9 classes, all reworked, on 4 November
- October 15, 2026 patch notes.
- 8 group buffs now reach the whole raid: Battle Shout, Trueshot Aura, Leader of the Pack, Moonkin Aura and the Grace of Air, Strength of Earth, Windfury and Flametongue totems.
- Human: Sword Specialization is replaced by Ruthless, +2% critical strike chance on all spells and attacks.
- Dwarf: Mace Specialization is replaced by Earth Fury, +2% critical damage and healing.
- On our tier list Elemental
Shaman and Shadow
Priest moved up for DPS and Retribution
Paladin moved down. Every change by date is in our October 15 patch notes.
World of Warcraft: Forever launches on 4 November 2026 at 3:00 PM PST with the 9 Classic classes: Warrior, Paladin, Hunter, Rogue,
Priest, Shaman, Mage, Warlock and Druid. There is no new class. Blizzard reworked every class and every
talent tree. Its stated goal is that all 27 talent trees earn a
dungeon or
raid spot, with different strengths and weaknesses for each.
Blizzard has described all 9 classes in full, starting with
Paladin,
Hunter,
Druid,
Priest and
Warrior.
Mage,
Rogue,
Shaman and
Warlock followed on 7 October, and their new race options are below. Blizzard finished a 3-part class highlight video series on 6 October, so all 9 classes now have a video. A Battle.net survey in late September asked some players about 11 class ideas, including Death Knight, Monk, Demon Hunter, Tinker and Bard. Blizzard has announced none of them, and Forever launches with the 9.

The reworks matter most at
level 60. That is where the new tank tools, the merged stats and the baseline raid buffs get used, and the 1st raids open on 9 December 2026, 5 weeks after launch.

Your class at 60 before the raids, new combos included
A booster levels any of the 9 classes on the same quest-led route, from an Undead Paladin to a Dwarf Shaman.


WoW Forever Power Leveling & Gearing
6 new race and class combos
All 6 combos come with a normal subscription. The Skyborne race is the only paid unlock in Forever, and Blizzard says more combos are planned for later updates.
2 of the 6 change the faction map.
Dwarf
Shaman is the 1st
Alliance Shaman that needs no special race.
Undead
Paladin brings the Paladin to the
Horde with its own story. Forsaken Paladins are sent to Bandarion Keep in the
Whispering Wood of
Tirisfal around level 10, and they get their own epic
mount
quest at 60.
Human
Hunter,
Gnome
Priest,
Orc
Mage and
Troll
Warlock add a class to a race that never had it.
Every race also has new racials: 2 active and 2 passive, budgeted so no race is pushed toward the same strengths. Blizzard has detailed the
Dwarf and the
Undead sets because of the 2 new combos. The full tables are on the Dwarf Shaman and Undead Paladin guides.
The full grid of which race can play which class is in the race and class combinations guide.
Skyborne: the pack race and its classes
Skyborne is the new playable race, and it is the 1 race behind a purchase. The Skyborne Heroic Pack at $29.99 or higher unlocks the race and its starting zone,
Zephras Isle, levels 1 to 12. A Skyborne picks
Horde or
Alliance at character creation, and the class list follows the faction.

The split follows the lore.
Horde Skyborne work with the Earthen Ring, so they can be
Shamans.
Alliance Skyborne follow the arcane legacy of their ancestors with the Kirin Tor, so they can be
Mages. Skyborne
Druids get new forms made for the race, and on 7 October Blizzard said it is reworking their HD look with more fur detail and toned-down color. Standard-definition (SD) Skyborne models and forms arrive in early 2027; until then Skyborne is the only race without an SD option. There is no Skyborne
Paladin and no Skyborne
Priest.
The 15 October notes raise Wind Blessed haste from 1% to 3%. Skysight and Read Ley Line can be cast while moving, Read Ley Line lasts at least 30 seconds (was 20), and Walk on Air's cooldown drops from 2 minutes to 90 seconds.
If you want an
Alliance
Shaman or a
Horde
Mage without the pack, the free answers are
Dwarf Shaman and
Orc Mage. The full race guide is here.
What changes for every class
4 game-wide changes apply to all 9 classes, in Blizzard's own words from its Deep Dive panel.
- Talents. 3 trees and 7 rows, as in Classic. The 1-point gold
talents sit at 11, 21 and 31 points, plus a 4th at 16. Many talents are unchanged from patch 1.12, many are improved, and new ones are added. - Buffs. Blessing of Kings, Divine Spirit, Improved Mark of the Wild and Improved Battle Shout are no longer talents. The bonuses are baseline, so nobody spends points to be allowed into a
raid. - Stats. 1 hit stat covers melee, ranged and spells, and crit is merged the same way. Weapon skill gives less per item. Healing power now includes 1/3 of bonus spell damage, and classes that heal or deal damage with mana get mana back from Spirit in combat.
- Combat. On your own, an ordinary creature takes roughly 10 to 15 seconds to kill. Dungeons need crowd control, and a tank holds threat on 3 or 4 targets at once.
The 3 baseline buffs remove the old tax on
Paladins,
Priests and
Druids. A Holy Paladin is picked for healing. The 5-point buff talent is gone. The merged hit stat is the quiet change: a Retribution Paladin or an Enhancement
Shaman caps 1 stat for swings and spells alike. Every change per class is on class changes. Each role gets its own tier set from 9 December, and all 18 are in WoW Forever tier sets.
The October 15, 2026 patch notes, 1 line per class:
Druid: Leader of the Pack (melee and ranged crit) and Moonkin Aura (spell crit) now reach the whole raid and stack.
Hunter: Dismember (Crocolisk) now cuts healing by 25% for 6 seconds on a 15 s cooldown (was 50%, 10 seconds and 6 seconds), and Sonic Blast (Bat) and Mine! (Bird of Prey) are weaker on longer cooldowns.
Mage: Arcane Blast is redesigned as a 1.5 s cast. Each cast grants 15% of your Intellect as extra spell damage and raises the cost of the next Arcane Blast.
Paladin: Champion of the Light now adds 10/20/30% of your Intellect as spell damage for Retribution (was 20/40/60%).
Priest: Devouring Plague's cooldown drops from 1 minute to 24 seconds.
Rogue: fixes only, and Sap no longer triggers weapon procs.
Shaman: Lava Burst moves from the 7th to the 5th row as the 21-point gold talent. It gains a 4th rank and needs no prerequisite, so Elemental can take it at the level 30 beta cap.
Warlock: Shadow Mastery now adds 2/4/6/8/10% Shadow spell damage (was 1/2/3/4/5%).
Warrior: Battle Shout now reaches the whole raid.
Paladin: the kit Blizzard has detailed
Paladin is the class Blizzard rebuilt 1st, because it had the biggest gap in Classic: no taunt and 1 button before level 20. 4 changes apply to every Paladin. Holy Strike arrives at level 6, an instant Holy weapon strike on a cooldown of 10 seconds after the 24 September beta build. Judgment no longer consumes the seal. Seal of Fury is the new tank seal, and its Judgment taunts the target at 10 yards. Consecration is baseline at 20 and deals heavy damage to the 1st 4 enemies that enter it.
Each tree got named
talents. Light's Vigil gives Holy a party heal through 1 ally. Swift Judgment resets the taunt for Protection once a minute. Twist of Light gives Retribution seal twisting without an addon. Blizzard also kept 2 holes on purpose:
Paladins still have no interrupt and no slow.
The full change list by spec, the 3
Paladin races and a leveling plan are on the Paladin guide.
Book coaching →Coaching is $29 an hour. A Pro walks Seal of Fury, Holy Strike and the named talents with you and says plainly what Blizzard has not published yet.
Hunter, Druid, Priest and Warrior: the kits in 1 line each
Blizzard published 4 more class kits on 30 September. Each class has a hub with the full list.
Hunter. Aimed Shot is baseline at level 20, traps work in combat and Foxes are a new pet family. Hunter hub.
Druid. Nature's Grasp and Omen of Clarity are baseline, potions and weapon enchants work in forms, and Lacerate joins Feral at level 42. Druid hub.
Priest. Fear Ward and Devouring Plague are baseline at 20, and every race has 2 race-specific Priest spells. Priest hub.
Warrior. Rage gained from damage taken now ignores Armor and absorb effects, Tactical Mastery keeps 10 Rage when you change Stances, and since the 1 October beta build critical strikes give 100% more Rage. Warrior hub.
Dual Specialization becomes available at
level 40 for every class. Dual spec guide.
Which class levels fastest to 60
Forever reworked every class, so the only reference for leveling speed is Classic.
Mage and
Hunter are the fastest, about 8% under the average time.
Warrior is the slowest, about 12% over it.
Priest and
Druid are about 5% slower than average.
Paladin,
Shaman,
Rogue and
Warlock sit in the middle. We re-check these figures on the beta as the reworked classes settle. The 15 October notes add leveling tools: Shred at level 20, Frost Blast at 24 and Lava Burst at 30, and Chain Lightning costs about 35% less mana.
A class of average speed needs about 150 hours of play from 1 to 60 on a
quest-led route. The XP curve is unchanged from Classic,
dungeon mob XP is reduced and the 1st run of each dungeon's quests pays more. So the class matters less than the route: a
Mage saves about 12 hours over the 150, a
Warrior adds about 18.
The date that matters is 9 December 2026, when
Barrow Deeps,
Hyjal Summit and
Onyxia's Lair open. The full route by level bracket is on power leveling.

Whether you roll a Classic class, a new combo or a Skyborne, these are the 3 calendars from level 1 to 60.
Pick the class, then the plan
3 things help before Blizzard publishes the rest of the class posts. Coaching at $29 an hour: a Pro walks your class through the published changes and says plainly what Blizzard has not published yet. The 2 builder links, Undead Paladin and Dwarf Shaman, run the same 1 to 60 route with the class set in advance. And the chat on this page: name your faction and role and you get a class pick and the week you hit 60.
A human Pro plays every leveling order in our own gaming hubs, on a PC dedicated to your account and a residential IP in your city, so it looks exactly like you playing from home. We re-measure the leveling hours for each class on the beta, and a placed pre-order keeps its price.
From the source
Official“Sword Specialization: Replaced with Ruthless: 2% increased critical strike chance.”
Official“Blizzard's Hunter and Druid class deep dive, posted 30 September 2026.”
Official“Blizzard's Priest and Warrior class deep dive, posted 30 September 2026.”
Official“More class and race details are planned through future videos and articles, giving players a deeper look at the vision for each class and specialization.”
Official“Mage and Shaman class deep dive: Frostfire Bolt at level 40, totem and imbue changes.”
Official“Rogue and Warlock class deep dive: poisons, Banes and pets.”
FAQ
Ask in chat →Tell us your faction, your role and whether you will buy the Skyborne pack. You get a class pick and the week you hit 60.
- Fact update for the October 15, 2026 patch notes: raid-wide buffs, new racials and the tier moves for Elemental, Shadow and Retribution.
- Fact update: all 9 class posts shown as out since 7 October, the Warrior Rage change under its build date of 1 October, and the survey date.
- October refresh: class highlight videos for all 9 classes (6 October), the Death Knight question and the 1 October class survey, Warrior Rage from crits +100%, and the Skyborne form rework with SD models in early 2027.
