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WoW Forever Warsong Gulch: Map, Flag Routes, Quests and Rewards

10 v 10 from level 10, 3 captures win

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Updated 2026-11-13 · 5 min read · by LFCarry PRO team

Warsong Gulch is WoW Forever's 10 v 10 capture the flag battleground, open from level 10 to 60, where 3 captures win. Below: the flag rules, the routes out of each base, a team plan, the mark quests by level and the reputation it pays.

  • 10 v 10 from level 10. The 1st battleground most characters can join.
  • 3 captures win. Only while your own flag is home.
  • Mark quests. XP and 200 reputation per turn-in.

Warsong Gulch in WoW Forever: 10 v 10 capture the flag

10 v 10players a side
10 to 60character levels
3captures win the match

Warsong Gulch is the capture the flag battleground of WoW Forever. It sits in a gulch between Ashenvale and the Barrens, with the Alliance in Silverwing Hold and the Horde in the Warsong Lumber Mill. It opens at level 10, so it is the 1st map most characters queue for.

Blizzard has already patched it after launch. Its 9 November hotfixes removed an invisible wall on the roof of the Alliance base, and since the 5 November fixes Plainsrunning stacks drop from anyone who carries a flag.

WoW Forever Warsong Gulch: Map, Flag Routes, Quests and Rewards

How a Warsong Gulch match is won

A capture is a round trip: grab the flag in the enemy flag room, run it home and touch your own flag with it. A team that makes 3 captures wins.

  • The home-flag rule. Your touch only scores while your team's flag is at home. With both flags taken, nobody can score until a carrier dies.
  • Dropped flags. A carrier who dies leaves the flag on the ground. Its own team sends it home with 1 click, and the other team can pick it up and carry on.
  • On foot. Carriers cannot mount, so runs are won with class speed tools, slows and roots.
  • Power-ups. Speed, healing and berserk buffs wait in both bases and in midfield, and they come back after they are used.

The classic deadlock is both flags out at once. Break it in order: kill their carrier, return your flag, then bring theirs home.

The map: flag rooms, roofs, the tunnel and the ramp

Both bases have the same shape: a flag room, a roof above it, and 2 ways out, the tunnel and the ramp. A graveyard sits behind each base, and the open midfield joins them.

SpotWhat it is for
Flag roomWhere each flag waits; a capture counts only while yours rests here
RoofDefenders watch the exits from here; the Alliance roof opened up with the 9 November hotfixes
Tunnel and rampThe 2 exits a carrier picks; the home guard calls which one
GraveyardDead players return here in waves
MidfieldThe open ground where chasers slow the carrier before it reaches its healers

Name the exit as soon as their carrier leaves, for example "EFC tunnel", so your hunters cut across instead of trailing behind.

The classic battlegrounds return in WoW Forever. Blizzard's BlizzCon 2026 What's Next panel at 29:38: Warsong Gulch and the other classic maps come back, with the new Darkspear Islands next to them. World of Warcraft · Watch on YouTube ↗

A 10-player plan: runners, hunters and home guard

With 10 players a side, every player needs a job. For pickup groups we split the team 3 ways:

GroupPlayersWhat it does
Runners4: the carrier, a healer and 2 with slows or stunsTake the enemy flag and get the carrier home; the toughest class on the team carries
Hunters4Break into the enemy flag room, then chase whoever is carrying your flag
Home guard2Slow the enemy pickup and call which exit their carrier takes

Horde Paladins and Alliance Shamans are new in Forever, and both change the carrier fight. A Horde Paladin frees its runner from roots and slows with Blessing of Freedom. An Alliance Shaman stops the Horde runner with Earthbind or Frost Shock.

Warsong Gulch quests by level

Warsong Gulch has turn-in quests on both sides. Each one asks for a Warsong Gulch Mark of Honor from a match and pays XP plus 200 reputation, so a character in the 10 to 60 brackets levels while it plays.

LevelHordeAlliance
15Quell the Silverwing Usurpers, from Captain Shatterskull at Mor’shan Base Camp, the Barrens (46.6, 8.4)Vanquish the Invaders, from Sentinel Farsong at Silverwing Grove, Ashenvale (61.8, 83.8)
25Quell the Silverwing Usurpers, same giver, a bigger XP rewardVanquish the Invaders!, same giver, a bigger XP reward

Marks, Silverwing Sentinels and Warsong Outriders

Honor, Rank Points and Warsong Gulch Marks of Honor come out of every match. Since Blizzard's 16 October notes a stack of marks holds 30, up from 20.

FactionSideQuartermasters
Silverwing SentinelsAllianceIlliyana Moonblaze and the Silverwing Emissary
Warsong OutridersHordeKelm Hargunth and the Warsong Emissary

Reputation with your side's faction comes from matches and from the mark quests above. Its rewards open by standing, from Friendly to Exalted.

Short on evenings? Our PvP page farms Warsong Gulch reputation to Exalted, Honor or marks on your character, set in its builder.

From the source

Blizzard (WoW Forever hotfixes)Official

“November 9, 2026: Removed an invisible wall that was incorrectly blocking the roof of the Alliance base in Warsong Gulch. November 5: Plainsrunning can no longer stack and stacks will be cancelled when carrying a flag in a battleground.”

Blizzard (WoW Forever development notes)Official

“Battleground Marks of Honor now stack up to 30 (was 20).”

FAQ

Yes. It is one of the 4 battlegrounds, and Blizzard's 9 November hotfixes fixed the roof of its Alliance base. It runs 10 v 10 from level 10 to 60.
What changed
  • New page. Warsong Gulch in WoW Forever: flag rules, routes, a team plan, the mark quests by level and its reputation.
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