How to cite this study
LFCarry is a game-services marketplace. This study reads every card-paid order on that marketplace for the year ending 29 August 2026: 9,176 orders, $572,772 in buyer-paid US dollars. Destiny 2 is 6,415 of those orders and $337,252 — 70% of volume, 59% of dollars. The other large book is World of Warcraft ($81,611 across 663 orders, $123 average ticket). Apex, Tarkov, Division 2 and the rest are a long tail.
Money here is a confirmed card charge, not a cart and not a store-credit companion row. No buyer identities, emails, or order codes appear on this page.
1. Half of Destiny 2 carries finish inside a day
On 4,575 Destiny 2 jobs with a Pro completion timestamp after payment (71% of the paid D2 book):
| Hours after payment | |
|---|---|
| 25th percentile | 7.2 |
| Median | 23.0 |
| 75th percentile | 70.6 |
| Finished in 24 hours | 51.4% |
| Finished in 48 hours | 67.6% |
| Finished in 7 days | 87.7% |
| Still open past 30 days | 2.7% |
The mean is 105 hours. Do not quote the mean. A thin tail of jobs that sit for weeks pulls it around.
| Activity | Median hours | Share done in 24h | Sample |
|---|---|---|---|
| Equilibrium dungeon (standard) | 10.9 | 74% | 246 |
| Dungeons (class) | 14.3 | 66% | 533 |
| Pantheon 2.0 | 19.8 | 58% | 274 |
| Trials Flawless | 20.4 | 56% | 321 |
| Contest-mode dungeon | 20.0 | 55% | 91 |
| Desert Perpetual raid | 26.6 | 46% | 328 |
| Raids (class) | 30.0 | 42% | 886 |
| Light / power leveling | 166 | 10% | 51 |
A dungeon is an evening. A raid is a day. A 450–550 light climb is a week. Contest still lands on a 20-hour median — the premium is price, not wait.
2. Carry demand follows Bungie’s calendar, not a smooth line
Destiny 2 paid orders by month:
| Month | Orders | Paid USD |
|---|---|---|
| 2025-02 (Episode: Heresy launch) | 3,646 | $196,601 |
| 2025-07 (The Edge of Fate) | 2,327 | $152,567 |
| 2025-09 | 494 | $28,666 |
| 2026-03 | 179 | $8,514 |
| 2026-04 | 159 | $8,718 |
| 2026-05 | 196 | $11,977 |
| 2026-06 (Pantheon 2.0) | 1,295 | $74,382 |
| 2026-07 | 956 | $50,129 |
| 2026-08 | 392 | $20,144 |
Share of the February 2025 peak (3,646 orders) — bar width only; the table numbers are the figures to cite:
2025-02 · 3,646
2025-07 · 2,327
2026-06 · 1,295
2026-05 · 196
June 2026 is 6.6× May (1,295 vs 196). Pantheon 2.0 itself goes from 3 orders in May to 412 in June.
The same shape showed up a year earlier. Episode: Heresy (February 2025) is the busiest month in the 24-month series — 3,646 paid D2 orders. The Edge of Fate month (July 2025) is the next peak. Then volume sits in the low hundreds until the next named event.
Year-over-year: 6,415 vs 27,706 orders (30 Aug 2024 – 29 Aug 2025), $337k vs $1.40M — a 77% drop in orders. The prior year contains Final Shape’s tail, Heresy, and Edge of Fate. This year is one event spike on a quiet base. The calendar does that, not the checkout form.
3. The current raid is half the raid shelf
Raid-carry orders, 12 months, classified from the primary line on the receipt:
| Raid | Orders | Paid USD | Avg ticket |
|---|---|---|---|
| Desert Perpetual | 580 | $25,415 | $44 |
| Salvation's Edge | 128 | $7,038 | $55 |
| Crota's End | 86 | $4,263 | $50 |
| Vault of Glass | 74 | $3,837 | $52 |
| Last Wish | 56 | $2,005 | $36 |
| Vow of the Disciple | 52 | $1,634 | $31 |
| King's Fall | 50 | $1,469 | $29 |
| Root of Nightmares | 45 | $1,991 | $44 |
| Garden of Salvation | 43 | $1,103 | $26 |
| Deep Stone Crypt | 29 | $800 | $28 |
| All Raids bundle | 16 | $1,904 | $119 |
| Other raid titles | 37 | $3,490 | $94 |
Desert Perpetual share of named raid orders (580 of 1,196):
Desert Perpetual is 580 of 1,196 raid orders (48.5%). It outsells the next four raids combined (Salvation’s Edge + Crota + Vault of Glass + Last Wish = 344). Players pay for the raid in the weekly conversation.
4. Trials is the volume king. Pantheon is the revenue king.
Top primary SKUs (highest-priced real line on the order, discounts skipped):
| Primary SKU | Orders | Paid USD | Avg ticket |
|---|---|---|---|
| Trials of Osiris Flawless Carry | 490 | $14,237 | $29 |
| Desert Perpetual Raid Completion | 446 | $16,793 | $38 |
| Equilibrium Dungeon Boost | 370 | $18,996 | $51 |
| Pantheon 2.0 | 321 | $21,771 | $68 |
| Trials Loot Shower Bundle | 302 | $10,858 | $36 |
| Praxic Blade Boost | 225 | $12,983 | $58 |
Trials (Flawless + Loot Shower) is 843 orders — the largest named activity after the seasonal grab-bag, at a $32 average ticket. Pantheon 2.0 is the opposite: fewer receipts than Trials Flawless, more dollars than any other SKU ($21,771).
Activity mix across 6,312 D2 orders with a classifiable primary line:
| Class | Orders | Paid USD | Avg ticket |
|---|---|---|---|
| Seasonal quests / titles / farms | 1,388 | $87,099 | $63 |
| Raids | 1,176 | $51,397 | $44 |
| Exotic / weapon farms | 1,095 | $59,632 | $54 |
| Trials of Osiris | 843 | $27,117 | $32 |
| Dungeons | 771 | $36,280 | $47 |
| Pantheon | 514 | $35,256 | $69 |
| Campaign / story | 200 | $6,182 | $31 |
| Contest (first 48h) | 141 | $14,048 | $100 |
| Light / power leveling | 85 | $9,483 | $112 |
| Competitive ranks | 27 | $1,967 | $73 |
Weapon farms (Praxic Blade, Finality’s Auger, Icebreaker, Necrochasm, 1K Voices) are a $60k book on their own.
5. First-48-hour contest is a 1.7× dungeon and a 5× raid
Same primary SKU, contest vs the live standard version:
| SKU | Orders | Avg ticket |
|---|---|---|
| Equilibrium Dungeon Boost | 370 | $51 |
| Contest Mode Equilibrium | 118 | $88 (1.71×) |
| Desert Perpetual Raid Completion | 446 | $38 |
| Contest Epic Desert Perpetual (first 48h) | 15 | $194 (5.14×) |
The contest dungeon still finishes on a 20-hour median. The raid contest sample is small (n=15); $194 is a ticket average on a $30–$480 range, not a list price. Power leveling is the other expensive quiet SKU: $112 average on 85 orders, median 166 hours.
6. What this is not
This is one marketplace, not Steam and not every boosting site. Direction is real; industry share is not measured.
Game tags lag new titles. 1,390 orders ($109,567) sit on a generic “Other” id (GTA, ARC Raiders, Marvel Rivals, CoD, custom carts) and are out of the Destiny 2 counts. 103 D2 paid orders had no classifiable catalog line; they stay in the 6,415 and drop out of the mix table.
Completion hours exist for 71% of D2 paid orders. The rest never got a Pro completion stamp we can trust. We do not impute them. service.status is unused — on this database it says “Not started” on most finished work.
order.price_total reads about 10× the card charge on the same rows. That column is an internal token, not dollars. Reproduce from billing, not from the order total.
Method in four lines
- Window:
billing.created_at >= '2025-08-30' AND created_at < '2026-08-30'(DATETIME, neverUNIX_TIMESTAMP). - Paid:
type=1 AND status='confirmed' AND amount>0. One billing per order in this window. - Destiny 2: at least one
service.game_id = 1on that order. - Activity: primary line = highest-priced
order_itemthat is not a discount. Hours = minutes from payment to the first non-deleted Prodone_date, then the median.
A UNIX_TIMESTAMP filter against the DATETIME column would have returned lifetime rows (523,913 vs 9,779 on a 365-day window). We did not use it.
Related: Destiny 2 hub · raid guide · dungeon guide · Pantheon 2.0 · LFCarry vs other shops · AI info.

