Alchemy 1 to 300 in WoW Forever: the short answer
Take
Herbalism with
Alchemy. Nearly every recipe uses herbs, and gathering them yourself saves the
gold you would pay at the Auction House.
Alchemy has 4 ranks. Each rank raises your skill cap by 75, and a trainer teaches it once you have both the skill and the character level. Expert training costs 50 silver.
| Rank | Skill cap | Skill needed | Level |
|---|---|---|---|
| Apprentice | 75 | None | None |
| Journeyman | 150 | 50 | 10 |
| Expert | 225 | 125 | 20 |
| Artisan | 300 | 200 | 35 |
4 things Forever changes from the Classic route to 300:
- Healing potions leave the route. They are a
First Aid craft now, so every Classic step built on them is replaced below. - 2 new starter elixirs.
Minor Arcane Elixir and
Elixir of Minor Force take you from skill 1 to 10. - 3 camp objects. The
Mana Well,
Fermenter and
Alchemy Laboratory stand at your campsite and unlock at skill 20, 140 and 300. - 29
Merchant's Favor recipes. A vendor at your faction's trade camp sells them, and the Alchemist title waits at skill 300.
Every other profession is in all professions and the order to level them.

Herbs and vials for Alchemy 1 to 225
These totals cover the route from 1 to 225 below. Counts are estimates: once a recipe turns yellow, a craft misses a point now and then, so keep a few spare.
| Material | Total to 225 |
|---|---|
| 91 | |
| 45 | |
| 50 | |
| 54 | |
| 60 | |
| 82 | |
| 51 | |
| 36 | |
| 40 | |
| 151 | |
| 87 |
Herbalism covers every herb.
Firefin Snapper is a
Fishing catch, and vials come from
Alchemy, Herbalism and general trade vendors next to most trainers.
A Pro levels
Herbalism 1 to 300 on the professions page for $58. A 1 to 60 order adds Herbalism for $29 or
Alchemy for $49.
Alchemy at 300 on your level 60 character
Order Alchemy on its own with the materials included, or add it to a 1 to 60 order.
1 to 300WoW Forever Profession Leveling 1–300: Pre-order
Pick Alchemy in the profession list: a Pro levels it from 1 to 300 on your level 60 character, herbs and vials included, every trainer stop on the way. Pre-order, it starts on 4 November.
Best value1–60 Leveling: 14 days
1 booster plays 12 hours a day and levels up to 2 professions along the 1 to 60 route, Alchemy and Herbalism on the same order.
Level 60 on your character
About 150 hours in game
Every dungeon on the way, once
By the hourWoW Forever gold · 10 hours of farming
Herbs for 225 to 300 cost gold at launch. A Pro farms on your character for 10 hours, and the order chat logs the gold it makes.
Alchemy 1 to 150: elixirs, mana potions and Fire Oil
Craft each row until your skill reaches the end of its range, then move down. Train Journeyman once you have skill 50 and level 10, before the Apprentice cap of 75 stops you inside the
Elixir of Minor Fortitude row.
| Skill | Craft | Materials |
|---|---|---|
| 1–10 | 9 | 9 |
| 10–55 | 45 | 45 |
| 55–65 | 10 | 10 |
| 65–90 | 27 | 54 |
| 90–120 | 30 | 30 |
| 120–130 | 10 | 10 |
| 130–150 | 20 | 40 |
Both starter elixirs are new in Forever. If
Silverleaf costs less than
Peacebloom, craft 9
Elixir of Minor Force with 9 Silverleaf and 9
Empty Vial for the opening row.
Elixir of Minor Fortitude turns yellow at 80, so its last 10 points take a few extra crafts. Keep 30
Fire Oil for the next step.
If
Firefin Snapper is dear, craft
Lesser Mana Potion from 130 to 165 and skip
Fire Oil: 42 crafts with 42
Mageroyal, 42
Stranglekelp and 42
Empty Vial. Keep the Elixirs of Wisdom if a Tailor needs them for Gloves of Meditation.
Alchemy 150 to 225: Fire Power, mana and Nature Protection
Train Expert before you start this range: the trainers are in the last section. The route below needs the fewest recipes, and its totals match the shopping list.
| Skill | Craft | Materials |
|---|---|---|
| 150–165 | 15 | 30 |
| 165–195 | 36 | 36 |
| 195–225 | 36 | 36 |
If you crafted
Lesser Mana Potion from 130, keep crafting it to 165 and join the table there.
The
Nature Protection Potion recipe binds on pickup, so buy it on the character that crafts. Bronk (
Horde) and Logannas (
Alliance) sell it in
Feralas, Glyx Brewright in
Stranglethorn Vale and Alchemist Pestlezugg in
Tanaris.
A longer route with other herbs
This route trades the last 2 rows for 4 smaller ones. It needs
Wild Steelbloom,
Goldthorn and
Khadgar's Whisker on top of the herbs above.
| Skill | Craft | Materials |
|---|---|---|
| 165–180 | 15 | 15 |
| 180–195 | 15 | 15 |
| 195–215 | 20 | 20 |
| 215–225 | 11 | 11 |
Alchemy 225 to 300: the launch route
The beta caps characters at level 30 since 1 October, and Artisan training needs level 35. So 225 to 300 opens on live realms only, from launch on 4 November. Train Artisan before 225, so the cap never stops you.
The table is the planned route in Forever skill ranges, in crafting order. The ranges are the Classic ones, with the healing potion steps replaced.
| Skill | Craft | Materials |
|---|---|---|
| 225–230 | 12 | 12 |
| 230–265 | 45 | 45 |
| 265–275 | 10 | 20 |
| 275–290 | 20 | 40 |
| 290–300 | 17 | 51 |
We play this range on live realms between 4 and 11 November and update this table.
The 2 other options for 275 to 290 are 17
Elixir of Greater Defense and 27
Elixir of Shadow Power. The Defense elixir takes 34
Stonescale Oil, 17
Sungrass and 17
Crystal Vial, and the Shadow Power elixir takes 81
Ghost Mushroom and 27 Crystal Vial. Compare Auction House prices on the day.
Classic closed the last 10 points with Major Healing Potion, which Forever moved out of
Alchemy.
Major Frenzy Potion is a
Merchant's Favor recipe, listed in the Favor table below.
Materials for 225 to 290 in total: 12
Liferoot, 12
Stranglekelp, 45
Arthas' Tears, 60
Sungrass and 60
Blindweed, with 12
Leaded Vial and 75
Crystal Vial.
Recipe vendors for 265 to 290: Algernon in Undercity or Ulthir in
Darnassus sell
Superior Mana Potion. Kor'geld in Orgrimmar or Soolie Berryfizz in
Ironforge sell the
Elixir of Greater Defense recipe, whose scroll reads Elixir of Superior Defense. Algernon in Undercity or Maria Lumere in Stormwind sell
Elixir of Shadow Power.
What Alchemy makes in Forever
Where the healing potions went
First Aid teaches Greater Healing Potion at skill 155, Superior at 215 and Major at 275, each from a manual.
Alchemy keeps mana potions, elixirs, flasks and transmutes, and adds Discolored Healing Potions at skill 55, 110, 155 and 215 from a special trainer.
Forever adds more than 50 recipes to
Alchemy. The gold economy guide covers which professions pay at launch.
New recipe families
| Family | Examples | What it does |
|---|---|---|
| Thrown area potions | A cloud on the target area that damages enemies or lowers their hit chance | |
| Damage over time potions | A fire cone with burn damage, or Nature damage that spreads to a nearby enemy | |
| Short stat potions | Attack power, healing or spell damage for 30 seconds | |
| 30-minute elixirs | Stat mixes for 30 minutes, from the |
Flasks, the trinket and Legacy Points
4 new flasks need skill 300:
Flask of Natural Accuracy,
Flask of Natural Aggression,
Flask of Natural Precision and
Flask of Natural Swiftness. They are made with
Death Lotus,
Demonsage and
Marefoil.
The
Alchemist's Stone trinket unlocks at skill 275 and strengthens the healing and mana potions you drink. Transmutes need a
Philosopher's Stone.
Reaching 150, 225 and 300
Alchemy for the 1st time pays 1 Legacy Point each. The Legacy guide covers the spend.
Mana Well, Alchemy Laboratory, Favor recipes and the Alchemist title
Camp objects
Alchemy builds 3 objects for your campsite. Anyone sitting at the camp gets the benefit, whatever their profession.
| Object | Skill | What it does and what it takes |
|---|---|---|
| 20 | Restores mana over time to players sitting nearby, and does not stack with Blessing of Wisdom. Takes 1 | |
| 140 | Makes certain reagents at camp and keeps the | |
| 300 | Crafts the recipes that need a laboratory and keeps the |
All camping features share a 1-hour cooldown and need a
campfire nearby. The camping guide covers the rest of the campsite.
Merchant's Favor recipes and the Alchemist title
Merchant's Favor comes from the supply crates you loot while leveling. Fill them and hand them in at your faction's trade camp: the Azeroth Commerce Authority camp in
Redridge Mountains for the
Alliance.
Durotar Supply and Logistics outside the Crossroads serves the
Horde.
Nina Surefire (
Alliance) and Apothecary Durelle (
Horde) sell the 29 recipes below. The skill column is what each recipe needs.
| Skill | Recipe |
|---|---|
| 45 | |
| 65 | |
| 75 | |
| 95 | |
| 95 | |
| 120 | |
| 130 | |
| 135 | |
| 140 | |
| 120 | |
| 165 | |
| 175 | |
| 180 | |
| 195 | |
| 200 | |
| 245 | |
| 180 | |
| 250 | |
| 265 | |
| 275 | |
| 275 | |
| 275 | |
| 275 | |
| 275 | |
| 280 | |
| 280 | |
| 280 | |
| 285 | |
| 285 | |
| 285 | |
| 240 | |
| 290 | |
| 300 | |
At skill 300, the
Alchemy Certification costs 1,000
Merchant's Favor and unlocks the title "the Alchemist" for every character on your account.
Where to train Alchemy
Apprentice and Journeyman trainers stand in every capital and in towns near the starting zones. Expert and Artisan have fewer trainers, so plan those trips around your route.
| Alliance | Horde |
|---|---|
| Apprentice, capitals | |
| Tel'Athir (Stormwind), Vosur Brakthel (Tinker Town, | Whuut (The Drag, Orgrimmar), Doctor Martin Felben (Apothecarium, Undercity), Kray (Middle Rise, Thunder Bluff) |
| Apprentice, starting zones | |
| Alchemist Mallory (Goldshire, | Carolai Anise (Brill, |
| Journeyman, capitals | |
| Lilyssia Nightbreeze (Stormwind), Tally Berryfizz ( | Yelmak (Orgrimmar), Doctor Marsh (Undercity), Bena Winterhoof (Thunder Bluff) |
| Journeyman, towns | |
| Alchemist Narett (Theramore Isle, | Serge Hinott (Tarren Mill, |
| Both factions: Kylanna (Silverwind Refuge, | |
| Expert | |
| Ainethil (Craftsmen's Terrace, | Doctor Herbert Halsey (Apothecarium, Undercity) |
| Artisan | |
| Kylanna Windwhisper (Feathermoon Stronghold, | Rogvar (Stonard, |
| Both factions: Master Mycologist Shurome (Emerald Sanctuary, | |
| Skyborne: Apprentice | |
| Iaadaria Bitterwind and Valiena Swiftgale (Valanaar), Nyassa Swiftdraught (Shen'dar Village), all on | |
The Skyborne guide covers
Zephras Isle. We check the Artisan trainers again in launch week.
From the source
Official“WoW Forever beta development notes: the 1 October build lets characters level up to 30.”
Official“The WoW Forever What's Next panel from BlizzCon 2026: the camp scene behind this page's cover.”
Report“Alchemy overview: trainers by rank, new recipes with skill and source, camp objects, Legacy challenges and the vial tiers.”
Report“Azeroth Commerce Authority guide: the 29 Alchemy recipes with skill and Merchant's Favor cost, the certification and the trade camps.”
Report“Camping overview: the Mana Well, Fermenter and Alchemy Laboratory with skill, materials, the shared 1-hour cooldown and the campfire rule.”
Report“First Aid overview: healing potions are crafted with First Aid in Forever, with the skill each upper potion needs.”
Report“Forever Alchemy route from 1 to 300 with its shopping list, the trainers by rank, the Expert cost and the recipe vendors.”
Report“Forever Alchemy route with craft counts for every range, the longer 150 to 225 alternative and the 225 to 300 plan.”
Report“Alchemy profession overview: the ranks table with skill and level gates, the camp objects and the trainers.”
Report“Beta datamine of every Alchemy recipe: the Natural flasks with their herbs, the Alchemist's Stone at skill 275 and the camp object materials.”
FAQ
- Published: the route, new recipes, camp objects, Favor recipes and trainers.

