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WoW Forever Alterac Valley: Map, Objectives, Reputation and Rewards

40 v 40 from level 51, kill the general

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Updated 2026-11-13 · 5 min read · by LFCarry PRO team

Alterac Valley is WoW Forever's 40 v 40 battle, open from level 51 to 60, and the side that kills the enemy general wins. Below: every objective on both sides, how towers, graveyards and captains work, the 2 shapes a match takes and the reputation it pays.

  • 40 v 40 from level 51. Groups of up to 5 queue together.
  • Kill the general. Vanndar Stormpike or Drek’Thar.
  • Honor evened out. Every battleground pays fairly in Forever.

Alterac Valley in WoW Forever: 40 v 40 from level 51

40 v 40players a side
51 to 60character levels
1 generalto kill for the win

Alterac Valley is the big battle of WoW Forever: 80 players in a long valley in the Alterac Mountains. Dun Baldar, the keep of the Alliance general Vanndar Stormpike, closes the north end; Frostwolf Keep, where Drek'Thar leads the Horde, closes the south. The match ends when a general dies.

It is the only battleground that waits for level 51, and you queue alone or in a group of up to 5, so a 40-player side is always a mix of groups. Blizzard named it when it set out Forever's PvP: Honor was evened out across the maps so players would not pick Alterac Valley for Honor alone.

WoW Forever Alterac Valley: Map, Objectives, Reputation and Rewards

Every Alterac Valley objective, side by side

The win needs only the enemy general, yet every tower, graveyard, captain and mine on the way changes how hard that push is. The Alliance owns the north end of the valley and the Horde the south; Snowfall Graveyard and the Field of Strife lie between them.

ObjectiveAlliance, northHorde, south
Keep and generalDun Baldar, General Vanndar StormpikeFrostwolf Keep, Drek'Thar
Towers and bunkersDun Baldar North and South Bunkers, Icewing Bunker, Stonehearth BunkerEast and West Frostwolf Towers, Tower Point, Iceblood Tower
GraveyardsStormpike Aid Station, Stormpike Graveyard, Stonehearth GraveyardFrostwolf Relief Hut, Frostwolf Graveyard, Iceblood Graveyard
CaptainBalinda Stonehearth at Stonehearth OutpostGalvangar at Iceblood Garrison
Mine on this halfIrondeep MineColdtooth Mine

Towers, graveyards, captains and generals

  • Towers and bunkers, 4 a side. Clear the defenders, then click the banner to start the assault. The building burns only if the assault holds, and 1 click from its owners undoes it before then, so leave 2 or 3 players on it until it falls.
  • Graveyards. Each one you own gives your side a closer respawn and pushes the enemy's respawn back. Snowfall starts with no owner, and the army that loses it walks much further after every death.
  • Captains. Balinda Stonehearth and Galvangar each hold the middle of their side with an escort, and either kill pays Honor.
  • Generals. Vanndar Stormpike and Drek'Thar fight with their guards around them, so the attack on a general needs healers and a careful pull.

Walk away from a tapped banner and its owners reclaim it. Staying until the tower falls costs 2 or 3 players a short wait and saves the whole army a long walk later.

Blizzard on Forever's battlegrounds. The PvP part of the BlizzCon 2026 What's Next panel, from 29:38: the classic battlegrounds such as Alterac Valley return beside the new Darkspear Islands. World of Warcraft · Watch on YouTube ↗

The race or the defense: 2 shapes of a match

Most matches take 1 of 2 shapes:

ShapeWhat happensWho wins it
The raceThe armies pass each other on the road and race to the enemy generalFewest players lost on the road, healers kept for the general
The defenseAn army digs in at a narrow spot, often by its captain or on a bridge. It cuts down each wave that arrivesThe side whose small group burns towers behind the stalled push

Races are short and good Honor per hour. A defense that nobody breaks makes a long, slow match. In a pickup group, do what most of your side is already doing: 40 players doing 1 thing beat 40 split 3 ways.

WoW Forever services →Leveling, gold, dungeons, raid spots from 9 December and coaching, played on your character.

Stormpike Guard, Frostwolf Clan and Alterac Valley marks

Every match pays Honor, Rank Points and Alterac Valley Marks of Honor, and Blizzard's 16 October notes let a stack hold 30 marks. Reputation goes to your side's faction:

FactionSideHome
Stormpike GuardAllianceDun Baldar
Frostwolf ClanHordeFrostwolf Keep

Mounts in Forever's PvP come from the rank ladder: Blizzard puts them at Rank 11. The holiday week of a battleground adds Honor and Rank Points there, so Alterac Valley pays most in its own holiday week.

Our PvP page farms Stormpike Guard or Frostwolf Clan reputation to Exalted on your character, set in its builder.

Before level 51: the other 3 maps

Alterac Valley opens at 51, the last of the 4 maps to unlock. Below that, Warsong Gulch opens at 10, Arathi Basin at 20 and Darkspear Islands at 30, so a character can earn Honor long before the valley.

  • Warsong Gulch: 10 v 10 capture the flag from level 10.
  • Arathi Basin: 15 v 15 and 5 bases from level 20.
  • Rank 14: the weekly ladder that every battleground feeds.

A character that is not 51 yet can get there with our leveling, and the PvP boost guide shows how our Pros play the rank climb after 60.

From the source

Blizzard EntertainmentOfficial

“We want players to enjoy the full range of battleground maps without feeling compelled to choose Alterac Valley solely for Honor efficiency. Holiday-week battlegrounds give more Honor and Rank Points. Rank 11 - Mounts.”

Blizzard (WoW Forever development notes)Official

“Battleground Marks of Honor now stack up to 30 (was 20).”

FAQ

Yes. Blizzard named it in its 7 October PvP preview, and it runs 40 v 40 from level 51 to 60.

Ask Emily →Tell us your class, ruleset and faction. We reply with a plan for the valley and the ladder.

What changed
  • New page. Alterac Valley in WoW Forever: every objective on both sides, towers, graveyards and captains, the 2 shapes of a match and its reputation.
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