Leatherworking 1 to 300 in WoW Forever: the short answer
Take
Skinning with
Leatherworking and follow the route below from 1 to 225. The last 75 points open with Artisan training.
| Rank | Skill | How you open it |
|---|---|---|
| Apprentice | 1 to 75 | Open from the start |
| Journeyman | 75 to 150 | Skill 50 and level 10 |
| Expert | 150 to 225 | Skill 125 and level 20, 50 silver |
| Artisan | 225 to 300 | Skill 200 and level 35 |
Leatherworking makes leather and mail armor, cloaks and armor kits, so it suits
Druids,
Hunters,
Rogues and
Shamans. Leather and hides are most of the cost, which is why
Skinning is the pair.
Before you start:
- Keep the belts and cured hides the route marks. Later recipes use them.
- Buy a few extra of each leather. Many recipes turn grey sooner than in Classic, so Classic craft counts run short.

Leather, hides and thread for 1 to 225
This list covers the
Heavy Hide route from 1 to 225. Each row shows what to buy after the leather you craft along the way.
| Material | Buy | Why |
|---|---|---|
| 100 | 1 to 30 | |
| 27 | ||
| 416 | 449 used, 33 made at 1 to 30 | |
| 10 | ||
| 251 to 307 | 259 to 315 used, 8 made | |
| 46 | 20 at 130 to 140, 26 for 175 to 195 | |
| 217 | 224 used, 7 made | |
| 315 | ||
| 175 | 97 on the route, 78 to cure the 26 extra hides | |
| 80 | ||
| 128 to 144 | ||
| 138 | ||
| 10 |
Medium Leather and
Fine Thread print as ranges because
Hillman's Leather Gloves take 16 to 20 crafts. Recipes that turn yellow can need a few extra crafts, so keep a small reserve.
Thread, dye and salt come from the
Leatherworking Supply vendor near the trainers. Spare leather sells, and the gold guide covers what gathering and crafting earn.
Leatherworking at 300 on your level 60 character
Order Leatherworking on its own with the leather included, or add it with Skinning to a 1 to 60 order.
1 to 300WoW Forever · Leatherworking
A Pro levels Leatherworking from 1 to 300 on your level 60 character, every hide, leather and thread included, every trainer stop on the way. Pre-order, it starts on 4 November.
Best value1–60 Leveling: 14 days
1 booster plays 12 hours a day and levels up to 2 professions along the 1 to 60 route, Leatherworking and Skinning on the same order.
Level 60 on your character
About 150 hours in game
Every dungeon on the way, once
By the hourWoW Forever gold · 10 hours of farming
Leather for 225 to 300 costs gold at launch. A Pro farms on your character for 10 hours, and the order chat logs the gold it makes.
Leatherworking 1 to 125: Light Leather to Dark Leather Belt
Follow the table from top to bottom. Craft each item until your skill reaches the end of its range.
| Skill | Craft | Materials |
|---|---|---|
| 1 to 30 | 33 | 100 Yellow from 20. With |
| 30 to 55 | 27 | 27 Keep 24 for |
| 55 to 75 | 21 | 63 Train Journeyman at the end of this row |
| 75 to 80 | 8 | 32 |
| 80 to 90 | 10 | 10 Keep all 10 |
| 90 to 100 | 19 | 114 Keep 10 belts |
| 100 to 115 | 24 | 240 |
| 115 to 125 | 10 | 10 Train Expert at the end of this row |
Leatherworking 125 to 225: Heavy Leather, Guardian Gloves, Nightscape
This table uses
Heavy Hide for the 130 to 175 stretch. If Heavy Hide is cheap on your realm, follow it. If Heavy Hide is dear, use the branch below the table.
| Skill | Craft | Materials |
|---|---|---|
| 125 to 130 | 7 | 35 |
| 130 to 140 | 20 | 20 Keep all 20 |
| 140 to 155 | 16 to 20 | 14 Yellow from 145 |
| 155 to 165 | 10 | 80 |
| 165 to 175 | 10 | 40 |
| 175 to 195 | 26 | 104 Yellow from 185. Cure 26 more |
| 195 to 210 | 21 | 105 Yellow from 200 |
| 210 to 225 | 15 | 210 Taught by the Artisan trainers only |
The branch without
Heavy Hide replaces the 130 to 175 rows and rejoins the table at 175. You still need the 26
Cured Heavy Hide for 175 to 195.
| Skill | Craft | Materials |
|---|---|---|
| 130 to 150 | 21 | 294 Yellow from 145 |
| 150 to 165 | 15 | 150 Vendors in |
| 165 to 175 | 10 | 140 |
Dusky Bracers also work for 165 to 175: 16
Heavy Leather, 1
Black Dye and 2
Silken Thread each.
Order Leatherworking →A Pro levels Leatherworking with every hide, leather and thread included. Pre-order: the order starts on 4 November. On a 1 to 60 order, Leatherworking is an add-on from $79.
Leatherworking 225 to 300: the launch route
The beta caps characters at level 30 since 1 October, and Artisan training needs level 35. So 225 to 300 opens on live realms only, from launch on 4 November.
The table lists the crafts in the order the plan uses them, with the materials for each craft.
| Craft | Mats per craft | Learned from |
|---|---|---|
| 5 | Trainer | |
| 8 | Pattern, skill 235 | |
| 10 | Pattern, skill 260 | |
| 16 | Pattern, skill 280 |
All 4 crafts run on
Rugged Leather, and so does the
Sewing Machine.
Tooled Leather Gauntlets give Intellect and Spirit, and
Blue Suede Hat gives Strength and Agility. Both bind when equipped, so a Leatherworker can sell them. A
Mystic Rugged Armor Kit from the Favor vendor is an extra option.
We check this range on live realms between 4 and 11 November and add the craft counts after it.
What Leatherworking makes in Forever
Forever adds more than 270 new
Leatherworking recipes to the Classic list, more than 500 in all.
- Some
Leatherworking recipes now drop at random in
dungeons. The 1 October beta build added them. - 3 specializations exist: Dragonscale, Elemental and Tribal
Leatherworking. We check how each unlocks on live realms in launch week. - The Legacy tree has a profession perk, Working Overtime, that raises the chance of a skill point. Reaching Artisan in a profession is also one of the Legacy challenges Blizzard has named. The Legacy guide has the tree.
The professions guide covers the other professions.
Camp Tent, Tanning Rack, Sewing Machine and the Favor patterns
Camp objects
The
Camp Tent is learned at skill 20, and the advanced objects come from
Blueprints found in the world. Every object needs a
Campfire nearby, and all camping features share a 1-hour cooldown. A basic Campfire holds up to 3 objects.
| Skill | Object | Mats and effect |
|---|---|---|
| 20 | 5 Everyone sitting nearby builds rested XP up to 5% of a level | |
| 140 | 5 Makes certain reagents. Keeps the tent benefit. Can replace a placed tent | |
| 300 | 1 Undeath Engine, 5 Workspace for recipes that need it. Keeps the tent benefit. Can replace a placed tent |
Which reagents the
Tanning Rack makes, and which recipes need the
Sewing Machine, we check on live realms in launch week. The Camping guide has the campsite rules.
Merchant's Favor patterns
81
Leatherworking patterns sell for
Merchant's Favor. The armor you craft from them is rare and binds to the crafter, so learn them on the character that wears them.
| Favor | Patterns | Slots and the skill each needs |
|---|---|---|
| 30 | 36 | 6 sets with 6 slots each: belt 60, gloves 75, boots 85, hood 100, tunic 110, legs 125 |
| 60 | 17 | Gloves 175 (7 patterns), shoulders 210 (9 patterns), |
| 90 | 28 | Bracers 225 (9 patterns), boots 235 (9), waist 250 (9), |
The 30-Favor sets are
Brawler's,
Defender's,
Stormrider's,
Totemic,
Trapper's and
Wisdom's.
Mender's and
Skycaller's come in leather and mail, 9 pieces each.
Prowler's,
Skulker's and
Warden's are leather, and
Skirmisher's and
Stalker's are mail with leather gloves, 5 pieces each.
You earn
Merchant's Favor by turning in crates at the faction camps. The
Alliance vendor is Daniel Stitchsong at the Azeroth Commerce Authority camp in the
Redridge Mountains. The
Horde faction is
Durotar Supply and Logistics, outside the Crossroads.
The
Leatherworking Certification costs 1,000
Merchant's Favor and needs skill 300. It unlocks an account-wide title that characters with 300
Leatherworking can show.
Where to train Leatherworking, and Skinning to pair
Apprentice is open from the start. Every capital has a trainer, and Journeyman, Expert and Artisan sit in the places below.
| Rank | Faction | Trainers |
|---|---|---|
| Apprentice | Randal Worth (Old Town, Stormwind), Gretta Finespindle (Great Forge, | |
| Apprentice | Kamari and Thuwd (The Drag, Orgrimmar), Dan Golthas (Undercity), Mak (Thunder Bluff), Chaw Stronghide (Bloodhoof Village), Shelene Rhobart (Brill) | |
| Journeyman | Simon Tanner (Stormwind), Fimble Finespindle ( | |
| Journeyman | Karolek (Orgrimmar), Arthur Moore (Undercity), Tarn (Thunder Bluff), Brawn (Grom'gol), Krulmoo Fullmoon (Camp Taurajo) | |
| Expert | Telonis ( | |
| Expert | Una (Thunder Bluff) | |
| Artisan | Drakk Stonehand (Aerie Peak, The Hinterlands) | |
| Artisan | Hahrana Ironhide (Camp Mojache, |
Waldor, above
Wailing Caverns in The
Barrens, trains Apprentice for both factions. Skyborne start on
Zephras Isle, where Indari Sunseam in Shen'dar Village trains Apprentice and Emerii Tallgust in Valanaar trains Journeyman. The Skyborne guide covers the island.
Skinning to pair
Skinning supplies every leather and hide on the route. A creature can be skinned once, even when several group members have the profession. The Legacy perk Bountiful Harvest adds 20% more Scarce materials from Skinning for each of its 5 ranks.
Skinning has 3 camp objects of its own. The
Camp Chair at skill 20 gives everyone sitting nearby 2% critical strike and is exclusive with Moonkin Aura. The
Field Guide at 140 teaches Track Beasts to players who read it. The
Trapper's Workbench at 300 holds 1 trap.
From the source
Report“Leatherworking 1 to 225 for Forever: the shopping list, the trainers by capital and the rows from Light Leather to Nightscape Pants.”
Report“Leatherworking 1 to 300: the same route with both 130 to 175 branches, the rank trainers and a 225 to 300 plan with materials per craft.”
Report“Leatherworking in Forever: ranks and requirements, the Apprentice trainers, the camp objects and the 3 specializations.”
Report“Skinning in Forever: the pairing with Leatherworking, the skin-once rule and the camp objects at 20, 140 and 300.”
Report“Camping overview: the Leatherworking and Skinning camp objects with their skills, materials and effects.”
Report“All Merchant's Favor recipes by profession and cost, with the 81 Leatherworking patterns, their skills and the 1,000 Favor certification.”
Report“Leatherworking recipes read from client build 1.60.1.70338: 512 in all, 277 new, and the 3 specializations.”
Report“Leatherworking Certification: needs skill 300 and unlocks an account-wide title.”
Official“WoW Forever beta development notes: level cap 30, Leatherworking recipes as random dungeon drops and creatures skinned once.”
Official“BlizzCon 2026 Deep Dive: the camp objects learned at skill 20 and the advanced objects from Blueprints.”
FAQ
Ask in chat →Tell us your class and when you want Leatherworking at 300. You get a plan around your route, with Skinning on the same order.
- Published with the route and materials from 1 to 225 in 2 tables and the branch without Heavy Hide. It also covers the launch plan for 225 to 300, the 3 camp objects, the 81 Merchant's Favor patterns and every trainer by rank.

