Helldivers 2 Best Armor · Patch 7.2.2
Patch 7.2.2 is the live build. It went out on 29 October 2026 and changed no armor passive.
The best armor in Helldivers 2 is the armor with the right passive. Sets in the same weight class start from the same armor rating, speed and stamina. The passive sets them apart.
29 of the 32 passives carry a letter. 3 reach S and 2 reach A.
| Tier | Passive | What it does |
|---|---|---|
| S | +2 stims. Each stim lasts 2.0 s longer. | |
| S | Support weapons reload 30% faster. Better ergonomics. | |
| S | Primary weapons reload 30% faster. Weapons that do not feed from a backpack get 20% more ammo. | |
| A | You walk and run faster. Slides go faster and farther. | |
| A | 50% chance to survive lethal damage. No chest bleed damage. |
Med-Kit and
True Grit hold the top grade on every front in both reads.
Unlock the armor sets on the list
Warbond armor costs Medals. Superstore armor and Premium warbonds cost Super Credits.
Every Armor Passive Ranked
All 32 armor passives, sorted by tier. Every number in the table has 2 sources.
| Passive | Tier | What it does |
|---|---|---|
| S | +2 stims. Each stim lasts 2.0 s longer. | |
| S | Primary weapons reload 30% faster. Weapons that do not feed from a backpack get 20% more ammo. | |
| S | Support weapons reload 30% faster. Better ergonomics. | |
| A | 50% chance to survive lethal damage. No chest bleed damage. | |
| A | You walk and run faster. Slides go faster and farther. | |
| B | 50% resistance to fire, gas, acid and arc damage. | |
| B | 25% chest damage resistance. 25% explosive resistance. No chest bleed damage. | |
| B | 50% explosive resistance. +2 throwables. | |
| B | 50% explosive resistance. +30 armor rating. | |
| B | 40% resistance to fire, gas, acid and arc damage. Throw range +20%. | |
| B | Recoil 30% lower while crouched or prone. +2 throwables. | |
| B | +50 armor rating. | |
| B | Recoil 30% lower while crouched or prone. 50% explosive resistance. | |
| B | Sidearms reload 40% faster. Sidearm draw and holster 50% faster. Sidearm recoil 70% lower. | |
| B | 75% fire resistance. | |
| B | Melee damage +40%. Better weapon handling. | |
| B | 50% less noise. Enemy spotting range 40% shorter. | |
| B | Primary weapons reload 30% faster. 50% chance to avoid a limb injury. Melee damage +20%. | |
| B | Melee damage +40%. Harder to knock prone. | |
| B | Taking damage restores stamina. +25 armor rating. | |
| B | Less flinch when you take hits. +25 armor rating. | |
| C | Lethal damage triggers 1 short self-revive while your body is intact. Stims last 2.0 s longer. 50% arc resistance. | |
| C | 80% gas resistance. | |
| C | 50% explosive resistance. 25% gas resistance. Sidearm recoil 30% lower. | |
| C | 95% arc resistance. | |
| C | 50% less noise. Points of interest show from 30% farther. No leg injuries. | |
| C | Your armor explodes 1.5 s after you die. +2 throwables. | |
| C | Map markers run radar scans every 2.0 s. Enemy spotting range 30% shorter. | |
| C | Throw range +30%. Limb health +50%. | |
| No grade yet | Harder to knock prone. Impact damage 30% lower. +25 armor rating. | |
| No grade yet | 50% fire resistance. 50% chance to avoid a limb injury. Impact damage 30% lower. | |
| No grade yet | Weapon sway 35% lower. 15% less noise. Foliage-level cover while still and crouched or prone. |
Concussive Padding comes in 3 versions. All 3 give 50% explosive resistance. Each adds its own 2nd effect.
Light, Medium and Heavy Armor
Armor comes in 3 weight classes. The class sets your armor rating, speed and stamina regen.
| Class | Armor rating | Speed | Stamina regen |
|---|---|---|---|
| Light | 50 | 550 | 125 |
| Medium | 100 | 500 | 100 |
| Heavy | 150 | 450 | 50 |
Light armor moves 10% faster than medium. Heavy armor moves 10% slower.
Light armor regains stamina 25% faster than medium. Heavy armor regains it at 50% of the medium rate.
5 passives raise the armor rating.
Extra Padding adds 50.
Concussive Padding, Reinforced adds 30.
Unflinching,
Supplemental Adrenaline and
Blunt-Force Mitigation add 25 each.
With
Extra Padding, light armor goes from 50 to 100. Heavy armor goes from 150 to 200.
Best Armor Sets by Role
Pick the passive for your role. Then pick the weight class for your front.
| Role | Passive | Tier | Why |
|---|---|---|---|
| Stims and healing | S | 2 more stims, and each lasts 2.0 s longer | |
| Support weapons | S | Support weapons reload 30% faster | |
| Primaries and ammo | S | Primaries reload 30% faster with 20% more ammo | |
| Movement | A | Faster runs and longer slides | |
| Staying alive | A | 50% chance to survive lethal damage | |
| Grenades | B | 2 more throwables with 50% explosive resistance | |
| Stealth | B | 50% less noise and a 40% shorter enemy spotting range |
These sets carry a passive confirmed by 2 sources.
| Armor set | Class | Passive | Tier |
|---|---|---|---|
| CE-74 Breaker | Light | B | |
| SC-30 Trailblazer Scout | Light | C | |
| SS-33 Mimetic Marshal | Light | No grade yet | |
| BFM-16 Tanker | Light | No grade yet | |
| CM-09 Bonesnapper | Medium | S | |
| CE-35 Trench Engineer | Medium | B | |
| FS-05 Marksman | Heavy | B | |
| FS-55 Devastator | Heavy | B | |
| CW-22 Kodiak | Heavy | B | |
| CE-64 Grenadier | Heavy | B | |
| SA-32 Dynamo | Heavy | C | |
| BFM-220 Ironclad | Heavy | No grade yet |
More sets carry each passive. This table grows as 2nd sources confirm them.
Warbond armor costs Medals once the warbond is open. Superstore armor costs Super Credits. Premium warbonds open with Super Credits.
Medals →Warbond armor costs Medals. A PRO farms the Medals for the sets you pick.
Best Armor for Each Faction
Both reads put
Med-Kit and
True Grit at their top grade on every front. CM-09 Bonesnapper is a medium set with Med-Kit.
| Front | Passives both reads back | Set to start with |
|---|---|---|
| Every front | CM-09 Bonesnapper, medium, | |
| Automatons | FS-05 Marksman, heavy, |
Automatons hit hard with explosions.
Fortified and every Concussive Padding version cut explosive damage by 50%. Both reads tie that resistance to the Automaton front.
On Terminids and Illuminate, the 2 reads agree on
Med-Kit and
True Grit. They split on the rest. Pick the rest by the damage you take most.
| Passive | Explosive | Fire | Gas | Acid | Arc |
|---|---|---|---|---|---|
| 50% | · | · | · | · | |
| 50% | · | 25% | · | · | |
| 50% | · | · | · | · | |
| 50% | · | · | · | · | |
| 25% | · | · | · | · | |
| · | 75% | · | · | · | |
| · | 50% | · | · | · | |
| · | 50% | 50% | 50% | 50% | |
| · | 40% | 40% | 40% | 40% | |
| · | · | 80% | · | · | |
| · | · | · | · | 95% | |
| · | · | · | · | 50% |
How the Tiers Are Set
2 independent reads feed every letter. Read 1 is an armor passive tier list updated for patch 7.2.1. It gives 3 letters, 1 for each front. The middle letter of the 3 is the one used here. Its S+ and S both count as S.
Read 2 is a test video of every armor passive from 2 September 2026. It sorts passives into 4 groups. Its top group counts as S and its 2nd group as A. Its 3rd group counts as B and its lowest group as C.
A passive gets the lower of its 2 letters. When the 2 letters sit 2 or more apart, it takes 1 letter below the higher read. A split that wide stops at B.
Passives Without a Grade Yet
3 passives have 1 read so far. Read 2 does not test them.
Stationary Shroud came with the Scope of Authority Premium Warbond on 20 October 2026. SS-33 Mimetic Marshal is a light set with it.
Blunt-Force Mitigation came with the Ironclad Democracy warbond. BFM-16 Tanker is light and BFM-220 Ironclad is heavy.
Kinetic Displacement Mitigation pairs 50% fire resistance with a 50% chance to avoid a limb injury.
Each one gets a letter when a 2nd read lands.
More Helldivers 2 Guides
Next reads: the Helldivers 2 weapon tier list, the warbonds guide, the Super Credits guide and the Python Commandos warbond guide.
Every Helldivers 2 service sits on the Helldivers 2 hub.
From the source
Official“Patch 7.2.2: AMW-20 APEX caliber 60 to 20 and demolition 30, APEX and NOVA show Anti-Tank penetration, Bushwacker value correction, rare crash fixes. No armor change.”
Official“Scope of Authority Premium Warbond: SS-33 Mimetic Marshal light armor, Stationary Shroud lowers sway and hides you while crouched or prone.”
Official“Scope of Authority Premium Warbond launches 20 October 2026.”
Official“Ironclad Democracy: BFM-16 Tanker light and BFM-220 Ironclad heavy. Blunt-Force Mitigation cuts impact damage by 30% and raises the armor rating.”
Official“Devoid of Liberty 7.2.1: fix for a crash on squad join and leave.”
FAQ
Ask LFCarry →Tell LFCarry your level, your front and your loadout. You get an armor pick from this list. Free.
- Published. 32 armor passives for patch 7.2.2, 29 graded. Weight class values, sets by role and the best armor per faction.



