Helldivers 2 Weapons Tier List — August 2026
Consensus ladder for Difficulty 7+ drops. Filter chips use slot tags (primary / secondary / support / grenade). Best vs = faction(s) where the gun is S/A on both u.gg and GamesRadar when available. Weapon icons mirrored from community tier boards; faction icons from u.gg CDN.
| Tier | Weapon | Slot | Best vs | Why |
|---|---|---|---|---|
| S | All ( | GamesRadar “best overall” (Jun 10) + u.gg S+ every faction — charged AOE chaff + rapid uncharged DPS | ||
| S | All (esp. | Democratic Detonation explosive — closes Bug Holes / Bot Fabricators / grounded Warp Ships; u.gg S+; GamesRadar S vs bots | ||
| S | Same demo package as Eruptor with a different delivery curve — S-band on u.gg; GamesRadar A all fronts | |||
| S | Dust Devils medium-pen incendiary AR — GamesRadar S on bugs/squids (B vs bots); u.gg S+ there | |||
| S | Mobilize energy staple — S on u.gg all factions; GamesRadar lists it among best universal picks | |||
| S | All | Borderline Justice laser sidearm — S / S / S+ on u.gg Secondary board | ||
| S | All (objectives) | Democratic Detonation — pocket demo for holes/fabs when primary isn’t explosive | ||
| S | Servants of Freedom anti-tank pistol — u.gg S+ vs bots/bugs | |||
| S | Steeled Veterans heavy revolver — u.gg S+ vs bots, still S vs bugs | |||
| S | All | Only support with S+ on all three factions on u.gg — default backpack AT/medium clear | ||
| S | Classic AT — S+ vs bugs/bots; drops vs | |||
| S | GL-21 Grenade Launcher | All | S / S / S on u.gg — swarm clear + objective pressure without a backpack tax | |
| S | S-11 Speargun | All | Dust Devils AT spear — S across factions; 6.3.0 fixed gas-resistance quirk | |
| S | B/FLAM-80 Cremator | Entrenched Division flamer backpack — S+ vs bugs/squids on u.gg | ||
| S | All | Democratic Detonation sticky AT — u.gg S+ every column; still the “delete heavy” throw | ||
| S | Chemical Agents crowd denial — S / S+ on organic fronts | |||
| A | SG-8 Punisher Plasma | All (skill) | u.gg S+/S/S+ vs GamesRadar B/B/B — parked at A until sources converge | |
| A | DBS-2 Double Freedom · SG-97 Sweeper · JAR-5 Dominator | Strong shotgun / special package — A on both boards for organic clear, not universal S | ||
| A | R-72 Censor · R-63 Diligence | Marksman / suppressed precision — GamesRadar S on Censor vs bots; weak on bugs | ||
| A | PLAS-15 Loyalist · P-113 Verdict · P-35 Re-Educator | Solid energy / heavy sidearms when Talon or Grenade Pistol is taken | ||
| A | EAT-17 Expendable Anti-Tank · LAS-99 Quasar Cannon · RL-77 Airburst | Faction-specific | EAT/Quasar S on bugs/bots; Airburst / WASP spike vs | |
| A | G-13 Incendiary Impact · G-10 Incendiary · G-16 Impact · G-12 High Explosive | 6.3.0 raised start/refill/max counts — more throws per dive; fire package for bugs | ||
| B | AR-23 Liberator · AR-61 Tenderizer · SG-225 Breaker · SMG-32 Reprimand | Low–mid diff | Playable comfort guns — fine through 6, loseable on 9–10 vs equal squads | |
| B | MG-43 Machine Gun · LAS-98 Laser Cannon · MG-206 HMG | Situational | Work when the mission fits; lose to Autocannon / GL / Speargun as defaults | |
| B | G-6 Frag · G-50 Seeker · G-48 Giga Grenade | Flex | Viable after 6.3.0 capacity buffs — not Thermite/Gas replacements | |
| C | AR-23C Liberator Concussive · R-2124 Constitution · SMG-72 Pummeler | — | Bottom WR / grade band on current lists — meme or meme-adjacent only | |
| C | P-2 Peacemaker · CQC stun melee set | — | Starter / stun toys — swap as soon as you unlock Talon / Grenade Pistol / Senator |
Note: Support weapons are stratagem call-ins (not backpack primaries). Bring a teammate reload for Recoilless / Autocannon ammo economy on long missions. u.gg boards still stamp May 2026 / 6.2.5 — disclosed because 6.3.1 is live, but published primary notes in 6.3.x are tiny (M7S scope) so the board remains the best per-faction signal.
Ask LFCarry my loadout →Tell LFCarry the front and difficulty — Terminids, Automatons or Illuminate — and we build the loadout from this list. Free, ~30s.
Meta Snapshot — 6.3.1 → 7.0.2 (August 2026)
What is live (read Aug 25, 2026): the numbered line is 7.0.2 of Devoid of Liberty. Steam + Arrowhead still list the 6.3.x Machinery of Oppression era underneath it. 6.3.0 (Jun 16, Arrowhead Zendesk + Steam news) shipped Galactic Campaigns / Control Centre, vehicle armour rebalance, throwable capacity increases, orbital/stratagem damage buffs, and enemy durable tweaks across all three fronts. 6.3.1 (Jul 7 SteamDB build 24036910) is the follow-up stability pass (voice-chat / FRV crashes) while the TCS+ campaign races — no weapon retunes.
What did NOT reshuffle the gun meta hard: 6.3.x barely retuned Primary weapons (notable: M7S scope). The big gun story is still the post-Polar Patriots / Dust Devils / Democratic Detonation package —
Purifier,
Coyote,
Eruptor / Crossbow — which both u.gg and GamesRadar still crown.
Warbond status — changed today. Update 7.0.0 “Devoid of Liberty” shipped on 12 August 2026 with the Warhammer 40,000 collab, Castellan’s Creed, a Legendary warbond at 1,500 Super Credits. The rankings on this page were measured on 6.3.1 and re-checked against 7.0.0 — its balance pass was magazine-capacity buffs (Liberator, Defender/Pummeler, Stoker, the Breaker family, P-113 Verdict, M6C/SOCOM, P-19 Redeemer) with no damage or handling changes, so no tier verdict below moves. Castellan’s Creed weapons are not ranked yet; they need live usage data first. The separately delayed June roadmap Premium is still without a date. Which warbonds are worth their Super Credits in the meantime, and what each one actually unlocks, is broken down in our Helldivers 2 warbonds guide.
- Universal primary:
Purifier. - Universal support:
Autocannon. - Universal grenade:
Thermite. - Objective secondary:
Grenade Pistol (or
Ultimatum if you need pocket AT).
Best Loadouts by Faction
One “good enough” dive kit per front. Swap cosmetics freely — keep the role coverage.
| Faction | Primary | Secondary | Support | Grenade | Why this kit |
|---|---|---|---|---|---|
| Incendiary + medium pen melts chaff; Thermite deletes Chargers; Gas holds breaches | |||||
| Explosive / energy for fabs + Hulks; Recoilless for tanks; Senator for head-tap cleanup | |||||
| AOE + fire for Voteless/Overseers; Autocannon/Airburst beat Recoilless’ weak Illuminate grade |
Running a 4-stack: designate one dedicated AT (Recoilless / Speargun / Ultimatum) and let everyone else run Purifier + Autocannon for consistency.
Helldivers 2 leveling →Warbonds gate half the S-tier list. Level boost + medal farm get you into Polar Patriots / Democratic Detonation without a second job.
Where the S-tier guns above actually live
Each of these is a Warbond unlock, not a drop — so the tier list costs Super Credits or an order.
S-tier gunHelldivers 2 Polar Patriots Warbond
Home of the PLAS-101 Purifier, ranked first in the table above.
Best valueHelldivers 2 Democratic Detonation Warbond
One unlock, three S picks: R-36 Eruptor, CB-9 Crossbow and the GP-31 Grenade Pistol.
All-inHelldivers 2 Warbond Bundle
The whole premium shelf, if you want the tier list rather than one gun.
Best Helldivers 2 Weapons for Beginners
Verdict: unlock the Polar Patriots
Purifier and Patriotic Administration
Autocannon first — one primary + one support that work on every front.
- Primary path: Liberator →
Scorcher (free Mobilize) →
Purifier (Polar Patriots).
Coyote if you already own Dust Devils. - Secondary: stick Redeemer until
Grenade Pistol or
Talon;
Senator if you fight bots a lot. - Support:
Autocannon before Quasar/Railgun skill checks. EAT-17 is fine as a no-backpack AT while learning. - Grenades: High Explosive →
Thermite as soon as Democratic Detonation unlocks.
Weapon XP walls? The Helldivers hub covers leveling / medals / samples so you spend Super Credits on warbonds that actually move your kit — CTA below.
Which loadout fits how you play
The tier table answers “what is strong.” This table answers “which of those S-picks matches the dive you are actually about to start.” It is not a restatement of the faction kits above — those assume a four-stack that already owns the warbonds. Read this if you are solo, Mobilize-only, or the designated AT.
| How you play | Bring this | Skip this | Why |
|---|---|---|---|
| Solo / duo on Diff 7–9 | Recoilless as your only AT (no teammate reload) | One kit covers chaff, holes/fabs, and a heavy. Autocannon is the only support with S+ on all three factions on the u.gg board we cite below. | |
| Designated AT in a 4-stack | A second Purifier when three teammates already run one | Someone has to delete tanks and fabricators on a timer. Eruptor’s demo package does that from the primary slot so the Recoilless can stay on heavies. | |
| Mobilize-only / no Premium warbond | Waiting for Polar Patriots before diving 7+ | Scorcher is the free Mobilize energy staple both boards still list as universal. 7.0.0’s magazine buffs hit Liberator / Breaker / Redeemer — they stay B-tier comfort, not S. | |
| Chaff-clear specialist (bugs / squids) | Coyote as your Automaton primary | GamesRadar parks Coyote S on bugs/squids and B vs bots (Jun 10, 2026). Dust Devils gates it — if you do not own that warbond, Purifier or Scorcher is the substitute, not a downgrade to Liberator. |
Castellan’s Creed (Legendary, 1,500 Super Credits, shipped in 7.0.0) is not in this table. Official 7.0.0 notes list the warbond and the SEAF planet modifier; they do not publish live usage, so those guns stay unranked until a board updates.
The gun is only half the unlock: you still need Super Credits for the next Warbond.
If the newest named page is the hole, start with the Python Commandos Warbond weapons.
What 7.0.1 and 7.0.2 actually changed (and what they didn’t)
Players searching “Helldivers 2 7.0.2 patch notes” are usually asking whether the gun they unlocked yesterday got nerfed. The answer, read from the official notes on August 25, 2026, is no.
| Patch | Published | What it did | Weapon balance? |
|---|---|---|---|
| 7.0.0 Devoid of Liberty | Aug 12, 2026 | Castellan’s Creed Legendary warbond; level cap 150→300; SEAF planet modifier; new Illuminate (Crusher, Wretch); magazine-capacity buffs on Liberator short-mags, Defender/Pummeler, Stoker, Breaker family, P-113 Verdict, M6C/SOCOM, P-19 Redeemer | Magazine size only — no damage, no handling |
| 7.0.1 | Aug 17, 2026 | Crash fixes (fullscreen terminals, superwide) and a stratagem UI that was hiding entries | None |
| 7.0.2 | Aug 25, 2026 09:02Z | Crash fixes only: Vehicle Customization, DRS, MotD | None |
Sources, all fetched today: Arrowhead Zendesk 7.0.0 + Steam 7.0.0 news; Steam 7.0.1 / Patchbot 1150; Steam 7.0.2 / Patchbot 1219. If a creator clip dated after Aug 12 claims a Purifier or Eruptor retune, it is not in these notes.
Purifier vs Eruptor vs Coyote — pick one primary
These three sit in S together and they do different jobs. Bringing two of them in a four-stack is correct; bringing all three as “the best gun” on a solo drop is how you end up with no demo and no AT.
| PLAS-101 Purifier | R-36 Eruptor | AR-2 Coyote | |
|---|---|---|---|
| Warbond | Polar Patriots | Democratic Detonation | Dust Devils |
| What it is | Charged plasma — AOE chaff + uncharged DPS | Explosive rifle that closes Bug Holes / Bot Fabricators / grounded Warp Ships | Medium-pen incendiary AR |
| Best front | All three (GamesRadar “best overall”, Jun 10; u.gg S+ every faction) | All, especially Automatons | Terminids and Illuminate — GamesRadar B vs Automatons |
| What it does not do | Reliable structure demo (bring Grenade Pistol) | Comfortable close-range chaff; self-damage if you panic-fire | Bot armor / fab clear |
| Pick it when | You want one primary that is never the wrong faction | You are the hole/fab player or you refuse to spend a secondary on GP-31 | You already own Dust Devils and you are diving bugs or squids |
Scorcher (Mobilize, free) is the substitute if you own none of the three Premium warbonds — not a secret fourth S-tier, just the gun that still works until Polar Patriots or Democratic Detonation unlocks. 7.0.0–7.0.2 did not retune any of these four.
Methodology & Sources
This is a consensus loadout list, not a vibes chart.
- Patch truth: Arrowhead Zendesk Devoid of Liberty 7.0.0 (Aug 12) + Steam 7.0.0 news; 7.0.1 (Aug 17); 7.0.2 (Aug 25, read today). Earlier: Zendesk 6.3.0 + SteamDB 6.3.1 (Jul 7, 2026).
- Faction grades / DPS boards: u.gg Primary, Secondary, Support, Throwables (scraped + interact Jul 15 freshness sweep; stamped May 2026 / patch 6.2.5).
- Editorial cross-check: GamesRadar primary tier list (modified Jun 10, 2026) — browser-read Jul 15; Purifier S/S/S + best overall; Punisher Plasma B/B/B.
- Warbond delay: MassivelyOP Jun 29 citing official Helldivers 2 social.
- Where u.gg and GamesRadar disagree by a full tier (e.g. Punisher Plasma), we downgrade to A and call it out — S-tier requires ≥2 agreeing sources when both exist.
We do not treat PC Gamer Aug 2025 or stale IGN wiki Liberator lists as current meta. games.gg Mar 25 / 6.1.0 stamp is used only as a third historical check, not as live truth.
FAQ
Where the S-tier guns above actually live
Each of these is a Warbond unlock, not a drop — so the tier list costs Super Credits or an order.
S-tier gunHelldivers 2 Polar Patriots Warbond
Home of the PLAS-101 Purifier, ranked first in the table above.
Best valueHelldivers 2 Democratic Detonation Warbond
One unlock, three S picks: R-36 Eruptor, CB-9 Crossbow and the GP-31 Grenade Pistol.
All-inHelldivers 2 Warbond Bundle
The whole premium shelf, if you want the tier list rather than one gun.
Ask LFCarry — free →Ask "I don't have the Purifier — what's the best kit without it?" LFCarry works with the arsenal you actually have.
