A free Horde combo on 4 November
- October 15, 2026 patch notes. Touch of the Grave now procs 20% of the time for a
Paladin (was 5%), on a cooldown of 25 seconds. Champion of the Light now adds 10/20/30% of your Intellect as spell damage (was 20/40/60%), and Righteous Fury's Holy threat rises from 60% to 90%. Every Paladin change is in our October 15 patch notes.
Blizzard added 6 race and class combos to Forever and gave this 1 its own segment on stage. This combo unlocks on a normal subscription with no race pack. The only paid race in Forever is the Skyborne, and it cannot be a
Paladin.
Human and
Dwarf Paladins stay on the
Alliance, so 3 races can play the class at launch.

Blizzard frames the combo as a struggle. When Forever begins, the other
Forsaken deeply mistrust their
Paladins: the only Paladins they know are the Scarlet Crusade, who hunt the undead. Channeling the Light is close to maddening for an undead body, and some raised Paladins lash out until they are put down. Your character has to win acceptance from the Forsaken, and from Sylvanas.

Your Undead Paladin at 60 for the charger and the raids
Your booster plays the Horde route on a PC used only for your WoW account, or on your own PC through Parsec.


WoW Forever Power Leveling & Gearing
The story starts at Bandarion Keep
The
Forsaken
Paladin story rolls straight out of the new Warcraft III: Reforged campaign, Forsaken Kingdom, which follows the Forsaken finding their footing while the Scourge and the Scarlet Crusade loom. Blizzard says there is direct connective tissue between that campaign and Forever, and it is keeping the details for the game.
Bandarion Keep is a new location in the north-west of
Tirisfal Glades, an area that was unreachable in Classic, now called the
Whispering Wood.
Forsaken
Paladins are directed there around level 10 and receive most of their class
quests from the keep. Blizzard's 8 October beta build raised the level of the quests and creatures around the keep. The rest of the route is the ordinary
Horde path, so a Forsaken Paladin levels with the other Forsaken and meets the keep again for each class quest.
Forever sits after the Third War and before the classic
raids open, which is why the Scarlet Crusade is still the face of the Light in
Tirisfal. The Skyborne have their own new start on
Zephras Isle;
Forsaken
Paladins do not go there.
Undead racials for a Paladin
Every race in Forever has 2 active and 2 passive racials, tuned to a similar budget of offensive power while each race keeps its signature utility. Blizzard detailed the
Undead set because of this combo, and it called
Cannibalize fantastic for
Paladins.
The mana is the point.
Cannibalize regenerates 7% of your health and 7% of your mana every 2 seconds for 10 seconds, on a cooldown of 2 minutes, from a humanoid or undead corpse within 5 yards. A Protection
Paladin refills between pulls, a Holy Paladin refills between fights, and no
Alliance race has an equivalent.
Will of the Forsaken on a cooldown of 2 minutes still clears charm, fear and sleep, and since the 15 October notes it can't be used under Scatter Shot. The immunity window is gone, so it is a break, and Divine Shield stays the emergency button.
Touch of the Grave gives attacks and spells a chance to drain health from the target, up to 5% of your maximum health. Since the 15 October notes it procs 20% of the time for Paladins, Rogues and Warriors and 30% for casters (was 5% and 10%), on a cooldown of 25 seconds (was 1s). Blizzard's notes say the change makes the benefit more consistent. Since Blizzard's 24 September beta build, heals and other spells without damage no longer trigger it. A Retribution
Paladin rolls it on every swing and every seal proc.
Underwater Breathing lasts 300% longer than a normal breath bar.
The Paladin kit every Forsaken gets
The
Undead half of the combo is the Forsaken racial kit.
Will of the Forsaken lets a Forsaken
Paladin break Charm, Fear and Sleep.
Cannibalize restores 35% of your Health and Mana over time from a corpse.
Touch of the Grave and
Underwater Breathing are the 2 passives.
The
Paladin half is the class kit every Paladin race gets: Holy Strike at level 6, seals that survive Judgment, and Consecration baseline at 20. Seal of Fury is the tank seal, and while it is active Judgment taunts at 10 yards. Each tree adds named
talents, such as Light's Vigil, Swift Judgment and Twist of Light. A Paladin still has no interrupt and no slow.
The 15 October notes tune that kit. Righteous Fury's Holy threat rises from 60% to 90%. Salvation and Mass Salvation replace the Salvation blessings and no longer take a Blessing slot, and Revoke removes them from a party or raid member. Retribution's Champion of the Light now adds 10/20/30% of your Intellect as spell damage (was 20/40/60%).
Your race adds 3 things around the rotation: a fear break in a
dungeon, mana from
Cannibalize between packs, and a health drain from
Touch of the Grave. The class buttons do not change by race.
| Tool | Who gets it |
|---|---|
| Holy Strike, Seal of Fury taunt, Consecration at 20, named talents | Every |
| Bandarion Keep and the class | |
| The epic | |
| Every |
Every
Paladin talent and number is in the Paladin guide.
The epic charger at 60
Blizzard's words on stage: no
Paladin is a true Paladin without a trusty steed, and the Paladins of Bandarion Keep are no exception.
Forsaken Paladins get their own epic
mount
quest at
level 60.
Alliance Paladins claim their charger in the name of Redemption; the Forsaken ride in the name of Retribution.

The beta client lists 2 Forsaken Paladin mounts, and both are skeletal horses. The Warhorse unlocks with the quest A Trusty Steed and wears skull-and-
gold barding over a white caparison. The epic Forsaken Charger unlocks with the quest Justice and Retribution, runs at 100% speed and wears spiked gold plate with a horned skull helm. The quest steps are still Blizzard's to publish.
Riding itself changed for everyone. Forever moves the mount cost into the riding skill, so a mount is granted when you learn to ride. Blizzard principal game designer Kris Zierhut puts riding training at 100 or 1,000 gold, depending on the riding level. There is no flying, and the pre-purchase mounts also need the riding skill bought in game.
The charger quest opens at 60. A
Forsaken
Paladin gets there after about 150 hours of play on the quest-led route.

Each calendar ends at level 60, where the
Forsaken charger quest begins.
Which spec for a Forsaken Paladin
This is reasoning from the kit and the racials. Blizzard's class highlight videos, finished on 6 October, show the
Paladin specs in play and publish no numbers.
Protection. The
Undead racials fit the tank best. Since Blizzard's 8 October beta build, Seal of Fury pays mana back through absorbs only with the Improved Seal of Fury talent, and
Cannibalize tops the pool between pulls. A 10-yard taunt with Swift Judgment behind it is the 1st real
Paladin tank path in a Classic-style game.
Retribution. Since the 15 October notes,
Touch of the Grave procs 20% of the time for a
Paladin, on a cooldown of 25 seconds, and Champion of the Light adds 10/20/30% of your Intellect as spell damage. The charger
quest is named Justice and Retribution in the beta client, and the
mount is for every
Forsaken Paladin.
Holy. Blizzard calls the
Paladin the best single-target healer in the game with the longest mana.
Cannibalize between fights and Reverence during them stretch that further, and Light's Vigil adds the party heal Classic never had.
On our class tier list, updated for the 15 October notes, Retribution sits at B for DPS, Protection at S as a tank and Holy at B as a healer.
Spec megas. Full
talent, BiS and profession guides for every Forever
Paladin mode:
- Holy Paladin PvE · Holy Paladin PvP
- Prot Paladin PvE · Prot Paladin PvP
- Ret Paladin PvE · Ret Paladin PvP
Class hub: WoW Forever Paladin.
60 by 9 December: the Horde route
Paladin levels at the average pace of the 9 classes, on the Classic reference. Forever gives the 1st hour a rotation: Holy Strike at 6, Consecration at 20. 1 to 60 is about 150 hours of play on a
quest-led route, because the XP curve is unchanged and 1st-run
dungeon quests pay a bonus. The 1 October beta build cut that bonus by half, and the 8 October build raised XP from dungeon kills by about 20%.
The
Forsaken route starts in
Tirisfal, with the class quests at Bandarion Keep.
Ruins of Lordaeron is 15 to 20, Excavation Site: Wetlands 26 to 31 on the beta and the City of Dalaran 28 to 33. In the
Riverglades, Blizzard counts nearly 200 quests for the mid 30s to the mid 40s, and Krol'dok Stronghold is the dungeon for 40 to 45. Alcaz Prison is 48 to 53,
Hyjal and Blackmaw Hold close it at 55 to 60. 1 clear of each dungeon pays its quest XP and gear. Blizzard's 8 October beta build lowered various dungeon quest rewards from Rare to Uncommon.
The date is 9 December 2026, when
Barrow Deeps,
Hyjal Summit and
Onyxia's Lair open. A booster on your character reaches 60 with weeks left for dungeon blues before the 1st pull. A human Pro plays it by hand from our own gaming hubs. Your account gets its own dedicated PC and a residential IP in your city, so the game sees you playing from home. You can pre-order a leveling boost for your
Forsaken
Paladin before launch.
Undead Paladin in the leveling builder
Bandarion Keep and each
dungeon clear are part of the Undead Paladin in the leveling builder. It levels your
Forsaken
Paladin from 1 to 60 on the same route as every leveling order, with class and race locked in before the 1st session.
The hours get checked again on the beta, and once placed, a pre-order keeps its price.
The spec question goes to coaching. Coaching is $29 an hour, and a Pro walks you through Seal of Fury threat or the Twist of Light rotation on the kit Blizzard published. At 60, the charger
quest is a separate booking as a custom order.
From the source
Official“Will of the Forsaken still removes Charm, Fear, and Sleep, but no longer grants immunity to those effects. Cannibalize now restores Mana as well as Health, increasing its usefulness for mana-using classes such as Mages, Warlocks, Paladins, and Priests.”
Official“Champion of the Light now increases your spell damage by 10/20/30% of your Intellect (was 20/40/60%).”
FAQ
- Fact update for the October 15, 2026 patch notes: Touch of the Grave, Salvation, Righteous Fury and Champion of the Light.
- The charger section now names the 2 Forsaken Paladin mounts with their quests, shows the Forsaken Charger and gives riding training at 100 or 1,000 gold. Touch of the Grave follows the 24 September build and the 5% Paladin chance. Leveling and specs follow Blizzard's 8 October build (higher Bandarion Keep quest levels, Seal of Fury mana only with its talent, about 20% more dungeon kill XP, some dungeon quest rewards Uncommon).
- October refresh: the dungeon-quest XP cut, the Wetlands dungeon range on the beta, the Paladin highlight video and FAQ answers for the charger and Bandarion Keep.
