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MW4 Multiplayer Maps and Modes at Launch

Updated 2026-10-22 · 10 min read · by LFCarry PRO team

Modern Warfare 4 Multiplayer has 12 core 6v6 maps from launch on 23 October 2026. 6 names sat in the August test. 6 are new at launch. Kill Block is extra. Shipment joins on 27 October. Campaign Early Access opened on 16 October without Multiplayer. Rank page.

MW4 Multiplayer Maps and Modes at Launch

The short answer: 12 core 6v6 maps on 23 October

12Core 6v6
6In the August test
6New on 23 Oct

Modern Warfare 4 Multiplayer runs on PlayStation 5, Xbox Series, PC, and Nintendo Switch 2 from launch on 23 October 2026. Official pages name 12 core 6v6 maps for launch. PlayStation 4 and last-gen Xbox consoles stay off the platform list.

6 of the 12 already ran in the August test: Cachette, Lithium, Lotus, Rooftops, Silkworm, and Transit 213. The other 6 print as launch arrivals: Coal, Mumbai, Munition, Nautical, Reactor U92, and Sentry. Shipment joins them on 27 October, 4 days after launch.

Campaign Early Access opened on Friday 16 October 2026 (PT) for digital Standard or Vault. That window held the Campaign only. DMZ Early Access opened on 20 October. Neither window opened Multiplayer or Warzone. Calendar: release date.

Kill Block at Westbridge sits beside the 12. The official roadmap lists it with them for 23 October, so 13 6v6 spaces are playable on day 1. Ground War and Gunfight maps sit beside that list.

The 12 core 6v6 maps by name

August-test 6, with the official setting line on each:

  • Cachette. Outskirts of a French rail terminal. An abandoned wine warehouse and a derelict mechanic garage sit as a covert armory.
  • Lithium. A rural Mexican lithium refinery under the Sierra mountains, turned into an active fight.
  • Lotus. A Korean fishing village after an amphibious assault. Market, hostel, boathouse, gardens, and residential blocks.
  • Rooftops. Snow-lined roofs of New York Hotel Times West. Greenhouse, HVAC decks, boiler room, patio, skylights, pigeon coop, laundry.
  • Silkworm. A dense South Korean shopping district. Alleys, a convenience store, a gaming den, a central subway entrance.
  • Transit 213. An overgrown central parking structure. Official test notes later put a Transit 213 24/7 playlist in the 2nd public weekend.

Launch-day 6:

  • Coal. Remains of a Soviet coal plant in remote mountains. A fallen smokestack, ore chutes, a slurry river, a polluted flood plain.
  • Mumbai. A fugitive hideout in a dense residential district around a Victorian market, with a rail line through the blocks.
  • Munition. An active North Korean command site with a munitions depot, a monitoring room, and tight interior halls.
  • Nautical. Dawn on a South Korean ferry leaving a conflict zone. Debris on deck. Fires on the starboard side and the bow.
  • Reactor U92. A Korean reactor complex in meltdown. A concave command room. A boiling containment pool.
  • Sentry. A North Korean military base in whiteout. Maintenance garage, generator room, substation, a partly destroyed barracks.

Those 12 names are the core 6v6 list official pages print today. No ranked-map vote or day-1 moshpit recipe is announced beyond the named modes below.

Walk the 12 from launch on 23 October

6 names sat in August. 6 arrive on launch day. A pro plays 6v6 on your login.

Launch modes, including Hardcore

Respawn modes at launch, per the 21 October launch patch notes and the maps and modes blog: Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Free-For-All, Frontline, Inflation (new) and Hijack (new). Hardcore variants run on Team Deathmatch, Domination, Hardpoint, Kill Confirmed, Free-For-All, Inflation and Hijack. Frontline is Core only.

Round-based tactical modes at launch: Search and Destroy with a Hardcore variant, Collateral (new, Core only) and Gunfight in 2v2, 3v3 and 10v10. The party mode is Gun Game. Proving Grounds adds movement tutorials and timed courses with an S rating. Possession, a new mode, arrives on 29 October and Infected on 30 October. Counter Attack and Drop Zone, named in the August modes post, are not in the 21 October launch lists; this page lists them again when a playlist prints them.

The new modes in numbers. Inflation: 10 minutes, eliminate enemies and collect their cash, a player at the High Value Target threshold is revealed to both teams, and the team with the most cash wins. Hijack: 4-minute rounds to 300 points around 1 Data Spike you carry, throw or pass to the enemy Comm Station. Collateral: 2-minute rounds to 6 round wins, you start with a Pistol and $800, buy gear between rounds, and a team can pitch in for a UAV. Combat Outpost: Ground War Domination at 32v32, 20 minutes to 1,500 points, with captured Outposts as new spawns and rewards up to a Light Tank.

Ground War at launch names Combat Outpost as new. The official roadmap lists 3 Ground War maps for 23 October: Wolves Stadium, Forest, and Imjin Farmland.

Imjin Farmland and Wolves Stadium were the 2 Hajin Combat Outpost spaces in the August test. Forest is the 3rd Ground War name. All 3 are large-count spaces and stay off the 12-name 6v6 list.

Smartstreaks count kills and objective play toward the same streak bar. Kills stay the primary driver. Objective play also fills the bar. Official pages name 17 killstreaks at launch. 10 of those 17 sat in the August test.

Kill Block, Gunfight, and the extra spaces

Kill Block is the Westbridge Training Facility. It is a modular live-fire layout that rebuilds between rounds. Official pages say it assembles from 3 sections: 2 outer areas and 1 central combat space. Each section has multiple variants. At launch, more than 500 combinations are possible. Some sections are new and others draw on Crash, Highrise and Shoot House, placed at random each match. Kill Block sat in the August test.

Kill Block supports expanded Gunfight, including 3v3 and Gunfight 10v10 at launch. Official pages say later support is planned for more core Multiplayer modes on that space. That later support has no date yet.

The official roadmap names 4 Gunfight maps for 23 October: Smuggler, NYC, Cafe, and Library.

Zodiac is a Beenox Resurgence map for Warzone. It sat in the 2nd public test weekend. Hajin also arrives in Battle Royale in Season 1. Zodiac is not on the 12-map 6v6 list. Warzone integration waits for Season 1 on 6 November.

Create-a-Class unlocks at Player Level 4 at launch, as it did in the August test. Gameplay rank from that test reset. Cosmetics persist. After Level 55 you choose Classic Prestige, which resets level unlocks for a 20% XP boost and 1 Permanent Unlock Token, or Regular Prestige, which keeps every unlock. Both paths: prestige guide.

What you take onto those maps

The launch list is 17 killstreaks, each with a printed kill requirement. They run from 4 kills to 12 kills. Gunship and Air Lockdown sit at the top with 12. That list has no tactical-nuke threshold yet. Every streak with its kills and unlock level: killstreaks guide.

Perks are a Pick 3 system: 18 perks across 3 slots of 6. Equipment at launch is 9 Tacticals, 11 Lethals, and 12 Field Upgrades.

Official pages now name all 33 launch guns, each with an unlock level: weapons list. Default loadouts in the August test included Kastov 762, ISO Nightshade, and Sang 9mm. Create-a-Class opens at Player Level 4. No official 5-attachment nuke class is published.

Mastery camos are 3 per mode and 9 in total. Multiplayer mastery is 1 of those 3 tracks. Camo names and grind hours stay on the weapons and camo pages.

Split-screen is 2-player Multiplayer on Xbox Series and PlayStation 5. No campaign co-op details are published. Texture streaming needs a live internet connection for Multiplayer, including Private Matches.

How to use the 12 on 23 October

If you sat the August test, walk the 6 launch arrivals ahead of the test 6: Coal, Mumbai, Munition, Nautical, Reactor U92, and Sentry. Those 6 are the names you have not seen in a live playlist. Cachette, Lithium, Lotus, Rooftops, Silkworm, and Transit 213 return as the test 6.

If you skipped the test, start on 1 of the 6 test names so the sightlines are already public. Then rotate into the launch 6. Activision has not ranked the maps. That order is a session plan.

Campaign Early Access on 16 October opened the Campaign only. The 12, the launch modes, Hardcore variants, Kill Block, and Combat Outpost all come with the launch on 23 October.

If you have 1 session at launch, spend it on the 6 new maps plus 1 Hardcore respawn mode. If you want Hajin hours or a Warzone drop, that booking sits on the DMZ page or the Warzone page.

Reserve player levels on the rank page. A pro plays the 12 on your login. Campaign window: campaign. Streaks: nuke.

From the source

Official

“17 Killstreaks with printed kill requirements, 4 to 12. 18 Perks, Pick 3. 9 Tacticals, 11 Lethals, 12 Field Upgrades. 33 weapons with unlock levels. Create-a-Class at Player Level 4.”

Official

“Player levels 1 to 55. Classic Prestige resets level unlocks for a 20% XP boost and 1 Permanent Unlock Token. Regular keeps unlocks.”

Official

“12 core 6v6 named. Launch modes. Hardcore asterisk set. Kill Block 500+ configs. 17 streaks / 10 in test. Smartstreaks.”

Official

“August-test map names restated. Kill Block and Gunfight in the test window.”

Official

“Launch Friday 23 Oct 2026. 12 Core launch maps. Kill Block at Westbridge. Platforms.”

Official

“12 Core 6v6 at launch. 10 Killstreaks in the test. 16 Oct CEA line. 23 Oct launch.”

Official

“Launch 23 Oct. CEA Friday 16 Oct PT all digital editions. Split-screen is 2-player MP.”

Official

“Early Access: Campaign 16 Oct, DMZ 20 Oct. Playable 23 Oct: Kill Block and 12 6v6 maps, Ground War Wolves Stadium, Forest, Imjin Farmland, Gunfight Smuggler, NYC, Cafe, Library. Coming soon: Shipment 27 Oct, Possession 29 Oct, Infected 30 Oct. Season 1: 6 November, MW4 and Warzone.”

Official

“No Weekly Challenges in Season 1, Events from launch day; 33 weapons; 20 maps; UAV 5 kills (4 with Hardline), UAV health 100 to 150; Weapon Prestige locks all attachments including shared ones; shared camo grind, Special Camo Challenges adjust to the mode; Create-a-Class at Player Level 4.”

Official

“12 Core 6v6 maps, Shipment 27 October, 3 Ground War, 4 Gunfight, Kill Block 3v3 and 10v10; launch modes with match times, score limits and Hardcore marks; Possession and Infected before Season 1.”

FAQ

12 core 6v6 maps, plus Kill Block on the official roadmap: 13 6v6 spaces on 23 October. Shipment joins on 27 October. Ground War adds Wolves Stadium, Forest, and Imjin Farmland.
What changed
  • Launch modes set from the 21 October launch patch notes and the maps and modes blog. Hardcore also runs on Inflation and Hijack, Gunfight has 3v3, and Proving Grounds is listed. Match times and score limits for the 4 new modes, and Kill Block's Crash, Highrise and Shoot House sections. Counter Attack and Drop Zone are off the launch list until a playlist prints them.
  • Campaign Early Access opened on 16 October and DMZ Early Access on 20 October, both without Multiplayer. Launch dates reworded for 23 October, and the open details stated plainly.
  • Killstreaks now point to the 17-streak launch list with printed kill requirements. Classic and Regular Prestige named, and player levels replace the old rank term.
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