How to unlock Lightkeeper in Tarkov: requirements and the To the Light questline
Lightkeeper is the trader inside the lighthouse building on the Lighthouse map of Escape from Tarkov (EFT).
Mechanic's To the Light questline opens him to you.
Progress your story chapters, then ask
Mechanic about working with
Lightkeeper. Trust but Verify, the opening To the Light quest, needs loyalty level 3 with the traders below.
| Trader | PMC level for LL3 | Reputation for LL3 |
|---|---|---|
| 17 | 2.10 | |
| 18 | 2.10 | |
| 19 | 2.20 | |
| 22 | 2.10 | |
| 26 | 2.30 | |
| 27 | 2.00 |
Ragman sets the highest level: his loyalty level 3 needs PMC level 27.
Mechanic follows at PMC level 26 and asks for the most reputation, 2.30. Ragman's Ballet Lover quest pays 0.25 of the 2.00 reputation his loyalty level 3 asks for.
Lightkeeper questline: To the Light quests from Trust but Verify to Getting Acquainted
Mechanic gives every quest in this list, in this order.
- Trust but Verify on The Lab: stash the hard drive with false data in the server room by the weapon testing area. Extract through the Ventilation Shaft in the same raid, with no backpack.
- False Call on Customs: kill 5 Scavs and 1 PMC between 21:00 and 06:00. In the same raid, hide a Wi-Fi camera at the store's air conditioner and fire a yellow flare at the Shoreline transit.
- Someone Called?: return to your hideout.
- Clip Their Wings on Woods, Customs and Shoreline: plant 4 signal jammers in 1 raid, using the transits between the maps. The spots are the Woods weather station, the sawmill guardhouse, the Customs roadside construction site and the Health Resort archive.
- Fallen Bird: return to your hideout.
- Dangerous Ambitions: hand the amulet from
Lightkeeper to
Peacekeeper. - A Time to Throw Stones on The Lab: kill 2 PMCs in 1 raid.
- A Time to Gather Stones: hand over 3 PMC dogtags of level 30 or higher.
- The Other Side on Reserve, Streets of Tarkov and Customs: plant the TerraGroup documents in the marked room on each map.
- Getting Acquainted on Lighthouse: find the V3 flash drive at the Rogue base chalets. Reflash the
DSP transmitter at Intelligence Center level 2, hand over the drive and visit the lighthouse building.
Some of these quests open on a timer after the one before. Trust but Verify pays 2 TerraGroup Labs access keycards, and A Time to Throw Stones sends you back to The Lab.
Ask LFCarry →Tell LFCarry which quest you are on. You get the next step in about 30 seconds.
How to get to Lightkeeper: the DSP transmitter and the Lighthouse bridge
Lightkeeper waits on the 3rd floor of the lighthouse building. A bridge guarded by Zryachiy and his followers leads there.
Getting Acquainted unlocks the
DSP transmitter craft at Intelligence Center level 2. Keep your hideout powered while the transmitter reflashes.
- Put the encoded
DSP transmitter in your special slot before you reach the bridge. - With it equipped, Zryachiy and his followers hold fire.
- The claymores on the bridge switch off for you.
- Every player in your group needs an encoded transmitter. Go solo if a squadmate has none.
- Keep your distance from Zryachiy and never aim at him. Getting close or aiming turns his group on you.
Lightkeeper's own quests start once you visit him. The next table lists them in order.
Lightkeeper quests on your account, or reach level 27 first
A PRO runs the Lightkeeper quests you pick. Custom leveling from $4. Ragman quests build the reputation for Ragman loyalty level 3.
Lightkeeper questsLightkeeper Quests - Choose the quest inside
A PRO runs the Lightkeeper quests you pick on your account, from Information Source to Trouble in the Big City.
Level 27Custom 1-55 Leveling
Ragman loyalty level 3 needs PMC level 27. Name your level range and a PRO levels you there.
Ragman LL3Ragman Quests: pick the quest
Ragman loyalty level 3 also needs 2.00 reputation. A PRO runs the Ragman quests you pick to build it.
Lightkeeper quests in order and their rewards
Lightkeeper gives these quests in this order. Several pay a
Lighthouse island stash key or a Substation marked key.
| Quest and map | Main reward |
|---|---|
| 1. Information Source, 7 maps | Advanced Electronic Materials textbook, |
| 2. Missing Informant, Streets of Tarkov | Microcontroller board |
| 3. Snatch, Lighthouse and Reserve | 3 VPX Flash Storage Modules, Substation marked key |
| 4. Return the Favor, Woods | Silicon Optoelectronic Integrated Circuits textbook, |
| 5. Payback, Reserve | 3 |
| 6. Provocation, Interchange | 2 Virtex programmable processors, |
| 7. Following the Bread Crumbs, The Lab | Far-forward GPS Signal Amplifier Unit, Substation marked key |
| 8. Spotter, Streets of Tarkov | Microcontroller board, Substation marked key |
| 9. Make an Impression, no set map | 2 Phased array elements, Substation marked key, |
| 10. Trouble in the Big City, Streets of Tarkov | Advanced current converter, Substation marked key |
- Information Source: extract through the car exit (V-Ex) on Woods, Customs, Interchange, Streets of Tarkov, Ground Zero, Lighthouse and Shoreline.
- Snatch: take the forged intel from the Rogue base on Lighthouse. Swap it for the original under the BMP-2 at the Reserve repair station.
- Payback: kill Glukhar or his guards on Reserve, fire a yellow flare at the radar station and extract through Cliff Descent, all in 1 raid.
- Provocation: kill targets inside the ULTRA mall on Interchange with an ASh-12. Then stash a Salty Dog beef sausage in Kiba Arms, Fierce Hatchling moonshine in the Saferoom exit and toilet paper in the secret container.
- Spotter: find the sniping spots in Concordia and at Primorsky on Streets of Tarkov. Hide an AI .338 LM sound moderator near the red table and a Trijicon REAP-IR scope under Makhors' bed.
- Trouble in the Big City: find the armored convoy on Streets of Tarkov and kill PMCs and boss guards. Mark the cargo with an MS2000 Marker and fire a yellow flare near the convoy.
More on the
LEDX Skin Transilluminator is in the Tarkov LEDX guide. Spotter uses the same
Primorsky 46-48 skybridge key as Ballet Lover.
Gain access to Lightkeeper: the step in The Ticket
The Ticket story chapter adds the step "Gain access to
Lightkeeper" for players who gave the armored case to
Prapor. The To the Light questline opens Lightkeeper, which is what that step asks for.
Work through the quests above from Trust but Verify. Getting Acquainted ends with your visit to the lighthouse building, and
Lightkeeper opens to you.
More Tarkov quest guides and Lightkeeper services from LFCarry
LFCarry runs every
Lightkeeper quest listed on the Lightkeeper quests page, on your account.
More tasks are in the Tarkov quests guide, and every LFCarry service for the game is on the Escape from Tarkov hub.
From the source
Official“Patch 1.2.0.0 notes, 6 October 2026.”
FAQ
Complete Mechanic's To the Light questline, from Trust but Verify to Getting Acquainted. It needs loyalty level 3 with Therapist, Skier, Peacekeeper, Mechanic, Ragman and Jaeger, plus a talk with Mechanic about Lightkeeper. Getting Acquainted ends with a visit to Lightkeeper in the lighthouse building.
Plan for PMC level 27. Ragman's loyalty level 3 needs it, along with 2.00 reputation. The other 5 traders reach loyalty level 3 between PMC level 17 and 26.
Equip the encoded DSP transmitter in your special slot and cross the bridge to the lighthouse. Zryachiy and his followers hold fire while you keep your distance and never aim at them. Lightkeeper is on the 3rd floor.
The Ticket asks for it when the armored case went to Prapor. Finish Mechanic's To the Light questline. Its last quest, Getting Acquainted, ends with a visit to the lighthouse building, and Lightkeeper opens to you.
Patch 1.1.5.0 replaced the Network Provider quests with Mechanic's To the Light questline as the Lightkeeper unlock. Trust but Verify is its opening quest.
The encoded Digital secure DSP radio transmitter lets you cross the Lighthouse bridge. Zryachiy and his followers hold fire, and the bridge claymores switch off. Each player in a group needs an encoded transmitter of their own.
Information Source, Missing Informant, Snatch, Return the Favor, Payback, Provocation, Following the Bread Crumbs, Spotter, Make an Impression and Trouble in the Big City. Each one opens after the one before.
Payback pays 3 LEDX Skin Transilluminators, a Microcontroller board and a Substation marked key. You kill Glukhar or his guards on Reserve, fire a yellow flare at the radar station and extract through Cliff Descent in 1 raid.
Yes. A Pro plays on your account and runs the Lightkeeper quests you pick, from Information Source to Trouble in the Big City. Order them on the Lightkeeper quests page.
See Lightkeeper quests →A Pro plays on your account and runs the Lightkeeper quests you pick, from Information Source to Trouble in the Big City.
- Page opened. Lightkeeper unlock, the trader loyalty gates, the To the Light quests, the bridge rules and his quests with rewards, each checked against 2 sources.
