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MW4 Multiplayer Maps (2026 Launch)

Updated 2026-09-14 · 11 min read · by LFCarry PRO team

Modern Warfare 4 As of 14 September 2026 Modern Warfare 4 launches with 12 core 6v6 maps. Six were in the August test: Cachette, Lithium, Lotus, Rooftops, Silkworm, Transit 213. Six arrive on 23 October 2026: Coal, Mumbai, Munition, Nautical, Reactor U92, Sentry. Not the 2007 list. Layout notes beyond official names: unpublished. MW4 hub.

MW4 Multiplayer Maps (2026 Launch)

The 12 Core 6v6 Maps at Launch

12Core 6v6
6In the August test
6Launch-only

Modern Warfare 4 The official NEXT multiplayer blog is the inventory. A thirteenth core 6v6 on an unofficial list is unpublished. Short search queries for “mw4 maps” still collapse into the 2007 game — this page is titled for 2026 launch on purpose.

MapIn the August test?
Cachetteyes
Lithiumyes
Lotusyes
Rooftopsyes
Silkwormyes
Transit 213yes
Coallaunch
Mumbailaunch
Munitionlaunch
Nauticallaunch
Reactor U92launch
Sentrylaunch

We do not add a callout, a sightline, or a power position Activision did not write on the pages this rebuild is allowed to use. If you played the first six in August, the second six are the ones you have not seen in a public test. Launch is 23 October 2026. Sibling date page: release date.

Launch Modes, Including Hardcore

Official NEXT list, grouped the way that blog groups them.

  • Respawn: Team Deathmatch*, Domination*, Hardpoint*, Kill Confirmed*, Free-for-All*, plus three new modes — Counter Attack, Inflation, Hijack.
  • Round tactical: Search & Destroy*, Gunfight, Gunfight 10v10.
  • Ground War: Combat Outpost (new) plus other new large-count modes.
  • Party: Gun Game, Drop Zone.

The asterisk means a Hardcore variant at launch. Hijack and Combat Outpost were among the modes the August patch notes added during the second public weekend; that note does not become a full “launch versus test” patch list — Activision has not published one article that lists every launch change.

Split-screen multiplayer is 2 players on Xbox Series and PlayStation 5 (Support editions FAQ). Crossplay on/off toggles are unpublished on official MW4 pages fetched 13 September 2026.

Kill Block, Gunfight, and Ground War

The twelve are the core 6v6 set. Official copy also names other spaces that are not a thirteenth 6v6:

  • Kill Block — Westbridge Training Facility; 3v3 and 10v10 Gunfight; 500+ combinations.
  • Ground War Combat Outpost — test maps Imjin Farmland and Wolves Stadium, both on Hajin.
  • Gunfight arenas, and other large-count Ground War modes.

Hajin is a DMZ map that also comes to Battle Royale in Season 1. Zodiac is a new Resurgence map (Beenox), playable in the second public test weekend — it is not a core 6v6 map. Do not fold either into the twelve. Warzone page: MW4 Warzone integration. DMZ page: MW4 DMZ.

Movement language on official pages is boots-on-the-ground / grounded Modern Warfare movement (mantle slide and steer, supine slide, pipe climb, hang shimmy/lean, climbing jump). The word “omnimovement” is not used. Official copy does not say “omnimovement removed.” Treat the design as MW-grounded, not as a named Black Ops 7 carry.

What You Take Onto Those Maps

Create-a-Class at launch (NEXT blog): 33 weapons (24 primary, 8 secondary, 1 melee); 9 tacticals / 11 lethals; 11 field upgrades; 17 killstreaks; 18 perks, pick 3. Operators and killstreaks sit inside each loadout. Gunsmith attachments are shared by weapon class. Apex Attachments are a final max-weapon unlock and do not consume a Gunsmith slot — 28 Apex at launch (19 in the test), 500+ standard attachments. Gunny auto-builds.

Ninja and Quick Fix are confirmed returning. A full perk table beyond those two names plus the count of 18 is not reprinted here as a fake complete list. Weapons by class: 33-weapon list. Loadouts: best loadouts at launch.

If the grind you care about is mastery camos on 6v6, that track lives on these twelve plus whatever 6v6 Activision adds later — later adds are unpublished. Camo guide: mastery camos.

What This Page Will Not Invent

No callout, bomb site, Hardpoint hill order, or spawn note unless it is on the official extract this rebuild is allowed to use. Those details circulate on unofficial maps sites and in August clips; they are not copied here as if they were Activision text.

No player-count, win-rate, or “best map for longshots” table. Per-weapon challenge counts for camos are unpublished. A 24/7 small-map playlist existed in the test (community threads); it is not an official launch playlist announcement.

Infinity Ward’s 22 August and 27 August public notes talked about footstep audio, map voting, weapon balance, Hardpoint / new spawns, and more. Those notes are about the test window, not a signed launch map-vote guarantee. We do not turn a test-week tweet into a 23 October feature list.

RICOCHET is listed as live in MW4. We do not write “zero bans.” Work on this site is hand-played or piloted on your account, VPN-matched; if a suspension is on us we re-do or refund.

How to Use the Twelve on 23 October

If you only have time for one pass: play the six you have not seen (Coal, Mumbai, Munition, Nautical, Reactor U92, Sentry) before you grind a camo challenge that needs a sightline you do not know. That is judgment, not an official “best order.” Official pages do not rank the twelve.

Hardcore variants exist at launch for the starred respawn modes and Search & Destroy. If your camo text asks for something that Hardcore used to make easier in older titles, read the in-game challenge text — we will not invent MW4 challenge wording.

Ground War Combat Outpost is the large-count product that sat on Hajin in the test. If you want extraction instead of 6v6, that is DMZ, not this list.

Reserve a launch-week slot on the Modern Warfare 4 hub if you want a pro on your account when the servers open on 23 October. Cancel for a full refund any time before the session starts.

A day-one checklist that only uses official names: play Cachette, Lithium, Lotus, Rooftops, Silkworm, and Transit 213 only if you skipped them in August; otherwise go straight to Coal, Mumbai, Munition, Nautical, Reactor U92, and Sentry. Then sample Kill Block (Westbridge) if you want Gunfight combinations, and Combat Outpost on Hajin if you want the large-count mode that sat there in the test. Zodiac stays off this checklist — it is Resurgence. Ranked Play is not dated, so do not treat a 6v6 night as a ranked night. Camo challenges that name a mode other than Multiplayer belong on the DMZ or Warzone pages, not on these twelve. If you only have one session on 23 October, spend it on the six launch-only names. That is judgment, still not an official “best order.”

Hardcore variants exist at launch for Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Free-for-All, and Search & Destroy. Counter Attack, Inflation, Hijack, Gunfight, Gunfight 10v10, Combat Outpost, Gun Game, and Drop Zone are on the official launch list without a Hardcore asterisk on the NEXT blog. Do not invent Hardcore for those. Party modes (Gun Game, Drop Zone) are still launch modes — they are just not the camo machine unless the in-game text says so, and that text is unpublished.

Sources

  1. NEXT multiplayer blog — 12 maps, modes, Kill Block, Combat Outpost, Gunsmith, perks.
  2. Announcement — 23 October launch; Campaign / MP / DMZ; Warzone in Season 1.
  3. EYNTK — August test clocks (historical).
  4. August patch notes — Hijack, Combat Outpost, Lithium, Zodiac among weekend adds. Not a full launch delta.

Per-map layout blurbs and a thirteenth 6v6 remain unpublished on the allowed extract.

FAQ

12 core 6v6 maps, named on the official NEXT multiplayer blog. Kill Block, Gunfight arenas, and Ground War Combat Outpost are extra spaces, not a thirteenth 6v6.