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Tarkov Hideout Guide: Upgrade Order and Bitcoin Farm

Updated 2026-10-31 · 7 min read · by LFCarry PRO team

The Tarkov hideout has 26 modules and 68 levels. Build Generator 1 before anything else, because crafts start only with power. Rush Intelligence Center 2 next, because it unlocks the Bitcoin Farm. Season 1 runs to 7 December 2026, and seasonal hideouts take no Found in Raid items.

Tarkov Hideout Guide: Upgrade Order, Bitcoin Farm and Costs

Tarkov hideout upgrade order

26 modules68 levels in total
GeneratorPowers your crafts
Bitcoin FarmUp to 50 Graphics cards
Season 1Ends 7 December 2026

The Tarkov hideout has 26 modules and 68 levels. Each module level needs items, often roubles, and other module levels. Build in this order and every gate opens on time.

  1. Vents 1, Security 1 and Generator 1. Generator 1 costs 100,000 roubles and 1 Spark plug. Hideout crafts only start while the Generator has power.
  2. Workbench 1, Illumination 1 and Lavatory 1. They are cheap and instant. Workbench 1 needs 2 Screw nuts, 2 Bolts and a Leatherman Multitool.
  3. Intelligence Center 1. It needs Security 1, Vents 1, Generator 1 and Workbench 1. It cuts the Scav timer by 15% and adds 5% to quest money.
  4. Medstation 2, Nutrition Unit 2 and Security 2. These are the module gates for Intelligence Center 2.
  5. Intelligence Center 2. It also needs Attention skill level 3. It unlocks the Bitcoin Farm.
  6. Bitcoin Farm 1. Start it as early as you can. Every hour it runs counts toward your next bitcoin.
  7. Vents 3, Security 3 and Generator 3. Generator 3 opens Bitcoin Farm 2, Solar Power and Intelligence Center 3.
  8. Workbench 3, Solar Power, Water Collector 3, then Bitcoin Farm 3. Solar Power halves fuel use. Bitcoin Farm 3 needs both Solar Power 1 and Water Collector 3.
StageBuildWhat it opens
1Vents 1, Security 1, Generator 1Power for crafts
2Workbench 1, Illumination 1, Lavatory 1Intelligence Center 1 gates
3Intelligence Center 1Scav timer -15%, quest money +5%
4Medstation 2, Nutrition Unit 2, Security 2Intelligence Center 2 gates
5Intelligence Center 2Bitcoin Farm, quest money +15% in total
6Generator 3, Workbench 3Solar Power, Intelligence Center 3, Bitcoin Farm 2
7Solar Power, Water Collector 3Bitcoin Farm 3 with 50 card slots

Short on parts or roubles? A Pro can build the levels you pick with the hideout upgrade service.

Build your hideout without the parts hunt

A PRO builds your modules to the level you pick, farms the roubles for the money gates, or opens the flea for the parts you lack.

Bitcoin Farm: requirements, Graphics cards and output

The Bitcoin Farm turns Graphics cards into Physical Bitcoin. It has 3 levels. Each level adds card slots.

LevelWhat it takesCard slots
1Intelligence Center 2. Items: 10 T-Shaped plug, 2 VPX Flash Storage Module, 15 Power cord, 10 Power supply unit (Found in Raid), 15 CPU fan. Build time 34 hours.10
2Bitcoin Farm 1 and Generator 3. Items: 15 CPU fan, 10 Power supply unit, 15 Printed circuit board (Found in Raid), 10 Phase control relay, 5 Military power filter. Build time 50 hours.25
3Bitcoin Farm 2, Solar Power 1 and Water Collector 3. Items: 25 CPU fan (Found in Raid), 15 Silicone tube, 10 Electric motor, 10 Pressure gauge, 2 6-STEN-140-M military battery. Build time 106 hours.50

With 1 Graphics card the farm makes 1 Physical Bitcoin every 83 hours and 20 minutes. Each extra card speeds it up.

Cards are the long grind. Intelligence Center 3 unlocks a Graphics card craft, so a full farm can come from your own hideout.

Intelligence Center: the module to rush

Intelligence Center unlocks the Bitcoin Farm and the cheapest flea trades. Every level pays back while you play.

LevelWhat it takesBonus
1Security 1, Vents 1, Generator 1, Workbench 1. Items: Power cord, Intelligence folder, Topographic survey maps, Factory plan map, Working LCD.Scav timer -15%, quest money +5%
2Security 2, Medstation 2, Nutrition Unit 2, Attention skill 3. Items: 3 Intelligence folder, 3 Secure Flash drive, 7 Power cord, 8 Damaged hard drive.Quest money +10% more, insurance return time -20%
3Workbench 3, Generator 3. Items: 8 Military cable, 2 Military COFDM Wireless Signal Transmitter (Found in Raid), 1 Far-forward GPS Signal Amplifier Unit, 2 VPX Flash Storage Module, 8 Military flash drive, 2 Secure magnetic tape cassette.Scav timer -20% more, flea fee -30%

Level 1 builds instantly. Level 2 takes 1 hour, and level 3 takes 24 hours.

Level 2 also crafts the TerraGroup Labs access keycard. Level 3 crafts the Graphics card that feeds your Bitcoin Farm.

Hideout costs: the big rouble and euro gates

Most module levels cost items. A few levels also cost a lot of money:

Module levelMoneyOther gates
Generator 1100,000 roublesSecurity 1
Medstation 2150,000 roublesGenerator 1
Medstation 3500,000 roublesGenerator 2, Lavatory 2, plus 1 LEDX
Workbench 3395,000 roublesGenerator 2, Stash 2
Stash 22,500,000 roublesVents 1
Stash 38,500,000 roublesVents 2, Heating 2
Stash 4200,000 eurosGenerator 3, Workbench 3, Heating 3, Intelligence Center 2
Solar Power25,000 eurosGenerator 3, Workbench 3

Stash levels can also come with the game edition. The Left Behind edition starts at Stash 2. Prepare for Escape starts at Stash 3.

Medstation 3 also asks for a LEDX. The LEDX guide covers where it spawns. The roubles guide covers how to fund the money gates.

Hideout crafts worth unlocking

Crafts are where the hideout pays you back. These modules unlock the crafts most players run:

ModuleCraft it unlocks
Bitcoin Farm 1Physical Bitcoin from your Graphics cards
Lavatory 2Fleece fabric and WD-40
Intelligence Center 2TerraGroup Labs access keycard
Intelligence Center 3Graphics card
Medstation 3LEDX Skin Transilluminator

Craft profit moves with flea prices. Check the live price before you start a long craft.

Keep the Generator fueled while a craft runs. A craft that loses power runs far slower.

Season 1 and the main PMC hideout

Season 1, KORD BREACH, started on 3 August 2026 with patch 1.1.0.0. It ends on 7 December 2026.

  • Seasonal character. It has its own hideout on its own servers. Its progress resets with each new season, every 4 to 6 months.
  • No Found in Raid items. Seasonal hideout zones take items without the Found in Raid status.
  • Main PvP and PvE characters. Seasonal progress never touches their hideouts.

Patch 1.1.0.0 changed the hideout in every mode:

  • Simpler requirements for some level 1 to 3 zones.
  • No Found in Raid status on some materials in PvP and PvE.
  • Shorter build times on some zones.
  • Money costs on many zones.
  • Weapon builds without a Workbench.

Patch 1.3.0.0 on 29 October 2026 is the live patch. The wipe date guide tracks the next season start.

Hideout upgrades with an LFCarry Pro

Short on parts, roubles or raid time? A Pro builds the hideout on your account.

  • Hideout upgrade. Pick level 1, 2 or 3, and a Pro builds your modules to it.
  • Roubles farm. Millions of roubles for the Stash, Medstation and Workbench gates.
  • Flea Market unlock. Your PMC leveled to the flea tab, so you buy the parts you lack.

Each card prints its live price. Prestige 2 also asks for hideout levels, and the Prestige guide lists them.

From the source

Battlestate GamesOfficial

“Patch 1.1.0.0: Seasons system and Season 1 KORD BREACH. Seasonal characters are independent of PvP Zone and PvE Zone characters and reset every 4 to 6 months. Hideout: simplified construction requirements for some Level 1-3 zones; Found in Raid requirement removed from some materials in PvP and PvE; reduced construction times; Workbench no longer required for Weapon Build; money requirements added.”

Battlestate GamesOfficial

“Patch 1.2.0.0: EXFIL Brothers Program, QoL, Customs and Interchange changes, fixes including Hideout lighting.”

Escape from TarkovOfficial

“The Kord Breach season will conclude on December 7.”

FAQ

Start with Vents 1, Security 1 and Generator 1, then Workbench 1. Rush Intelligence Center next. Intelligence Center 2 unlocks the Bitcoin Farm.

What changed
  • Page published: upgrade order, Bitcoin Farm and Intelligence Center tables, money gates, crafts and the Season 1 hideout rules.
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