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WoW Forever Dungeon Boost: Any of the 17 Dungeons, Run With Our Pros

Quests turned in, 1 to 4 Pros by level

An Orc Warrior in Hyjal gear, WoW Forever
WoW ForeverLimited offerDungeon Boost
Get My Dungeon Run

Updated 2026-11-11 · 5 min read · by LFCarry PRO team

A WoW Forever dungeon boost is a full clear of the dungeon you name, run by our level-60 Pros with your character and every quest inside turned in. Below: all 17 dungeons by level, how many Pros run each one, how a run works and what dungeon kills pay in XP since 8 November.

  • 17 dungeons. The 9 new ones and the Classic ones, from level 13 to 60.
  • You play, or we do. Your character joins our group, or a Pro plays it for you.
  • Level-60 Pros. 1 Pro below 35, 2 from 35, 4 from 55.

WoW Forever dungeon boost: a full clear with our level-60 Pros

17dungeons: 9 new, 8 Classic
1, 2 or 4Pros by the dungeon's level
15% off3 or more runs

A WoW Forever dungeon boost is a full clear of the dungeon you name, with every quest inside turned in. Our level-60 Pros run it with your character as soon as it reaches the dungeon's level, and you either play along or hand the character to a Pro. Your character walks out with the boss kills, the quest rewards and the XP of the whole run.

  • Any of 17 dungeons. Our dungeon page lists the 9 new ones from Hall of Thanes to Shaper's Terrace and 8 Classic ones from Ragefire Chasm to Stratholme.
  • Pros by level. 1 of our level-60 Pros below level 35, 2 Pros from 35, a full group of 4 from 55.
  • Quests in the run. The quests inside the dungeon are turned in during the clear.
  • Every ruleset. Premade groups on Normal and PvP; on RP and RP-PvP your Pro takes a pickup group, at the same price.
  • 3 runs or more. 15% comes off when 1 order holds 3 or more runs.
WoW Forever Dungeon Boost: Any of the 17 Dungeons With Our Pros

All 17 WoW Forever dungeons, with the group that runs each

Blizzard added 9 new 5-player dungeons for WoW Forever, spread from level 13 to 60. 6 of them sit in the Eastern Kingdoms and 3 in Kalimdor, and the Classic dungeons stay in the game beside them.

The level ranges below are the ones our dungeon page lists for each run. Every name links to its own guide with the bosses, quests and loot.

DungeonTypeLevelsOur group
Hall of ThanesNew13 to 181 Pro
Ruins of LordaeronNew15 to 201 Pro
Excavation SiteNew26 to 311 Pro
City of DalaranNew28 to 331 Pro
The Drowned CityNew35 to 402 Pros
Krol'dok StrongholdNew40 to 452 Pros
Alcaz PrisonNew48 to 532 Pros
Blackmaw HoldNew55 to 604 Pros
Shaper's TerraceNew58 to 604 Pros
Ragefire ChasmClassicClassic1 Pro
The DeadminesClassicClassic1 Pro
Wailing CavernsClassicClassic1 Pro
Shadowfang KeepClassicClassic1 Pro
Blackfathom DeepsClassicClassic1 Pro
Scarlet Monastery (1 wing or all 4)ClassicClassic1 Pro
ScholomanceClassicClassic4 Pros
StratholmeClassicClassic4 Pros

Scarlet Monastery is the only dungeon sold by the wing, so a character can take 1 wing or clear all 4 in 1 order.

How a dungeon run works, from booking to the last boss

  1. Pick the dungeon. Name it on our dungeon page, alone or with 2 more for the 15% off.
  2. Reach its level. The run starts once your character is inside the dungeon's level range.
  3. Meet the group. Our Pros join on the same ruleset, region and faction as your character, since the game never mixes those in 1 group.
  4. Clear it. The Pros kill every boss and turn in the quests from inside the dungeon.

Each run is priced at group loot, so items drop by the normal in-game rolls. If you play along, you control your own character the whole way; if a Pro plays it, you can log in once the run is over.

Blizzard's tour of the WoW Forever dungeons. The BlizzCon 2026 What's Next panel from 19:25, where Blizzard presents the 5-player dungeons it built for WoW Forever. World of Warcraft · Watch on YouTube ↗

Dungeon XP in WoW Forever since the 8 November hotfix

Blizzard raised the experience from dungeon kills by 50% in a hotfix on 8 November, 4 days after launch. A full clear now pays that extra on every kill, and the dungeon quests still add their own XP on top.

That makes a repeat run worth more to a leveling character than it was in launch week. The WoW Forever dungeons guide sorts every new dungeon by when it opens and what drops inside.

Raid spots →Barrow Deeps, Hyjal Summit and Onyxia's Lair with our raid team, booked on the raid page.

Single dungeon runs or a full 1 to 60

Our 1 to 60 leveling already clears every dungeon on the way once, with its quests. A single run is for a dungeon your character wants again, such as a quest it skipped or the endgame dungeons from 55 to 60.

At 60, the pre-raid set of your spec comes from dungeon drops and dungeon quest rewards. Spots for the 3 raids that open on 9 December are explained in our WoW Forever raid boost guide.

From the source

Blizzard EntertainmentOfficial

“Nine new five-player dungeons span levels 13-60. Eastern Kingdoms: Hall of Thanes, Ruins of Lordaeron, Excavation Site, City of Dalaran, The Drowned City, Krol'dok Stronghold. Kalimdor: Alcaz Prison, Blackmaw Hold, Shaper's Terrace.”

Blizzard EntertainmentOfficial

“Launch 4 November: nine new five-player dungeons for adventurers from level 13 through level 60.”

Blizzard Entertainment (Kaivax, WoW Forever hotfixes)Official

“Hotfix of 8 November: experience from dungeon kills increased by 50%.”

FAQ

A full clear of the dungeon you name, run by our level-60 Pros with your character, with the quests inside turned in. Join the group on your character, or let a Pro take it through.

Ask in chat →Send your level, ruleset and faction. We name the dungeon that fits and when it can run.

What changed
  • New page. What a dungeon run includes, all 17 dungeons with the Pros who run them, and dungeon XP since the 8 November hotfix.
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