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WoW Forever Alchemy Guide 1 to 300: Route, Potions and New Recipes

Take Herbalism with Alchemy for the herbs

Orc Hunter in WoW Forever
WoW ForeverLimited offerLeveling & Professions
Build Your Starter Pack

Updated 2026-10-12 · 9 min read · by LFCarry PRO team

Alchemy 1 to 300 runs on herbs and vials that you gather or buy, crafted in the Classic skill ranges. Below: a craft count and a material list for every step to 225, the planned route to 300, the Merchant's Favor recipes and every trainer.

Alchemy 1 to 300 in WoW Forever: the short answer

Take Herbalism with Alchemy. Nearly every recipe uses herbs, and gathering them yourself saves the gold you would pay at the Auction House.

Alchemy has 4 ranks. Each rank raises your skill cap by 75, and a trainer teaches it once you have both the skill and the character level. Expert training costs 50 silver.

RankSkill capSkill neededLevel
Apprentice75NoneNone
Journeyman1505010
Expert22512520
Artisan30020035

4 things Forever changes from the Classic route to 300:

  • Healing potions leave the route. They are a First Aid craft now, so every Classic step built on them is replaced below.
  • 2 new starter elixirs. Minor Arcane Elixir and Elixir of Minor Force take you from skill 1 to 10.
  • 3 camp objects. The Mana Well, Fermenter and Alchemy Laboratory stand at your campsite and unlock at skill 20, 140 and 300.
  • 29 Merchant's Favor recipes. A vendor at your faction's trade camp sells them, and the Alchemist title waits at skill 300.

Every other profession is in all professions and the order to level them.

WoW Forever Alchemy Guide 1 to 300: Route, Potions and New Recipes

Herbs and vials for Alchemy 1 to 225

These totals cover the route from 1 to 225 below. Counts are estimates: once a recipe turns yellow, a craft misses a point now and then, so keep a few spare.

MaterialTotal to 225
Peacebloom91
Silverleaf45
Mageroyal50
Earthroot54
Briarthorn60
Stranglekelp82
Kingsblood51
Liferoot36
Firefin Snapper40
Empty Vial151
Leaded Vial87

Herbalism covers every herb. Firefin Snapper is a Fishing catch, and vials come from Alchemy, Herbalism and general trade vendors next to most trainers.

A Pro levels Herbalism 1 to 300 on the professions page for $58. A 1 to 60 order adds Herbalism for $29 or Alchemy for $49.

Alchemy at 300 on your level 60 character

Order Alchemy on its own with the materials included, or add it to a 1 to 60 order.

Alchemy 1 to 150: elixirs, mana potions and Fire Oil

Craft each row until your skill reaches the end of its range, then move down. Train Journeyman once you have skill 50 and level 10, before the Apprentice cap of 75 stops you inside the Elixir of Minor Fortitude row.

SkillCraftMaterials
1–109 Minor Arcane Elixir9 Peacebloom, 9 Empty Vial
10–5545 Elixir of Minor Defense45 Silverleaf, 45 Peacebloom, 45 Empty Vial
55–6510 Minor Mana Potion10 Mageroyal, 10 Peacebloom, 10 Empty Vial
65–9027 Elixir of Minor Fortitude54 Earthroot, 27 Peacebloom, 27 Empty Vial
90–12030 Elixir of Wisdom30 Mageroyal, 60 Briarthorn, 30 Empty Vial
120–13010 Lesser Mana Potion10 Mageroyal, 10 Stranglekelp, 10 Empty Vial
130–15020 Fire Oil40 Firefin Snapper, 20 Empty Vial

Both starter elixirs are new in Forever. If Silverleaf costs less than Peacebloom, craft 9 Elixir of Minor Force with 9 Silverleaf and 9 Empty Vial for the opening row.

Elixir of Minor Fortitude turns yellow at 80, so its last 10 points take a few extra crafts. Keep 30 Fire Oil for the next step.

If Firefin Snapper is dear, craft Lesser Mana Potion from 130 to 165 and skip Fire Oil: 42 crafts with 42 Mageroyal, 42 Stranglekelp and 42 Empty Vial. Keep the Elixirs of Wisdom if a Tailor needs them for Gloves of Meditation.

Alchemy 150 to 225: Fire Power, mana and Nature Protection

Train Expert before you start this range: the trainers are in the last section. The route below needs the fewest recipes, and its totals match the shopping list.

SkillCraftMaterials
150–16515 Elixir of Fire Power30 Fire Oil, 15 Kingsblood, 15 Leaded Vial
165–19536 Mana Potion36 Stranglekelp, 36 Kingsblood, 36 Leaded Vial
195–22536 Nature Protection Potion36 Liferoot, 36 Stranglekelp, 36 Leaded Vial

If you crafted Lesser Mana Potion from 130, keep crafting it to 165 and join the table there.

The Nature Protection Potion recipe binds on pickup, so buy it on the character that crafts. Bronk (Horde) and Logannas (Alliance) sell it in Feralas, Glyx Brewright in Stranglethorn Vale and Alchemist Pestlezugg in Tanaris.

A longer route with other herbs

This route trades the last 2 rows for 4 smaller ones. It needs Wild Steelbloom, Goldthorn and Khadgar's Whisker on top of the herbs above.

SkillCraftMaterials
165–18015 Mana Potion15 Stranglekelp, 15 Kingsblood, 15 Leaded Vial
180–19515 Elixir of Lesser Fortitude15 Wild Steelbloom, 15 Goldthorn, 15 Leaded Vial
195–21520 Elixir of Defense20 Wild Steelbloom, 20 Goldthorn, 20 Leaded Vial
215–22511 Greater Mana Potion11 Khadgar's Whisker, 11 Goldthorn, 11 Leaded Vial

Alchemy 225 to 300: the launch route

The beta caps characters at level 30 since 1 October, and Artisan training needs level 35. So 225 to 300 opens on live realms only, from launch on 4 November. Train Artisan before 225, so the cap never stops you.

The table is the planned route in Forever skill ranges, in crafting order. The ranges are the Classic ones, with the healing potion steps replaced.

SkillCraftMaterials
225–23012 Nature Protection Potion12 Liferoot, 12 Stranglekelp, 12 Leaded Vial
230–26545 Draught of Detect Undead45 Arthas' Tears, 45 Crystal Vial
265–27510 Superior Mana Potion20 Sungrass, 20 Blindweed, 10 Crystal Vial
275–29020 Superior Mana Potion, or the cheapest option below40 Sungrass, 40 Blindweed, 20 Crystal Vial
290–30017 Major Frenzy Potion51 Plaguebloom, 34 Blindweed, 17 Imbued Vial

We play this range on live realms between 4 and 11 November and update this table.

The 2 other options for 275 to 290 are 17 Elixir of Greater Defense and 27 Elixir of Shadow Power. The Defense elixir takes 34 Stonescale Oil, 17 Sungrass and 17 Crystal Vial, and the Shadow Power elixir takes 81 Ghost Mushroom and 27 Crystal Vial. Compare Auction House prices on the day.

Classic closed the last 10 points with Major Healing Potion, which Forever moved out of Alchemy. Major Frenzy Potion is a Merchant's Favor recipe, listed in the Favor table below.

Materials for 225 to 290 in total: 12 Liferoot, 12 Stranglekelp, 45 Arthas' Tears, 60 Sungrass and 60 Blindweed, with 12 Leaded Vial and 75 Crystal Vial.

Recipe vendors for 265 to 290: Algernon in Undercity or Ulthir in Darnassus sell Superior Mana Potion. Kor'geld in Orgrimmar or Soolie Berryfizz in Ironforge sell the Elixir of Greater Defense recipe, whose scroll reads Elixir of Superior Defense. Algernon in Undercity or Maria Lumere in Stormwind sell Elixir of Shadow Power.

What Alchemy makes in Forever

Where the healing potions went

First Aid teaches Greater Healing Potion at skill 155, Superior at 215 and Major at 275, each from a manual. Alchemy keeps mana potions, elixirs, flasks and transmutes, and adds Discolored Healing Potions at skill 55, 110, 155 and 215 from a special trainer.

Forever adds more than 50 recipes to Alchemy. The gold economy guide covers which professions pay at launch.

New recipe families

FamilyExamplesWhat it does
Thrown area potionsCaustic Smog Potion, Disorienting Smog PotionA cloud on the target area that damages enemies or lowers their hit chance
Damage over time potionsDragonfire Potion, Potion of Venomous BloodA fire cone with burn damage, or Nature damage that spreads to a nearby enemy
Short stat potionsFrenzy Potion, Mender's Potion, Spellblasting Potion and their Major versionsAttack power, healing or spell damage for 30 seconds
30-minute elixirsElixir of Greater Spirit, Elixir of SagesStat mixes for 30 minutes, from the Merchant's Favor vendor

Flasks, the trinket and Legacy Points

4 new flasks need skill 300: Flask of Natural Accuracy, Flask of Natural Aggression, Flask of Natural Precision and Flask of Natural Swiftness. They are made with Death Lotus, Demonsage and Marefoil.

The Alchemist's Stone trinket unlocks at skill 275 and strengthens the healing and mana potions you drink. Transmutes need a Philosopher's Stone.

Reaching 150, 225 and 300 Alchemy for the 1st time pays 1 Legacy Point each. The Legacy guide covers the spend.

Alchemy changes: potions, elixirs and the Mana Well. A short video on what Alchemy changed in WoW Forever, opened at the chapter on potions and elixirs. Scatter · Watch on YouTube ↗
Alchemy in a full profession guide. The Alchemy chapter of a WoW Forever profession guide: what the profession makes and who should take it. Dko · Watch on YouTube ↗
Alchemy in a profession-by-profession guide. The Alchemy part of a guide that explains every WoW Forever profession, opened where the Alchemy slide starts. LudiDeo · Watch on YouTube ↗

Mana Well, Alchemy Laboratory, Favor recipes and the Alchemist title

Camp objects

Alchemy builds 3 objects for your campsite. Anyone sitting at the camp gets the benefit, whatever their profession.

ObjectSkillWhat it does and what it takes
Mana Well20Restores mana over time to players sitting nearby, and does not stack with Blessing of Wisdom. Takes 1 Peacebloom and 1 Empty Vial
Fermenter140Makes certain reagents at camp and keeps the Mana Well benefit. Takes 1 Leaded Vial, 1 Kingsblood and 1 Swiftthistle
Alchemy Laboratory300Crafts the recipes that need a laboratory and keeps the Mana Well benefit. Takes 1 Lich's Index Finger, 1 Crystal Vial and 2 Dreamfoil

All camping features share a 1-hour cooldown and need a campfire nearby. The camping guide covers the rest of the campsite.

Merchant's Favor recipes and the Alchemist title

Merchant's Favor comes from the supply crates you loot while leveling. Fill them and hand them in at your faction's trade camp: the Azeroth Commerce Authority camp in Redridge Mountains for the Alliance. Durotar Supply and Logistics outside the Crossroads serves the Horde.

Nina Surefire (Alliance) and Apothecary Durelle (Horde) sell the 29 recipes below. The skill column is what each recipe needs.

SkillRecipe
45 Merchant's Favor each
65Elixir of Lesser Spirit
75Lesser Mageblood Elixir
95Elixir of Lesser Intellect
95Lesser Cleric's Elixir
120Lesser Arcane Elixir
130Mender's Potion
135Spellblasting Potion
140Frenzy Potion
120 Merchant's Favor each
165Elixir of Greater Spirit
175Greater Mageblood Elixir
180Disorienting Smog Potion
195Greater Cleric's Elixir
200Elixir of Greater Fortitude
245Dragonfire Potion
180 Merchant's Favor each
250Elixir of the Phalanx
265Caustic Smog Potion
275Elixir of Cunning
275Elixir of Ferocity
275Elixir of Sages
275Elixir of the Whale
275Potion of Venomous Blood
280Elixir of the Owl
280Major Mender's Potion
280Potion of Elemental Purging
285Elixir of Nature Power
285Elixir of Wicked Regeneration
285Major Spellblasting Potion
240 Merchant's Favor each
290Major Frenzy Potion
300Elixir of the Grizzly

At skill 300, the Alchemy Certification costs 1,000 Merchant's Favor and unlocks the title "the Alchemist" for every character on your account.

Where to train Alchemy

Apprentice and Journeyman trainers stand in every capital and in towns near the starting zones. Expert and Artisan have fewer trainers, so plan those trips around your route.

AllianceHorde
Apprentice, capitals
Tel'Athir (Stormwind), Vosur Brakthel (Tinker Town, Ironforge), Milla Fairancora (Craftsmen's Terrace, Darnassus)Whuut (The Drag, Orgrimmar), Doctor Martin Felben (Apothecarium, Undercity), Kray (Middle Rise, Thunder Bluff)
Apprentice, starting zones
Alchemist Mallory (Goldshire, Elwynn Forest), Cyndra Kindwhisper (Dolanaar, Teldrassil), Ghak Healtouch (Thelsamar, Loch Modan)Carolai Anise (Brill, Tirisfal Glades), Miao'zan (Sen'jin Village, Durotar)
Journeyman, capitals
Lilyssia Nightbreeze (Stormwind), Tally Berryfizz (Ironforge), Sylvanna Forestmoon (Darnassus)Yelmak (Orgrimmar), Doctor Marsh (Undercity), Bena Winterhoof (Thunder Bluff)
Journeyman, towns
Alchemist Narett (Theramore Isle, Dustwallow Marsh)Serge Hinott (Tarren Mill, Hillsbrad Foothills)
Both factions: Kylanna (Silverwind Refuge, Ashenvale) and Jaxin Chong (Booty Bay, Stranglethorn Vale)
Expert
Ainethil (Craftsmen's Terrace, Darnassus)Doctor Herbert Halsey (Apothecarium, Undercity)
Artisan
Kylanna Windwhisper (Feathermoon Stronghold, Feralas)Rogvar (Stonard, Swamp of Sorrows)
Both factions: Master Mycologist Shurome (Emerald Sanctuary, Felwood)
Skyborne: Apprentice
Iaadaria Bitterwind and Valiena Swiftgale (Valanaar), Nyassa Swiftdraught (Shen'dar Village), all on Zephras Isle

The Skyborne guide covers Zephras Isle. We check the Artisan trainers again in launch week.

From the source

Blizzard EntertainmentOfficial

“WoW Forever beta development notes: the 1 October build lets characters level up to 30.”

Blizzard EntertainmentOfficial

“The WoW Forever What's Next panel from BlizzCon 2026: the camp scene behind this page's cover.”

WowheadReport

“Alchemy overview: trainers by rank, new recipes with skill and source, camp objects, Legacy challenges and the vial tiers.”

WowheadReport

“Azeroth Commerce Authority guide: the 29 Alchemy recipes with skill and Merchant's Favor cost, the certification and the trade camps.”

WowheadReport

“Camping overview: the Mana Well, Fermenter and Alchemy Laboratory with skill, materials, the shared 1-hour cooldown and the campfire rule.”

WowheadReport

“First Aid overview: healing potions are crafted with First Aid in Forever, with the skill each upper potion needs.”

WoW-ProfessionsReport

“Forever Alchemy route from 1 to 300 with its shopping list, the trainers by rank, the Expert cost and the recipe vendors.”

Conquest CappedReport

“Forever Alchemy route with craft counts for every range, the longer 150 to 225 alternative and the 225 to 300 plan.”

Icy VeinsReport

“Alchemy profession overview: the ranks table with skill and level gates, the camp objects and the trainers.”

wowtbc.ggReport

“Beta datamine of every Alchemy recipe: the Natural flasks with their herbs, the Alchemist's Stone at skill 275 and the camp object materials.”

FAQ

Take Herbalism, gather the herbs yourself and follow the route by skill range. Buy the vials from a vendor, train each rank as soon as you meet its skill and level, and craft each recipe until your skill leaves its range.
What changed
  • Published: the route, new recipes, camp objects, Favor recipes and trainers.
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