9 new dungeons from 4 November
World of Warcraft: Forever launches on 4 November 2026 at 3:00 PM PST with 9 new
dungeons on top of the Classic ones. All 9 are open from launch day. The beta cap rose from 20 to 30 on 1 October. Testers now run
Hall of Thanes, the Ruins of Lordaeron and the Excavation Site: Wetlands, which the beta lists at levels 26 to 31 (the BlizzCon bracket said 24 to 29), plus the Classic Razorfen Downs and Uldaman.
The
raids open on 9 December, 5 weeks after launch, and every raid needs a
level 60 character. The 2 dungeons for 55 to 60 are where a fresh 60 collects its 1st blue gear before that date. Blizzard’s roadmap adds 2 more dungeons in spring 2027 and 2 more in summer 2027, unnamed so far. The PAX Aus keynote on 8 October at 6:00 PM PDT carries a deep dive on a new Forever dungeon.
Every dungeon cleared once on the way to 60
1 clear per dungeon for its quest XP and blue gear is part of every leveling order.


WoW Forever Power Leveling & Gearing
Levels 13 to 33: the 4 low dungeons
Hall of Thanes lies under
Ironforge, the resting place of the dwarven monarchs. Someone broke in, and Blizzard points at the Dark Irons. It is an
Alliance story, and a
Horde group has to sneak or fight its way in.
Ruins of Lordaeron is the
Forsaken reclaiming their capital. Scourge still lurk in the corners and a necromancer has moved in.
Horde players take up arms with the Forsaken;
Alliance players find a way in uninvited.
Excavation Site: Wetlands sits above Whelgar’s Excavation. A strange mist comes down from the mountains, lights flash on the horizon and Titan constructs guard whatever is up there.
City of Dalaran is the whole city as a
dungeon. The Kirin Tor raised a barrier to hide the restoration after the Third War, the barrier is down, and enchantments, arcane constructs and demonic energy are running wild inside.

Levels 35 to 60: the 5 high dungeons

The
Drowned City is a troll city that rose out of the ocean off the
Stranglethorn coast.
Trolls and naga hold it, and a pirate ship crashed into it. It was the playable
dungeon on the BlizzCon show floor.
Krol’dok Stronghold is an outdoor dungeon in the
Riverglades, run by an ogre clan that kidnaps travellers. Strange chanting comes from it at night. Blizzard built it as the alternative to running
Scarlet Monastery again.
Alcaz Prison is the island prison where the Defias once held nobles for ransom. The Defias and the naga are fighting inside, and you can finally go in.
Blackmaw Hold is the furbolg city behind the gate you could never open in Classic. The furbolgs are fighting a corruption, and the tunnels under the hold run deep into the mountain, toward the
Barrow Deeps. On 29 September Josh Greenfield answered requests for a Blackrock Depths-style mega dungeon with a tease, and PCGamesN reads Blackmaw Hold as the likely candidate.
Shaper’s Terrace is a Titan site in the hills of Un’Goro Crater: old Titan buildings, power crystals and wildlife running between them. It is the last dungeon before the
raids.
Why the dungeons are harder
There is no level scaling. A
dungeon is as hard as its level says, and the levels above are Blizzard’s own.
Blizzard designed dungeon gameplay to be tactical. Crowd control matters: you polymorph, banish, root and trap to keep the healer alive and the tank standing. Threat matters: a tank holds 3 or 4 targets at once, so nobody pulls a whole dungeon. Combat pacing is a little slower, and a solo player takes about 15 seconds to kill a normal mob.
So a group wants a class that can sheep, sap, fear or trap, and it wants to talk before the pull. Blizzard has not announced the group size for the new dungeons yet.
Loot: blue boss items, Blueprints, transmog
Blizzard re-examined the loot of every
dungeon boss in the game. Every unique boss item is now blue, many new items were added, weak items were improved and the old favourites stay. Quest rewards were added across the board too. The 1 October beta notes add more Blacksmithing and Leatherworking recipes as dungeon drops.
Blizzard has not published boss-by-boss loot tables yet. On 28 September Icy Veins counted 4,419 of 12,594 beta items with their stats revealed by players, so every per-boss list stays partial until launch. The Hall of Thanes loot rules, the dungeon players ask about most, have their own page: Hall of Thanes loot.
Dungeon bosses drop
Blueprint recipes. Those unlock the advanced camping objects that give 1-hour buffs at a campsite, so a
level 60 still has a reason to run
Alcaz Prison. How camping works is in the camping guide.
Transmog changed the loot rules in your favour. An uncommon or rare bind-on-pickup item from a dungeon boss unlocks its appearance for every eligible looter, so nobody rolls against you for the look. Epic
raid items unlock their look only for the player who loots them. Healing items now carry bonus damage as well, so a healer can
quest in dungeon gear.
XP: 1 clear each, then back to quests
Blizzard confirmed 3 XP facts. The XP curve from 1 to 60 is unchanged from Classic. Dungeon mob-kill XP is reduced. Quest XP for the 1st run of a
dungeon is raised. The 1 October beta build then cut that bonus quest XP by 50%, because testers were leveling too fast.
The consequence is simple. Pick up every dungeon
quest before you zone in, clear the instance once, turn in, and go back to the zone. The 2nd and 3rd clears are for a specific blue item or a
Blueprint, and they pay little XP. Chain-running
Scarlet Monastery to 60 is over. With mob XP this low, beta groups now skip trash and run boss to boss (reported 7 October). Blizzard is still collecting feedback, so treat the dungeon XP values as not final.
Forever has no automatic Dungeon Finder. It has a Looking for Group listing tool: you list yourself or browse the listed groups and invite by hand. Since the 1 October build, players on the beta see a required playstyle on every listing: Learning, Relaxed, Competitive or Carry Offered. How the tool works is on the group finder guide. Groups also form in the zone, in cities and at
campfires, which is why a leveling character on a quiet ruleset wants a group it can count on. The full 1 to 60 route with the hours per bracket is in the leveling guide.
That route is about 150 hours of play, and the 9 new dungeons are stops along it.

All 3 calendars reach the dungeons in level order, from
Hall of Thanes to Shaper’s Terrace.
Dungeon runs with a Pro from $12
A
dungeon run is a full clear of the instance you name in chat, self-play or piloted, from 4 November 2026. The Pro plays on your ruleset and your faction, because Blizzard allows no cross-ruleset and no cross-faction grouping. Extra runs of the same dungeon are priced as a multiplier on the constructor, for a specific blue item or a
Blueprint.
Every leveling order already includes 1 clear of each dungeon on the way to 60. The 55 to 60 runs are the pre-
raid gear before the raid spots from $349 on 9 December.
Piloted runs are played by a human Pro in our own gaming hubs, on a PC dedicated to your account and a unique residential IP in your city, so every run looks exactly like you playing from home.
Carry Offered is also how Forever players earn
gold: they agree a price in LFG chat and carry a group through a dungeon. Our gold service has a Pro run those carries on your own character, so the gold arrives from real runs, never through a trade, the mail or an auction-house dump.
From the source
Official“PAX Aus opening keynote with a deep dive on a new WoW Forever dungeon, streamed 8 October at 6:00 PM PDT.”
Report“1 October beta build: level cap 30, Excavation Site: Wetlands at 26 to 31, Razorfen Downs and Uldaman open, dungeon-quest bonus XP cut by 50%.”
FAQ
- October refresh: beta cap 30 with the Excavation Site at 26 to 31, dungeon-quest bonus XP cut by 50%, the LFG listing tool and its playstyles, a loot-table answer, the mega dungeon tease and the PAX Aus dungeon deep dive.
- The dungeon finder line now matches Blizzard's posts: no finder has been announced, and none has been ruled out.
- Guide rebuilt: 1 paragraph per dungeon with Blizzard's story hooks, the tactical design, the loot and XP rules, live run prices. Plain copy rules, a big-text level ladder, official screenshots, video chapters that open at the dungeon tour and the loot pass.
