Every Raid at a Glance
Destiny 2 closes its live-service run with ten raids spanning Forsaken through The Edge of Fate. Newest is The Desert Perpetual (Kepler / Edge of Fate). Difficulty badges below match the ranking later on this page — S hardest, C friendliest.
| Raid | Diff | Released | Encounters | Raid exotic | Experienced clear |
|---|---|---|---|---|---|
| The Desert Perpetual (newest) | S | Edge of Fate (2025) | 4 — first three any order | Whirling Ovation | 1.5–2.5 h |
| Salvation's Edge | S | The Final Shape (2024) | 5 | Euphony ( Strand LFR) | 1.5–2.5 h |
| Crota's End (F2P) | B | Reprised 2023 | 4 | Necrochasm | 45–75 min |
| Root of Nightmares | C | Lightfall (2023) | 4 | Conditional Finality | 30–50 min |
| King's Fall (F2P) | A | Reprised 2022 | 6 | Touch of Malice | 60–90 min |
| Vow of the Disciple | A | The Witch Queen (2022) | 4 | Collective Obligation | 60–90 min |
| Vault of Glass (F2P) | B | Reprised 2021 | 5 | Vex Mythoclast | 45–75 min |
| Deep Stone Crypt | C | Beyond Light (2020) | 4 | Eyes of Tomorrow | 45–70 min |
| Garden of Salvation | B | Shadowkeep (2019) | 4 | Divinity | 50–80 min |
| Last Wish | A | Forsaken (2018) | 6 incl. Queenswalk | One Thousand Voices | 90–150 min |
Clear times assume a fireteam that knows the fights. First-timers should budget 2–4× longer — or bring PROs: our raid teams run every one of these nightly.
Featured Rotation & Access After Monument of Triumph
The old Legends node is gone. Every raid and dungeon you own lives in the dedicated Raids & Dungeons Director node and is permanently launchable. What rotates weekly is the featured slot — and that is where the loot economy lives.
July 2026 rotator rules (Blueberries MotT calendar + Bungie 9.7.0 help):
- Two featured raids + two featured dungeons each week (not one). Featured weeks make those activities fully farmable.
- Featured raid, Standard: Deepsight (pattern) weapons or Tier 5 armor from encounters and challenges.
- Featured raid, Master: all of the above plus Adept weapons from weekly challenges; Master vendor Adepts for 25 Spoils of Conquest.
- Non-featured raids: still launchable — Deepsight chance + Tier 3 armor on Standard; Tier 5 from Master / challenges / Deepsight chest.
- The Desert Perpetual is not on the featured calendar — farm it on its own weekly lockouts; the MotT dual-raid rotator cycles the other eight classics (plus Salvation's Edge when it is featured).
Access / “free rotator” reality: Bungie’s MotT support guide is explicit — launching a raid still requires ownership of its expansion (or the matching pack). Featured status boosts loot; it does not unlock DLC raids for free-to-play accounts. Historically free / F2P-accessible raids remain Vault of Glass, King's Fall, and Crota's End. Everything else needs the matching pack/DLC (Forsaken → Edge of Fate / Collection).
This week (Jul 7–14): featured Salvation's Edge + Vow of the Disciple — see the live weekly rotation guide.
All Ten Raids Ranked by Difficulty
Hardest → easiest, weighing mechanical load, punish rate, and how badly one weak link hurts the run:
- S Salvation's Edge — Verity remains the hardest puzzle Bungie ever shipped; The Witness demands clean six-player execution. The prestige clear of 2026.
- S The Desert Perpetual — open-order structure sounds friendly; boss checks on Agraios, Iatros, Epoptes, and Koregos are not.
- A Last Wish — Riven fought legit is still a coordination masterclass (most teams skip mechanics).
- A King's Fall — Golgoroth gaze + Oryx ogre-bomb dance punish sloppy callouts.
- A Vow of the Disciple — symbol literacy under time pressure; Rhulk ends casual runs.
- B Garden of Salvation — tether discipline ages better than the release year suggests.
- B Vault of Glass — mechanically light, but Atheon's timestream still filters disorganized groups.
- B Crota's End — chalice juggling is the main skill check.
- C Deep Stone Crypt — clean roles, generous arenas; friendliest raid that still feels like a raid.
- C Root of Nightmares — easiest raid in Destiny 2 and the correct first clear for any new fireteam.
Stalling at the top of this list is normal — Salvation's Edge carries exist because Verity has ended thousands of otherwise-solid runs.
The Loot Worth Farming in Each Raid
Every raid drops something; these are the chase pieces that still justify the lockout in July 2026:
| Raid | Diff | Chase loot highlights |
|---|---|---|
| The Desert Perpetual | S | Whirling Ovation (exotic rocket); Antedate ( Arc SMG); Finite Maybe ( Solar fusion); Lance Ephemeral ( Strand sniper) |
| Salvation's Edge | S | Euphony ( Strand linear); Critical Anomaly ( Stasis sniper); Imminence ( Strand SMG); Adepts on featured Master |
| Crota's End | B | Necrochasm; Song of Ir Yût ( Arc MG) |
| Root of Nightmares | C | Conditional Finality (still a Trials terror); Rufus's Fury; Briar's Contempt |
| King's Fall | A | Touch of Malice; Zaouli's Bane ( Solar HC — PvE staple) |
| Vow of the Disciple | A | Collective Obligation; Forbearance (best wave-frame GL); Cataclysmic |
| Vault of Glass | B | Vex Mythoclast; Fatebringer / Vision of Confluence (craftable; Timelost on Master) |
| Deep Stone Crypt | C | Eyes of Tomorrow; Heritage; Succession |
| Garden of Salvation | B | Divinity; Sacred Provenance |
| Last Wish | A | One Thousand Voices; Apex Predator ( Solar rocket) |
Rule of thumb: farm a raid’s legendaries the week it is featured — Deepsight, Tier 5 armor, and Adept access stack that week — then spend Spoils at the end-of-raid vendor for targeted buys.
Time Budgets: Planning a Raid Night
The glance table gives experienced clear times; here is how to plan around reality:
- Learning runs: multiply by 2–4×. Blind Salvation's Edge is a multi-session project; blind Root of Nightmares is one relaxed evening.
- Checkpoint farming: most encounters re-run from a checkpoint. Templar farms in Vault of Glass or final-boss re-clears during featured weeks are still elite loot-per-hour.
- Weekly cadence: each encounter pays one full reward per character per week; featured weeks lift that ceiling with farmable Deepsight.
- Three-character rule: exotic chances are per character — three Koregos kills triples your Whirling Ovation odds.
Short on evenings? A raid carry compresses any line in that table into a guaranteed clear at whatever hour you actually have free.
Pantheon 2.0: Raid Bosses on Tap
Monument of Triumph made Pantheon permanent — reprised raid bosses, no traversal filler, permanent Director nodes:
- Calus Resplendent — three Leviathan-era boss encounters, modernized.
- Morgeth Surpassing — three encore fights fusing classic encounters.
- Insurrection Prime Revolutionary — the full seven-boss gauntlet (Argos → Warpriest → Gahlran → Consecrated Mind → Calus → Morgeth → Insurrection Prime).
A weekly rotator also features individual bosses for direct farming. Prize pool: new armor set bonuses per class, reprised weapons with a unique origin trait (holofoil variants), ornament drops, and an end-of-run vendor that re-rolls for Spoils. For pure gearing speed, Pantheon 2.0 is still the best raid-loot-per-minute playlist Bungie shipped — and it slots into multi-raid packages alongside the classics.
The Fast Route From Zero to Full Raid Vault
Returning for the MotT finale and want everything? Run the list in this order:
- C Root of Nightmares, then Deep Stone Crypt — learn raid rhythm on the two most forgiving layouts.
- B Vault of Glass, then A King's Fall — start craftable patterns; tick Mythoclast / Touch of Malice lockouts early.
- A Vow, B Garden, Crota, Last Wish — clear each as it hits a featured week and ride the Deepsight drops.
- S Salvation's Edge and The Desert Perpetual last — hardest content, best prestige exotics, once your Tier 5 gear can carry weight.
Or invert it: book the two endgame raids with our PRO fireteams now, get Euphony and Whirling Ovation working week one, and clear the legacy list at your pace. Either way, prioritize whatever pair is featured this Tuesday — that is where the economy is.

Strand
Arc
Solar
Stasis