Why 2026 Is the Best Year to Start Raiding
Destiny 2 entered a new era on June 9, 2026. The Monument of Triumph update (9.7.0) was Bungie's final planned content update, and it deliberately left the game in its most beginner-friendly state ever. The old rotator lockouts are gone: every raid now lives in a permanent Raids and Dungeons node on the Director, launchable any week you like.
That changes what starting out feels like:
- No FOMO. The catalog is frozen at ten raids and nothing is leaving. You can learn at whatever pace suits you.
- Busy LFG. Monument of Triumph pays Legendary Marks for triumphs across the whole game, so veterans are re-running old raids in force. Finding five other people has rarely been easier.
- Power barely matters. Fireteam Power pulls your effective Power up toward the strongest member of your group, so raiding alongside one veteran mostly erases the gear gap.
- A weekly featured rotation boosts loot for specific raids, which conveniently concentrates players into the same activities each week.
For the full loot and difficulty breakdown of all ten raids, our 2026 raid guide covers every one. This page is about something narrower: getting you through your first.
Which Raid Should You Run First?
The community answer has been stable for years, and 2026 did not change it: Root of Nightmares is the best first raid in Destiny 2. It is the shortest modern raid, its mechanics are visual and forgiving, and it still pays out Conditional Finality, one of the best exotic shotguns in the game.
| Raid | Why it works for beginners | First-run length |
|---|---|---|
| Root of Nightmares | Lightest mechanics of any raid; two encounters are barely more than firefights | 1.5 to 2.5 hours |
| Deep Stone Crypt | Clean, teachable roles that rotate between players; the classic teaching raid | 2 to 3 hours |
| Vault of Glass | Destiny's original raid; simple per-player jobs and iconic moments | 2 to 3 hours |
| Crota's End | Short and direct; one core mechanic, the chalice, to learn | 1.5 to 2.5 hours |
Save Salvation's Edge and The Desert Perpetual for later: they are the two hardest raids in the game, tuned for experienced fireteams. Last Wish is a masterpiece but long for a first night. And if a sherpa offers to take you through something else on their teaching list, take it. A good teacher matters more than the raid.
Book a raid carry →Book a sherpa-style teaching run with a PRO fireteam: they explain every encounter while you clear it, on your schedule, in any raid you pick.
What Actually Happens Inside a Raid
A raid is three to five major encounters connected by traversal sections and hidden-chest detours. Every encounter is built from the same three ingredients:
- A mechanic: plates to stand on, symbols to read and call out, buffs to carry and pass. This is the puzzle, and it is why raids cannot be matchmade.
- Roles: usually two or three players run the mechanic while the rest clear enemies and keep everyone alive. New players almost always start on add clear, which is a real job, not a demotion.
- A damage phase: execute the mechanic correctly and the boss becomes vulnerable for a short window. Everyone dumps damage, then the cycle restarts.
The part nobody tells you: wiping is the gameplay. A raid team learns by failing an encounter, adjusting, and failing slightly better until suddenly it works. Even veteran groups wipe. A first Root of Nightmares clear with a patient teacher typically fits in a single evening, and the screenshot after the final boss is a genuine rite of passage.
Your Pre-Raid Prep Checklist
You need less than you think. Run through this list the afternoon before:
- Access. Each raid requires owning its expansion: Root of Nightmares needs Lightfall, Deep Stone Crypt needs Beyond Light, and so on. The three reprised Destiny 1 raids, Vault of Glass, King's Fall, and Crota's End, have historically been free for every player. Destiny 2: The Collection, released alongside the final update, bundles every expansion and Dungeon Key in one purchase.
- Power. Do not grind for weeks. Fireteam Power means an underleveled Guardian in a veteran group is perfectly viable. Bring what you have.
- A simple build. One survivable subclass, a damage super, a solid heavy weapon, and ammo mods. Ask your team what the boss wants; someone will happily talk loadouts for ten minutes.
- Comms. A working microphone is near-mandatory for a first raid. Test it beforehand, and install Discord in case the group prefers it.
- Time. Block three uninterrupted hours. Nothing kills a learning run like a member leaving at the halfway mark.
- Optional homework. A five-minute encounter video helps, but going in blind is legitimate too. Just tell the team which one you picked.
Finding a Team: Fireteam Finder, Discords, and Sherpas
Destiny 2 has a built-in LFG tool, Fireteam Finder, accessible from the Director on every platform. It is free, it works, and it is where most first raids start in 2026. Create or join a listing for your chosen raid, set the intent to relaxed or teaching, and write that you are a first timer in the title. You will be surprised how many lobbies welcome that.
Two labels matter when you browse listings:
- Sherpa or teaching run: a veteran explicitly offering to teach. Gold. Join it.
- KWTD, short for know what to do: the opposite. This group wants a fast clear with zero explanations. Skip these until you have a few completions.
Beyond the in-game tool, large community Discords run dedicated sherpa channels where teachers schedule runs, and clans still recruit the classic way: by walking new members through raids. Some veterans will check your raid history on tracker sites out of habit; an empty profile is not a problem in a teaching lobby, it is the point of one.
If an evening of browsing produces nothing, our Destiny 2 LFG page breaks down the fastest routes to a fireteam, including the paid shortcut.
Find a fireteam →Skip the lobby lottery. Our LFG page maps every route to a fireteam, from free community tools to a PRO team ready in minutes.
Etiquette and Sherpa Culture: The Unwritten Rules
Raid etiquette boils down to one principle: protect the group's time and morale. In practice:
- Say you are new before the run starts. Expectations set early prevent frustration later.
- Own your mistakes instantly. Saying that the wipe was you because you dropped the buff is the most respected sentence in Destiny. Hiding an error costs the team three more wipes of confused debugging.
- Do not go silent. If you are lost, say so between attempts. Questions cost nothing; a quietly confused player costs runs.
- Take the simple role first and volunteer for harder jobs once the fight makes sense.
- No loot entitlement. Raid exotics have low drop rates and nobody owes you a rerun.
- Respect breaks. Six humans need water and five quiet minutes sometimes.
Sherpa culture is the community's oldest tradition: experienced raiders teaching strangers for free, because someone once did it for them. A sherpa expects nothing but attention and a thank you. The unwritten contract is that you eventually pay it forward, even if that just means answering a lost player's question in LFG chat a year from now. The tradition has survived every content cycle since 2014, and in the Monument of Triumph era it is running one long victory lap.
When a Carry Is the Right Call
Free sherpa runs are wonderful, and they depend on schedules aligning: yours, plus five volunteers, plus a teacher with patience that night. Sometimes that alignment never comes. A paid carry solves a different problem than a sherpa run does:
- You are time-poor. A PRO fireteam runs your first raid at the exact hour you book, no LFG lottery.
- You want a specific drop. Chasing Conditional Finality or a raid title is faster when five professionals handle the hard roles while you learn by doing.
- You cannot be online at all. A piloted recovery service completes the raid on your account while you are at work.
Our raid carries cover every raid in the catalog, sherpa-style teaching runs included, where the PROs explain each encounter as you clear it together. Think of it as a guaranteed, scheduled version of the community tradition. Whichever route you take, the goal is identical: get past the first-raid hump, because after that, Destiny 2 becomes a different and much bigger game.
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