Current Tarkov ammo after 1.1.5.0
Bottom line: post-1.1 Tarkov still kills with penetration power. Magazine size decides little. Mid-raid lobbies wear class 4–5 plates; late kits push class 5–6. If your round cannot start penetrating that class in a short burst, you lose the trade.
| Question | Answer (Aug 7, 2026) | Status |
|---|---|---|
| Which patch are these numbers from? | 1.0-era ballistics (Jul 12 figures), still current because official 1.1.0.0 (Aug 3, 2026) and 1.0.6.0 (Jul 3) both shipped without a ballistics rewrite | S |
| Did seasons change ammo? | Answered: Season 1 KORD BREACH went live Aug 4 with 1.1.0.0 and did not rewrite pen/damage. It did add the 5.8×42mm caliber, cut 5 FMJ prices, moved some ammo 1 Loyalty Level lower and fixed ricochet on armored gear | S |
| Where do wipes fit? | Traditional wipes ended at 1.0 (ongoing since 2025-11-15). See the wipe date guide | S |
Armor Classes & Penetration Explained
Armor in Tarkov is a stop-or-penetrate roll. Chance uses the plate's protection class (1–6), remaining durability %, and the ammo's penetration power. Failed pens still chip durability (armor damage %), so soft rounds can eventually open a plate, but you die 1st against fresh class 5–6.
| Armor class | What you see in raids | Pen you usually want | Example rounds |
|---|---|---|---|
| Class 1–2 | Early scav / soft armor | ~15–25 | |
| Class 3 | Budget early PMC | ~30+ | |
| Class 4 | Default mid-raid plate | ~40–45+ | |
| Class 5 | Serious kits / bosses-adjacent | ~50–55+ | |
| Class 6 | Top plates / late lasers | ~55–62+ |
Effectiveness scale (0–6): 4 = Effective (~3–5 shots before reliable pens), 5 = Very effective, 6 = Usually ignores. Our S–C tiers below mirror that for raid PvP. Scav farming needs a cheaper ladder.
1.1.0.0 note (Aug 3, 2026): BSG fixed ricochet settings for gear with armor points: vests, plate carriers, helmets and additional armor components. Ricochet behaviour can differ from pre-1.1 muscle memory; the penetration thresholds in this section are unchanged.
The 5 Calibers That Matter in Raids
You can run dozens of chamberings. For most PMC kits these 5 cover early flea unlock through endgame:
| Caliber | Why it matters | S-tier round | Budget workhorse |
|---|---|---|---|
| AK-74 meta, cheap guns, high RPM | |||
| M4 / HK416 / MD platforms | |||
| AKM punch, mid RPM | |||
| DMR / battle rifle laser kits | |||
| SMG / pistol early & CQB |
Honorable mentions:
7.62×54R (SVD/bolt:
BS/SNB),
9×39 (VSS/VAL stealth),
.338 Lapua (true class-6 delete, tiny ammo pool).
Gunsmith Part 2 builds an AKS-74U in 5.45x39, and its build list names every part, trader and loyalty level.
Best ammo by caliber: pen, damage and tier
Stats = penetration / flesh damage / armor damage % from the Jul 12 pull of 195 cartridges. The live ammo table shows the same pen and damage on the 5 core calibers. Tier = raid usefulness vs class 4–6. Scav DPS is a separate question.
| Caliber | Round | Pen | Dmg | Armor% | Tier | Role |
|---|---|---|---|---|---|---|
| 5.45×39 | 62 | 37 | 59 | S | Class 6 laser, scarce/expensive | |
| 5.45×39 | 54 | 45 | 57 | S | Default late AK AP | |
| 5.45×39 | 45 | 48 | 46 | A | Mid-raid class 4–5 | |
| 5.45×39 | 37 | 54 | 44 | B | Budget tracer climb | |
| 5.45×39 | 28 | 56 | 40 | C | Early scav / class 3 | |
| 5.56×45 | 57 | 38 | 58 | S | Top 5.56 pen | |
| 5.56×45 | 53 | 42 | 52 | S | Standard endgame 5.56 | |
| 5.56×45 | 44 | 49 | 47 | A | Best mid-tier buy | |
| 5.56×45 | 38 | 52 | 44 | B | Tracer mid kit | |
| 5.56×45 | 31 | 54 | 37 | C | Early unlocked NATO | |
| 7.62×39 | 58 | 53 | 76 | S | AKM class 5–6 | |
| 7.62×39 | 47 | 58 | 63 | A | Reliable mid-late | |
| 7.62×39 | 41 | 59 | 57 | A | Class 4 workhorse | |
| 7.62×39 | 35 | 61 | 52 | B | Budget AKM | |
| 7.62×51 | 65 | 70 | 85 | S | Absolute DMR top | |
| 7.62×51 | 60 | 73 | 79 | S | Default laser AP | |
| 7.62×51 | 55 | 75 | 74 | A | Strong mid-premium | |
| 7.62×51 | 43 | 80 | 67 | A | Budget DMR / class 4–5 | |
| 9×19 | 39 | 44 | 55 | A | Best 9mm vs armor | |
| 9×19 | 30 | 52 | 48 | B | Mid SMG AP | |
| 9×19 | 20 | 54 | 33 | C | Legs / unarmored | |
| 7.62×54R | 70 | 72 | 88 | S | Bolt/SVD delete | |
| 9×39 | 48 | 60 | 64 | A | Quiet class 4–5 | |
| 12/70 | 37 | 164 | 65 | B | Slug AP CQB | |
| .338 LM | 79 | 115 | 89 | S | Class 6 1-tap fuel |
Armor% = armor damage multiplier. Flesh damage drops as pen climbs. That is normal. Prefer pen when the lobby is plated.
Building the MP5 for Mechanic? The Gunsmith Part 3 build list names every part, trader and loyalty level.
Unlock the trader that sells the round
Mechanic and Prapor quests, or the flea at level 15.
MechanicMechanic Quests: pick the quest
Mechanic loyalty is how SSA AP and the late NATO rungs land on your traders. A PRO runs the quests on your account.
PraporPrapor Quests: pick the quest
Prapor stocks the 5.45 ladder this chart ranks. PPBS and BS sit behind his loyalty.
FleaFlea Market Unlock: Any Level to 15
Level 15 and the flea fee. Buy the AP this chart names while your traders are still locked.
Budget vs Top-Tier per Caliber
Buy the cheapest round that still starts pens on the armor you expect. Overpaying for
PPBS to farm scavs is how stash value evaporates.
| Caliber | Budget (class ≤3–4) | Mid (class 4–5) | Top (class 5–6) |
|---|---|---|---|
| 5.45×39 | |||
| 5.56×45 | |||
| 7.62×39 | |||
| 7.62×51 | BCP FMJ / | ||
| 9×19 |
Flea / trader note: top AP (
PPBS,
M995,
M61,
MAI AP,
PBP) is often flea-locked, LL-gated, or both. Trader stock resets. If Peacekeeper/Prapor LL is low, run the mid column until unlocks catch up. Exact LL rows drift with patches; check in-game traders the day you buy.
Cheaper since 1.1.0.0 (Aug 3, 2026): trader prices were cut on 5.45×39 FMJ, 5.56×45 FMJ, 7.62×39 FMJ, 9×19 Green Tracer and .45 ACP Lasermatch FMJ, and several popular ammo types and magazines moved 1 Loyalty Level lower, so the budget rungs unlock earlier than the LL notes above assume. Pulling the other way: trader prices rose ~25% overall and the flea fee went 3% → 5%, so flea-sourced AP costs more than it did in July.
Specialty calibers: when to leave the big 5
7.62×54R: bolt guns and SVDs.
BS (70 pen) / SNB (62) ignore class 6; LPS/PS are the budget ladder.
9×39. VSS/VAL.
SP-6 (48) and
BP (54) for quiet mid-late; SP-5 is early only.
.338 Lapua. AP (79 pen / 115 dmg) is the chart ceiling for handheld rifles. Magazine size and cost keep it niche.
4.6×30
AP SX (53) /
5.7×28
SS190 (37): PDW niches; AP SX punches above weight, SS190 is mid SMG AP.
12/70
AP-20: best slug AP for shotguns; flechette shreds armor durability but needs pellet hits.- 5.8×42mm. NEW in 1.1.0.0 (3 August 2026), runs on the Norinco QBZ-191.
DVC12 AP is 49 pen / 46 dmg / 55% armor. It out-pens
M995 (42) and
PPBS (37) and trades about 7 flesh damage. On paper it is the hardest-penetrating intermediate-caliber round.
DBP191 is the general-purpose load at 32 pen / 56 dmg. DBX95 tracer and an AP tracer complete the family. Confirm 5.8×42 figures in-client before a stash buy.
Building the MP-133 for Mechanic? The Gunsmith Part 1 build list names every part, trader and loyalty level.
How to Pick Ammo in 30 Seconds
- Identify the armor you will fight. Early questing → class 3–4. Customs/Streets mid → class 4–5. Labs/late → assume class 5–6.
- Pick caliber from your gun. Then climb the budget→mid→top ladder above until pen matches that class.
- Load AP in the chamber / 1st 10–15 rounds if stash is tight; finish the mag with mid-tier. 1 failed pen stack loses the fight.
- Don't confuse flesh damage with winning. QuakeMaker / RIP melt unarmored scavs and bounce off real plates.
- Re-check after patches. Ballistics hotfixes happen. Refresh this page or open the Jul 12 ammo table.
Need raids cleared while you farm unlocks for
M61/
M995? Use the Tarkov services below. The same skill that matters on wipe day still matters on a persistent 1.0 profile.
Ammo is the raid input; the raid itself is a Tarkov carry if you want the lockout done while you farm the unlocks.
A wipe also resets stash value. Read Tarkov roubles after a wipe before you dump ₽ into ammo you will not take in.
Buy the quest ammo you’ll actually spend. Skip the flea meme you will never chamber on a task.
What the Jul 12 pull of 195 cartridges covers
- Primary stats: the Jul 12 pull of 195 cartridges from the live ammo table.
- 5.45 and 5.56 at a glance (damage/pen):
PPBS 37/62,
BS 45/54,
M995 42/53,
SSA AP 38/57,
M855A1 49/44. - Same-number check:
PPBS,
M995,
M61 and
PBP match across the Jul 12 pull and the live table, within rounding. - Patch freshness: official Patch 1.1.0.0 (3 August 2026) launched the Seasons system and Season 1 KORD BREACH (live 4 August). The notes have no ballistics or penetration rewrite, so the numbers on this page still stand. The patch added the 5.8×42mm caliber, cut 5 FMJ prices, moved some ammo 1 Loyalty Level lower, raised trader prices about 25%, took the flea fee from 3% to 5%, and fixed ricochet on armored gear. Prior 1.0.6.0 (3 July) was Expansion Hub prep plus fixes, also with no ammo-stat change. Patch 1.1.5.0 (8 September) reworked Lighthouse and Icebreaker access. It did not rewrite ballistics.
- 5.8×42mm:
DVC12 is 49 pen / 46 dmg / 55% armor.
DBP191 is 32 pen / 56 dmg. Every other caliber on this page is the unchanged Jul 12 pull.
Tiers are editorial raid rankings. There is no in-game label. Trader LL / flea locks are patch-sensitive. Verify in-client before a big buy.
From the source
Official“Patch 1.1.0.0: Seasons, 5.8x42 (DBP191, DBX95, DVC12, DBX12), trader price cuts on named FMJ, flea fee 3% to 5%, ricochet fix. No ballistics rewrite.”
Official“Patch 1.1.5.0: Lighthouse rework, Icebreaker from Shoreline and Lighthouse, To the Light unlock. No ballistics rewrite.”
Official“Steam reprint of 1.1.5.0: Lighthouse and Lightkeeper rework, balancing changes, bug fixes.”
FAQ
- Source-talk copy pass. DVC12 and DBP191 icons added. Trader and flea offer cards wired.
- Source names left the body. Pen, damage, patch dates and the 5.8×42 figures stayed. Official 1.1.5.0 notes added beside 1.1.0.0.
- Lead updated for 1.1.5.0 on 8 September. Ballistics rows stay the Jul 12 pull. Official 1.1.0 notes still hold for Seasons and 5.8x42.
