mage: Arcane Blast is redesigned as a 1.5 s cast that grants 15% of your Intellect as extra spell damage per cast. Ice Lance against frozen targets now deals 200% more damage (was 300%), and Frost Blast is a new level 24 spell that slows by 40%.
Rogue: fixes only, and Sap no longer triggers weapon procs.
Shaman: Chain Lightning costs about 35% less mana on all 4 ranks, Lava Burst is the 21-point gold talent and Elemental Mastery returns at 31 points. Stormstrike now costs 8% of base mana (was 125 mana at every level), and its debuff is no longer used up when your spell does not land.
Warlock: Shadow Mastery now adds 2/4/6/8/10% Shadow spell damage (was 1/2/3/4/5%). Malediction is replaced by Grim Reach, +10/20% range on Affliction spells, and Destructive Reach now adds 10/20% range to Destruction spells.
Paladin: every number is in the Paladin section above.
Each class has its own hub with the full list: Hunter, Druid, Priest and Warrior.
Mage,
Rogue,
Shaman and
Warlock got their posts on 7 October, summed up in the next section.
Mage, Rogue, Shaman and Warlock: the 7 October change lists
The 15 October notes changed several of these again; the class lines above are current.
Blizzard posted the last 2 class deep dives on 7 October, Mage with Shaman and Rogue with Warlock. With them every class has a written change list.
- Mage. A new level 40 spell, Frostfire Bolt, takes 3 seconds to cast and counts as both Fire and Frost.
- Shaman. Totems are on a global cooldown of 1 sec, persistent totems last 5 minutes, and weapon imbues last 60 minutes. The full kit is in the Shaman guide.
- Rogue. Poisons get more charges and stack with Sharpening Stones and Weightstones, and Rogues can learn 1-handed axes.
- Warlock. Curse of Agony and Curse of Doom become Banes, 1 per Warlock on each target. Pets scale with the Warlock's stats, and Firestone and Spellstone become weapon imbues.
8 October beta build. Blizzard's notes of 8 October tuned several classes. Druid critical strikes give 100% more Rage (was 75%), and Bear Form and Dire Bear Form threat rose to 50% (was 30%). Retribution Aura's base damage is about 33% lower. Penance damage and healing were cut to fix a channel-time bug, its rank 1 mana cost rose by 50%, and ranks 2 and 4 heal more. Survival's Expose Prey lasts 10 seconds (was 5). Base values for the low ranks of Wrath, Frostbolt, Fireball, Smite, Lightning Bolt and Shadow Bolt were adjusted so each new rank is an upgrade. Critical strikes in PvP no longer have reduced efficacy.
New races for 9 classes
6 new race and class pairs come with a normal subscription, and Blizzard says more are planned. The Skyborne race adds a 7th row to the table behind the $29.99 Heroic Pack: a Skyborne picks
Horde or
Alliance at creation and the class list follows the faction.
| Class | New race options in Forever |
|---|---|
| Skyborne, both factions | |
| Skyborne, both factions | |
| Skyborne with new forms, both factions |

Undead
Paladins get their own story start at Bandarion Keep in
Tirisfal and their own epic
mount
quest at 60.
Dwarf
Shaman is the 1st
Alliance Shaman without a special race. Both have a page: Undead Paladin and Dwarf Shaman.
WoW Forever class population: the beta census by class and race
The beta census counted 680,773 characters by 8 October 2026.
Hunter leads the class population with 15.6%. Below Hunter the class distribution is flat:
Warrior,
Paladin,
Shaman and
Druid sit within 1.1 points of each other.
Warlock is the least played class with 9.1%.
| Class | Percentage of characters | Characters |
|---|---|---|
| 15.6% | 106,449 | |
| 12.1% | 82,590 | |
| 11.7% | 79,320 | |
| 11.4% | 77,320 | |
| 11.0% | 75,170 | |
| 10.0% | 67,822 | |
| 9.7% | 66,167 | |
| 9.4% | 63,913 | |
| 9.1% | 62,022 |
Class popularity in the beta follows the new race options.
Paladin and
Shaman each opened to a 2nd faction in Forever.
Undead Paladin is the most played race and class pair with 37,076 characters, 5.4% of the beta and 46.7% of all Paladins.
Human Paladin is 2nd with 32,308.
Dwarf Shaman is 3rd with 30,932 characters, 40.0% of all Shamans. 35.2% of beta characters use a pair that is new in Forever.
Alliance holds 51.4% of characters and
Horde holds 48.6%.
Human is the most played race with 16.7%, and
Undead is next with 16.0%. Skyborne characters are 18.3% of the beta across both factions, 124,589 in total.
Druid is the top Skyborne class with 31.4%, ahead of
Hunter with 22.3%.
The count covers beta characters of every level on the Normal/RP and PvP rulesets. Every pair in the game is listed in the race and class combinations guide.
Racials: 2 active and 2 passive
Every race now has 2 active and 2 passive racials, tuned to a similar amount of offensive power while each race keeps its signature utility. Blizzard detailed the Dwarf and Undead sets 1st, for the new combos, and the 15 October notes changed every race's kit.
| Race | Racial | What it does |
|---|---|---|
| Removes bleed, poison and disease and reduces physical damage taken by 10% for 8 seconds, on a 3-minute cooldown | ||
| Stays active alongside any other tracking | ||
| Earth Fury | Replaces Mace Specialization: +2% critical damage and healing | |
| Big Game Hunter | 5% more damage to beasts | |
| Removes charm, fear and sleep. It no longer grants immunity, and it can't be used under Scatter Shot | ||
| Restores health and mana, 7% of each every 2 seconds for 10 seconds | ||
| Drains health from the target: procs 30% of the time for casters and 20% for Paladins, Rogues and Warriors (was 10% and 5%), on a 25 s cooldown (was 1 s) | ||
| Unchanged, and breath lasts 300% longer than normal |
The other races after the 15 October notes:
- Human: Sword Specialization is replaced by Ruthless, +2% critical strike chance on all spells and attacks.
- Orc: Axe Specialization is replaced by Savage, +1% critical strike chance. Blood Fury's cooldown rises from 2 to 3 minutes, and Shatter Curse no longer grants immunity and cuts magic damage taken by 5% (was 15%).
- Tauren: Endurance keeps +5% health and swaps +1% hit for +2% critical damage and healing. Plainsrunning adds 3% mounted speed while you keep moving, and War Stomp's cooldown drops from 2 minutes to 90 seconds.
- Skyborne: Wind Blessed haste rises from 1% to 3%. Skysight and Read Ley Line can be cast while moving, and Walk on Air's cooldown drops from 2 minutes to 90 seconds.
- Troll: Regeneration rises from 10% to 20% health regeneration.
- Gnome: Eureka! is now an 8 s buff with no charges, with the same effect, and it also boosts Power Word: Shield.
- Night Elf: Quickness now stacks with other movement speed bonuses.
Every race's full kit is in our racials guide. Do not copy Classic racial numbers onto Forever: the budget changed for every race.
Why the changes matter at 60
Most of this list shows up at
level 60. The
Paladin taunt, the merged hit cap and the baseline
raid buffs are
dungeon and raid tools. Raiding starts on 9 December 2026 with
Barrow Deeps for 10 players,
Hyjal Summit for 20 and
Onyxia's Lair for 40.
1 to 60 is about 150 hours of play. The XP curve is unchanged from Classic, dungeon mob XP is reduced and the 1st run of each dungeon's
quests pays more, so the route is quest-led.
Forever has no WoW Token and no paid boost, and Blizzard has announced no dungeon finder. A carry is the only way to skip the 150 hours. The route by level bracket is on power leveling; the raid tier is on raids.

Most of the changes on this page start to count on the last day of these calendars.
Learn the new class from a Pro
A re-roll for Forever usually comes down to 2 options: the class you mained years ago, or a race and class combo that did not exist then. With all 9 class posts out, 2 services help.
Coaching is $29 an hour. Your Pro goes through the 4 gold
talents and the merged hit cap for your spec, plus the Seal of Fury rotation if you tank on a
Paladin. The Pro is also plain about every part of your class Blizzard has kept quiet on.
The Undead Paladin and Dwarf Shaman in the leveling builder are the 2 leveling orders with the class fixed in advance, on the same 1 to 60 route. A human Pro plays your character in our own gaming hubs, on a PC dedicated to your account and a residential IP in your city, so the 150 hours look exactly like you playing from home.
A pre-order, once placed, cannot rise in price.
From the source
Official“Battle Shout is now Raid wide.”
Official“Warrior updates in the 2 October beta build: bonus Rage from critical strikes raised to 100%, and a fix for Dual Wield Specialization's hit bonus applying to both weapons.”
Official“Blizzard's Hunter and Druid class deep dive, posted 30 September 2026.”
Official“Blizzard's Priest and Warrior class deep dive, posted 30 September 2026.”
Official“Spell, melee, and ranged hit chance are combined, as are spell, melee, and ranged critical chance. That helps hybrid specializations such as Retribution Paladins and Enhancement Shaman.”
Official“Mage and Shaman class deep dive: Frostfire Bolt at level 40, totems 1.0 s global cooldown, persistent totems 5 minutes.”
Official“Rogue and Warlock class deep dive: poison charges, 1-handed axes, Banes, pets scale with stats.”
Official“Beta development notes of 8 October: Druid, Paladin, Priest and Hunter tuning, spell rank values and the PvP critical strike change.”
FAQ
Ask in chat →Tell us your old main, your faction and your role. You get the changes that matter for you and the week you hit 60.
- The beta closed on 23 October at 10:00 AM PDT (17:00 UTC), 2 days later than planned: beta dates in the past tense.
- Fact update for the October 15, 2026 patch notes: raid-wide buffs, Lava Burst and Elemental Mastery, Devouring Plague and Vampiric Embrace, Paladin numbers, Hunter pets and the new racials.
- Fact update: the 8 October beta build's class tuning, the Warrior Rage change under its build date of 1 October, all 9 class posts shown as out, and the survey date.
