Ship modules are the permanent upgrades to your Destroyer — they are what makes your Stratagems actually good, and every one of them costs Common, Rare and Super samples that only come out of higher-difficulty missions. Farming samples is the single longest grind in Helldivers 2, which is why this page exists.
What you can order
| Section | Modules |
|---|---|
| Bridge | Nuclear Radar, Power Steering, Targeting Software Upgrade, Enhanced Combustion, Morale Augmentation. |
| Hangar | Pit Crew Hazard Pay, Expanded Weapons Bay, Liquid-Ventilated Cockpit, XXL Weapons, Advanced Crew Training. |
| Engineering Bay | Rapid Launch System, Advanced Construction, Synthetic Supplementation, Circuit Expansion, Streamlined Launch Process. |
| Orbital Cannons | More Guns, Exploding Shrapnel, Zero-G Breech Loading, Atmospheric Monitoring, High-Density Explosives. |
| Robotics Workshop | Dynamic Tracking, Shock Absorption Gel, and the rest of the branch. |
| Patriotic Administration Center | The weapons and turret damage branch. |
Pick specific modules, or take All Modules at 10% off. Express completion runs it roughly 30% faster.
What stays with you
Everything: the modules are permanent account upgrades, and the medals, requisition and samples earned past the target stay in your account too.
What it has cost
Ten confirmed orders, averaging $186. Real examples: a single module (Circuit Expansion) at $44; all Bridge plus all Orbital Cannon modules at $168; a named five-module order at $275; and the largest full-ship order at $630.