16 points at launch, 65 to earn
The Legacy System goes live with World of Warcraft: Forever on 4 November 2026. It is the account-wide progression layer: you complete Legacy Challenges on any character, the account banks Legacy Points, and every character spends its own share in 3 Legacy Trees.
At launch the spend is capped at 16 points per character while the account can earn up to 65. Blizzard capped it on purpose, so nobody feels forced to do every challenge and a new player is never far behind. The cap rises after launch, with new challenges, new perks, new columns and new trees to come. Blizzard has not published the schedule yet.
Blizzard announced 16 Legacy Points for every beta tester on 1 October, and the 8 October build granted them to every beta character. The perks can now be tested without leveling several classes or clearing dungeons. 16 is also the most 1 character can spend at launch.

Your 1st 60 banks the class challenge for every alt
Every alt spends the points your main banks at 25, 45 and 60. Pick who plays those 150 hours on the main.


WoW Forever Power Leveling & Gearing
How Legacy Points are earned

Points come from Legacy Challenges spread across several categories. Blizzard’s examples: level a class, with milestones at levels 25, 45 and 60, and reach a profession milestone such as Artisan
Engineering. Tailoring pays Legacy points at 150, 225 and 300; the route.
The design goal is that the challenges follow what you already do. Blizzard says it does not want to force anything out of the ordinary; the system rewards the way you already play and adds a few new goals along the way.
Reaching Artisan is a profession milestone; the Leatherworking route gets you there.
The points you earn are shared across all your characters. The system opens with your 1st point, which for most players is the class challenge at level 25.
The 65 challenges sit in 6 categories: Classes 27, Tradeskills 18, Player vs. Player 12, Adventure 2, Dungeons 3 and Raids 3. Each finished challenge grants 1 Legacy Point.
PvP adds a weekly path. Blizzard's 7 October PvP post gives every PvP season weekly journey tasks, and 3 of them grant a Legacy Point.
Legacy Points also unlock a cosmetic reward track at launch: the Replica Ironforge Air Rifle toy, the Spectral Bear Cub pet, the Spectral Bear Tabard and the Reins of the Spectral Bear mount.
Reaching 150, 225 and 300 Alchemy for the 1st time pays Legacy Points; the Alchemy route.
The 3 trees: what the points buy
Each character spends the account’s points in its own trees, so 2 characters on 1 account can build 2 different things from the same pool. 16 points across 21 perks force real choices.
None of the examples is raw combat power. Rested XP, gathering yield and reagent costs are convenience layered on the Classic game, which matches Blizzard’s line that rewards come from playing. Blizzard has published all 21 perks, 7 per tree, in its 23 September Legacy article, and has not yet given the point cost per rank.
Shared across rulesets, except Hardcore
Forever has no realm list. You pick a ruleset, Normal, PvP or Roleplaying, and Blizzard confirms that Collections and Legacy Points are account-wide across those 3. A challenge finished on a PvP
Rogue pays for Well Rested on a Normal
Priest.
| Direction | Allowed |
|---|---|
| Normal, PvP and Roleplaying between each other | Yes, 1 shared pool |
| Yes, progress flows out | |
| Other rulesets into Hardcore | No |
Hardcore is the fence. A dead Hardcore character can move to another ruleset, and what it earned stays useful there, but nothing earned elsewhere helps a Hardcore run. Hardcore itself opens after launch, and Blizzard has not given it a date. Full rules: Hardcore guide.
Legacy credit flows 1 way between Hardcore and the other rulesets. Challenges finished outside Hardcore do not appear inside Hardcore. A challenge earned in Hardcore grants that challenge on the other rulesets. PvP challenges cannot be finished in Hardcore, so Hardcore gets 12 Hardcore-only challenges at its open.
The 1st 60 does the heavy lifting

Blizzard built Legacy for players who go through the 1 to 60 journey again. The 1st character earns the class challenge at 25, 45 and 60 with no help. Every character after it spends its own 16 points from a pool the main already filled.
Well Rested is the alt pick: rested XP builds faster and the cap is higher, so a parked alt banks more bonus XP between sessions. The XP curve itself is unchanged from Classic, so a 2nd 60 is still about 150 hours of play. Legacy shortens the sessions, and the 1st character carries none of it.

The 3 calendars for your main, the 1 character that levels with no Legacy perks.
Your 1st 16 points: leveler or crafter
Blizzard has named all 21 perks, 7 in each tree, and the order below starts from 3 of them. A leveler puts the 1st points into the Adventure tree, starting with Well Rested, because rested XP is the multiplier you control every session. A crafter or
gold maker leans Professions and Resourcefulness: Bountiful Harvest feeds the 600 new recipes with more ore, herbs and leather, and Reagent Economy saves gold on every buff.
Because spend is per character, the 2 builds live on the same account. The main that reaches 60 1st takes Adventure; the profession alt takes Professions and Resourcefulness. Legacy points can be re-specced on the beta: Blizzard's 8 October notes put the cheapest re-spec at 1 silver, and the cost drops by 1 re-spec per hour. Blizzard has not said whether Legacy points can be re-specced at launch or what it would cost. On 10 October it said some increased re-spec utility may come to the Legacy talents in the future. The 1st 16 are worth planning.
Bountiful Harvest adds to the Scarce herbs a herbalist finds, and the new herbs are listed here.
Bank the challenges with a Pro
The class challenge needs a 60, and the leveling order above gets the 1st character there while you play the alt you want. The profession milestones pay points too: a Pro takes 1 profession from 1 to 300 for $58, self-play or piloted, from 4 November 2026. When a Pro plays your character, it is a human Pro playing by hand in our own gaming hubs, on a PC dedicated to your account and a unique residential IP in your city, so to the game it looks exactly like a family member playing from your home.
Specific Legacy challenges are ordered on our Mount Boost page: name the challenges in chat and we quote the hours before you pay.
For a build question on the trees or a single stuck level, coaching is $29 an hour.
From the source
Report“Blizzard to TechRadar Gaming: on live the respec price will climb quickly and only decrease once per week; the first respec every hour is temporarily cheap in the beta; no plans to go past Dual Specialization.”
FAQ
- Fact update: on 10 October Blizzard said some increased re-spec utility may come to the Legacy talents in the future.
- 16 Legacy Points granted to every beta character in the 8 October build, all 21 Legacy perks by tree in the FAQ and the beta Legacy re-spec from 1 silver.
- October refresh: 1 point per challenge and the level-25 unlock from Blizzard's 23 September article, PvP season journey tasks that grant Legacy Points (7 October), the 16-point beta grant (announced 1 October), the full reward track in the FAQ, a sharper reset answer and a Legacy unlock FAQ.
