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MW4 DMZ Guide: Modes, Camos, Extraction

Updated 2026-10-26 · 10 min read · by LFCarry PRO team

Modern Warfare 4 DMZ Early Access opened on Tuesday 20 October 2026 at 10 AM PT (17:00 UTC) for digital pre-orders. Launch for everyone: 23 October. Hajin Exclusion Zone. Solo or a squad. DMZ missions.

MW4 DMZ Guide: Modes, Camos, Extraction

The short answer: DMZ Early Access on 20 October, launch on 23 October

20 Oct, 10 AM PTDMZ Early Access
23 OctFull launch
HajinExclusion Zone
70DMZ levels

Modern Warfare 4 DMZ Early Access opened on Tuesday 20 October 2026 at 10 AM PT (17:00 UTC) for every digital pre-order or pre-purchase of Standard or Vault. Every owner plays Campaign, Multiplayer, and DMZ from launch on 23 October 2026. DMZ is in the premium game.

DMZ has its own level track, 1 to 70. It unlocks FOB stations, station upgrades, 3D Printer recipes, Operator skins and Fire Support. DMZ XP also counts toward the 1-55 player level. Multiplayer and Warzone XP stay off the DMZ level.

Season 1 is when Warzone integrates MW4 content. Hajin also arrives in Battle Royale then. Season 1 opens 6 November.

You extract to keep progress between matches. Activision has not published extract timers, extract counts or vehicle types. Split-screen co-op is 2-player Multiplayer on Xbox Series and PlayStation 5. It sets no DMZ squad size.

Zombies is a Black Ops 7 mode. Official MW4 pillars are Campaign, Multiplayer, and DMZ. Special Ops is unused on the 2026 MW4 pages read 20 September.

Reserve hours on DMZ missions. A pro starts as soon as DMZ is open on your account: since 20 October on a digital pre-order, from 23 October for every owner. Helio lives on the camo guide and in the DMZ camo product.

Activision has not published a Hajin loot table. A reserved session follows the live client that day.

Hours on Hajin, or Helio on the guns

DMZ Early Access opened 20 October for digital pre-orders. Every owner plays from 23 October. Helio is the DMZ finish.

Hajin Exclusion Zone

Hajin Exclusion Zone sits after the Campaign. You deploy into a living combat world: Story Missions, Dynamic Operations, player encounters, and match-to-match progression. Solo or a squad. You extract to keep what that match earned.

Hajin is the named DMZ map. Its official interactive tac map went live on 19 October. Activision has named no other DMZ map. Hajin also comes to Battle Royale in Season 1.

Ground War Combat Outpost sat on Hajin in the August test with 2 named slices: Imjin Farmland and Wolves Stadium. Those are Ground War spaces. They add no DMZ map.

Zodiac is a Resurgence map from Beenox. It sat in the 2nd public test weekend. Zodiac is Warzone. It stays off this DMZ list.

The 12 core 6v6 maps are Multiplayer. They stay off this list too. Maps: maps. Warzone: Warzone integration.

The Exclusion Zone is the aftermath of the Campaign. Campaign Early Access opened on 16 October, 4 days before DMZ Early Access. The story on Hajin starts after that Campaign is in the world.

Activision has not published a weather spec for Hajin.

Story Missions, Dynamic Operations, then extract

A deployment on Hajin can be a Story Mission, a Dynamic Operation, or a player encounter. Activision has not published mission or operation names beyond those 2 labels.

Vault buyers get a DMZ Deployment Bonus. Activision has not published its loot list yet.

Create-a-Class still matters when you deploy. The launch weapon count is 33. Create-a-Class opens at player level 4. Guns unlock on the 1-55 player track: Han 86 at level 4, Wz.55 Striga at 18, Axion at 52. DMZ XP feeds that track, so a DMZ grind unlocks guns too. An attachment unlocks once for every gun that takes it. Each gun's Apex Attachment opens at its max weapon level and takes no attachment slot. Weapons: weapons.

Older DMZ seasons used a timer, a backpack, insured weapons, and faction missions. Activision has not confirmed them for MW4. If the live client brings them back, the live client wins.

Match-to-match progression means a successful extraction keeps the progress that match earned. A failed extraction drops that match. Activision has not published a backpack size, an insured-slot count or a currency name.

If you want hours reserved, say Hajin and the kind of work: Story Missions, Dynamic Operations, or open deployments. If the live client renames those labels, the client names win.

DMZ camos: the shared grind and 3 mastery camos

Each weapon has 1 camo grind, shared by Multiplayer, DMZ and, from Season 1, Warzone. Special camo challenges adjust to the mode you play. Enemy AI counts in DMZ, so DMZ kill counts run higher: Smoke on the Han 86 asks for 20 kills in Multiplayer or 75 in DMZ. A Special camo you finish in any mode is yours in every mode.

Gold asks for 100 eliminations in a DMZ match, or 15 in a single Multiplayer match. Platinum on the Han 86 asks for 100 headshots against enemies in DMZ. Harmonic Break on the Han 86 asks for 50 double kills against enemies in DMZ. Divergence, after 33 Harmonic Break camos, opens the mastery track.

3 mastery camos belong to DMZ, in this order:

  • Chiral: 2,500 Tier 3+ enemy kills.
  • Ripple Tide: exfil 2 LT dog tags in a single deployment, 50 times.
  • Helio: 25,000 kills with Legendary Weapons on a max-level Operator.

A gun you never take into DMZ will not finish Helio on that gun. Orion Reforged is the Multiplayer finish. Empyros is the Warzone finish and waits for Season 1. Full 9-track map: mastery camos.

The DMZ camo product is separate from hourly missions. Say Helio if you want the track. Say hours if you want deployments on Hajin.

Mastery camos are 3 per mode and 9 in total. A gun that finishes Helio still has Orion Reforged and Empyros as separate tracks. Helio on 1 gun does not include the Multiplayer or Warzone finishes.

MW4 access by date: 16, 20 and 23 October

16 October opened Campaign Early Access for digital Standard or Vault. DMZ, Multiplayer and Warzone stayed closed that day.

20 October opened all of DMZ at 10 AM PT (17:00 UTC) for the same digital pre-orders. The platforms are Xbox Series X|S, Xbox on PC, PlayStation 5, Battle.net, Steam, and Nintendo Switch 2. The required update landed on Monday 19 October. Every owner plays Multiplayer from launch on 23 October.

DMZ comes with the premium game, so every owner has it from launch too. You deploy on Hajin when that mode is live. Read the in-game Camo Track before you grind a challenge that might be extractions.

Zombies stays a Black Ops 7 mode. No MW4 season post has added Zombies so far. Season 1 printed additions are Warzone integration, Zodiac, and Hajin in Battle Royale.

Ranked Play is still undated. A tactical-nuke threshold is still blank on official MW4 pages. Calendar: release date.

Preload opened on Wednesday 14 October at 9 PM PT on every platform, 6 days before DMZ Early Access. You pick which content to install. Install size depends on the platform and the content you pick.

How to start: 20 October Early Access or 23 October launch

Install the DMZ update, out on every platform since Monday 19 October. The mode opened on Tuesday 20 October at 10 AM PT for digital pre-orders. Every owner plays it from 23 October.

You deploy without a parachute. Call of Duty's notice of 21 October says it plainly: find 1 in the raid or craft it at the FOB, then equip it in your active loadout before any high jump. A fall from a rooftop knocks you down, so a teammate or a self-revive has to pick you up. Since the 23 October update a Disposable Parachute has 3 uses, so check the count before each drop. The same update stops Gas Masks, Durable ones included, from breaking the moment you enter a radiation zone, and lets your squad take back a UAV Tower the enemy holds.

XP and Weapon XP you earn in DMZ Early Access count toward MW4 career progression and unlocks, Weapon Camos included.

Played the Modern Warfare II DMZ Beta? From 20 October the same Activision account gets 3 reward sets. Taking part earns the Beta On Record emblem and the Beta Squad calling card. 50 hours played earns the DMZ Beta 50 Hours emblem and calling card. The Serpentine camo earns the animated Beta Serpent emblem and the DMZ Slither calling card.

Own the premium game on a listed platform: PlayStation 5, Xbox Series, PC, and Switch 2. PlayStation 4 and last-gen Xbox consoles stay off the platform list. MW4 is not on Game Pass at launch. MW4 comes to Game Pass no earlier than Holiday 2027.

PC needs TPM 2.0 and Secure Boot. An Activision account is required. A mobile phone number may be required.

Reserve extraction hours on DMZ missions. If the product you want is Helio on the armory, say that in chat. Camo unlocks and DMZ mission hours are separate products.

Xbox Play Anywhere means 1 digital purchase on the Xbox Series store or the Xbox on PC store unlocks both. That purchase still has to be the premium game. A disc stays off both Early Access lists. A disc owner plays DMZ from launch on 23 October.

33 launch weapons. 12 core 6v6 maps. 17 launch killstreaks. Those 3 counts sit on official pages. Killstreaks belong to Multiplayer. DMZ earns its own Fire Support on the 70-level track.

From the source

Infinity Ward @callofduty.comOfficial

“Fixed an issue where Gas Masks and Parachutes had incorrect usage counts. Disposable Parachutes now have three uses.”

Call of Duty @CallofDutyOfficial

“PSA: You need to find or craft your Parachute in DMZ.”

Official

“DMZ has its own 70-level Level Unlock track. DMZ XP also contributes to the 1-55 Player Progression; Multiplayer and Warzone XP do not contribute to the DMZ Level. One camo grind shared across modes. DMZ Mastery: Chiral (2,500 Tier 3+ enemy kills), Ripple Tide (exfil 2 LT dog tags in a single deployment 50 times), Helio (25,000 kills using Legendary Weapons on a max-level Operator). MWII DMZ Beta rewards from 20 October.”

Official

“33 weapons at launch with player-level unlocks (Han 86 at 4, Wz.55 Striga at 18, Axion at 52). Create-a-Class at Player Level 4. Apex Attachments unlock at max weapon level and take no slot.”

Official

“Official interactive DMZ tac map for Hajin.”

Official

“DMZ Early Access from Tuesday 20 October for digital Standard or Vault pre-orders on every listed platform.”

Official

“Campaign, Multiplayer, DMZ at launch. Solo or squad. Extract.”

Official

“Hajin Exclusion Zone after the Campaign. Story Missions, Dynamic Operations, player encounters.”

Official

“Hajin. Combat Outpost on Hajin. 3 masteries per mode.”

Official

“DMZ Deployment Bonus. Loot list blank.”

Official

“DMZ as launch pillar. Split-screen is 2-player MP.”

Official

“DMZ first look / Hajin Exclusion Zone restatement. COD POD qmkmQ1AWPVE.”

Official

“Early Access: Campaign 16 Oct, DMZ 20 Oct. Playable 23 Oct: Kill Block and 12 6v6 maps, Ground War Wolves Stadium, Forest, Imjin Farmland, Gunfight Smuggler, NYC, Cafe, Library. Coming soon: Shipment 27 Oct, Possession 29 Oct, Infected 30 Oct. Season 1: 6 November, MW4 and Warzone.”

FAQ

Yes. DMZ Early Access opened on 20 October 2026 at 10 AM PT (17:00 UTC) for digital pre-orders. Every owner gets Campaign, Multiplayer and DMZ at launch on 23 October 2026.
What changed
  • 23 October update: Disposable Parachutes have 3 uses, Gas Masks no longer break the moment you enter a radiation zone, and UAV Towers can be taken back from enemy control. How to start and FAQ updated.
  • No parachute on deploy: you find 1 in the raid or craft it at the FOB and equip it before a high jump (Call of Duty, 21 October). How to start and FAQ updated.
  • DMZ Early Access opened on 20 October for digital pre-orders, and every owner plays from launch on 23 October. New title; the exfil timer, map and loot gaps are stated plainly.
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