Deadlock Tier List · Ranked Beta Season 1
Ranked Mode launched on 30 July 2026 as Beta Season 1, running to
7 October 2026. The 60-win Standard unlock gate is still live.
The S row uses the Ranked sample read 16 September 2026:
Victor 55.22,
Graves 54.68,
7 54.65,
Paige 54.59. An all-ranks board the same week puts those 4 in S as well (Victor 56.0, Graves 56.8, 7 55.3, Paige 55.4). This page follows the Ranked ladder.
Kelvin 53.42 and
Ivy 52.13 drop from S to A on that sample.
Dynamo 52.86 rises into A.
Letters on the rest of the 38-hero table stay on the 31 July Ranked sample unless an August note moved them. Inventing a fresh percentage for a hero we did not re-read would be fabrication.
Deadlock is still invite-only. The Steam page limits access to friend invites from playtesters and lists the release date as to be announced. Beta Season 1 is a season inside that closed playtest.
S starts at 54.5% Ranked win rate. A is 52.0% to 54.4%. B is 50.0% to 51.9%. C is every hero under 50%. Pick rate sits next to
Haze and
Bebop so a common pick and a rare carry stay distinct.
A ranked climb on your account is Deadlock ranked boost from $10. The 60-win wall is Ranked Unlock at $5.
Climb Beta Season 1 on the S row
Unlock the ladder at $5, then a PRO plays Victor, 7, Graves or Paige on your account.
Rank boostDeadlock Ranked Boost
A PRO climbs Ranked Beta Season 1 on your account. Pick your start and target rank on the page.
Ladder accessDeadlock Ranked Unlock
60 Standard wins plus the 15-win trio. The $5 door between this board and the ladder.

Deadlock Coaching
1 hour on the 3-hero pool the unlock forces: 1 carry, 1 peel, 1 frontline.

Deadlock Placement Matches
The 8 solo placements, capped at Oracle VI. Played properly so you do not start in the middle.
All 38 Heroes Ranked
All 38 playable heroes, ordered by Ranked win rate inside each tier. Roles are a functional mapping for readers · Official notes do not publish a role system. Use the chips to filter.
| Tier | Hero | Role | Ranked win rate | Why it sits there |
|---|---|---|---|---|
| S | Victor | Carry / flex | 55.22% | Highest Ranked win rate on the board, 33% pick, durable enough that a bad fight is not an instant death. |
| S | 7 | Carry (AoE) | 54.65% | 54.65% win rate on a 43.9% pick rate. Consensus top pick on the 385k-match sample. |
| S | Kelvin | Support / flex | 53.42% | Peel, an ice wall and a 53.42% Ranked win rate.. |
| S | Ivy | Support / flex | 52.13% | 52.13% Ranked, 54.1% on.62 KDA. The team-up kit does work without demanding aim. |
| A | Drifter | Carry (assassin) | 52.93% | 52.93% win rate on a 50.5% pick rate · half of all Ranked games have 1. A genuinely self-sufficient carry. |
| A | Lash | Flex / initiator | 52.84% | The most-picked hero in Ranked at 58. |
| B | McGinnis | Support / pusher | 53.85% | 53.85% Ranked and S on. Turret and zone pressure translates directly into tower damage. |
| A | Graves | Carry / zone | 54.68% | 54.68% Ranked, 54.6% on.8% ban rate · people would rather not face him. |
| A | Paige | Support | 54.59% | 54.59% Ranked, 53.3% on. Consistent across both samples. |
| A | Vindicta | Carry (sniper) | 51.69% | 51.69% Ranked but only B on.4%. A sniper kit, so the result follows your aim rather than the tier letter. |
| A | Carry / burst | 51.43% | 51.43% Ranked, 50.8%. | |
| A | Mo & Krill | Tank / initiator | 50.84% | 50.84% Ranked and A on.4%. A burrowing initiator that opens fights. |
| A | Wraith | Carry (duelist) | 50.84% | 50.84% on a high 46. |
| B | Billy | Flex / brawler | 50.81% | 50.81% Ranked A against.3%. |
| A | Apollo | Carry / melee | 51.68% | 51.68% in the Ranked sample but only C on.0% · the early Ranked pool likes him more than July overall did. |
| B | Dynamo | Support / initiator | 52.86% | Split: B in Ranked, S on. A team-fight ultimate hero, so his value rises with coordination and falls in solo queue. |
| B | Flex / initiator | ~50.9% | About 50.9% Ranked, A on.6%. | |
| B | Abrams | Tank / brawler | 50.56% | 50.56% Ranked, A on.2%. The most forgiving frontline in the game · a real consideration if you are climbing solo. |
| A | Vyper | Carry (gunner) | 50.23% | 50.23% win rate on a very low 14% pick rate; C on. Under-played rather than proven. |
| B | Carry / assassin | ~50% | Around 50% in both samples. Squarely mid. | |
| C | Celeste | Flex / disruptor | ~49% | Between 48.9% and 49.5% depending on the sample. |
| B | Holliday | Carry / catch | ~49.4% | About 49.4% Ranked, C on.1% ban rate · annoying to play against. Dominant. |
| B | Haze | Carry (assassin) | 51.79% | The biggest split on this page: B in Ranked at 51.79%, but S on.8% across 509k matches. See the section below before you pick her. |
| B | Shiv | Carry / bleed | ~48.2% | About 48.2% in both samples on a high pick rate. The 28 July patch cut his Killing Blow window and stamina. |
| B | Infernus | Carry (burn) | ~48% | Roughly 50% pick rate against a 48% win rate, and C on. Popular on a losing record. The classic trap pick. |
| B | Bebop | Flex / hook | 46.5% | A 51% pick rate against a 46.5% win rate is the widest gap in Ranked. The hook feels great and loses games. |
| C | Sinclair | Flex / copycat | 47.9% | 47.9% Ranked, 44.4% on. |
| C | Rem | Support | 47.5% | 47.5% Ranked, 46. |
| C | Lady Geist | Carry (lifesteal) | 46.95% | Split: C in Ranked at 46.95% versus A on.5%. The 28 July patch retuned Life Drain healing and damage, so the older sample may simply be pre-nerf. |
| C | Grey Talon | Carry (bow) | ~46% | Mid-46% on a low pick rate. A precision kit punished harder in solo queue. |
| C | The Doorman | Flex / map control | 46. | 46. |
| C | Viscous | Flex / disruptor | ~46% | Mid-46%. The 28 July patch reshuffled Splatter, Puddle Punch and Goo Ball, so expect this one to move. |
| C | Carry / burst | ~46% | About 46% in both samples. | |
| C | Carry / harass | 45.4% | 45.4% Ranked, 44.8%. | |
| C | Paradox | Flex / disruptor | 45.78% | 45.78% Ranked, C on.0%. A complex kit that is not paying for itself right now. |
| C | Venator | Carry / gun | 45.12% | 45.12% Ranked, 45.8%. |
Read the pick rates alongside the win rates.
Bebop is picked in about half of Ranked games and wins 46.5% of them;
Infernus is close behind on the same pattern. Both are fun, both are costing people ranks. Meanwhile
Vyper wins slightly more than half his games on a 14% pick rate, which is a much weaker claim than it looks · a small, self-selected pool of players.
Where the 2 Datasets Disagree
2 datasets still disagree on a few names. The Ranked sample is this page's ladder. The July all-ranks pool is the check.
Haze is the loud split. Ranked now prints 51.79% on a 62% pick, which is B on our scale. The July all-ranks pool had her at 52.8% S across a huge sample. Ranked adds organised counterplay and a 3rd hero ban, which hurts assassins. Queue her if your own record on her sits over 52%. Leave her if you are learning the role.
Kelvin and
Ivy were S on the 31 July Ranked board (54.51 / 53.72). The September Ranked read puts them at 53.42 and 52.13, which is A. They still peel. They no longer set the S row.
Dynamo was B at 51.20 in July Ranked and S on the all-ranks pool. The September Ranked read is 52.86, so he joins A. A team-fight ultimate rises with coordination.
Paige and
Graves moved the other way. July Ranked 53.23 / 53.69. September Ranked 54.59 / 54.68. Both join
Victor and
7 on the S row.
| Hero | July Ranked | September Ranked | Letter now |
|---|---|---|---|
| 56.11% | 55.22% | S | |
| 55.77% | 54.65% | S | |
| 53.69% | 54.68% | S | |
| 53.23% | 54.59% | S | |
| 54.51% | 53.42% | A | |
| 53.72% | 52.13% | A | |
| 51.20% | 52.86% | A | |
| 48.57% | 51.79% | B |
Best Heroes for Climbing Solo
This section is inference, and labelled as such: there is no dated study of climbing at specific ranks. It combines Ranked win and pick rates with the kits themselves, which is the honest limit of what is available a day into the season.
Picks that reward you for playing alone
7 · top win rate and heavy area damage, which scales with the messy, over-committed fights that define lower ranks.
Victor · the best win rate in Ranked and hard to kill, so your mistakes cost less.
Drifter · high win rate and a very high pick rate on a carry that does not need a babysitter.
Lash · the most-picked hero in Ranked, and an initiator who can make something happen without a team calling it.
Ivy,
Kelvin,
Paige,
McGinnis · top-end win rates on utility kits. If your aim is the weak link, this is the row to read twice.
Abrams · the forgiving frontline. Near 50% in Ranked and A on the July board.
Popular, and quietly costing you rank
Bebop (51% picked, 46.5% won),
Infernus (about 50% picked, 48% won) and
Haze in the early Ranked sample. High pick rate is a measure of fun. Of winning.
Better once you have a team
Dynamo and
The Doorman need someone to follow up.
Viscous,
Paradox and
Sinclair are complex kits sitting in the bottom half.
Grey Talon and
Vindicta punish every missed shot.
Mirage,
Silver and
Venator are at the bottom of Ranked after the 28 July nerfs.
The practical shape of a Ranked pool: the unlock rules below force you to commit to at least 3 heroes, so build the trio deliberately rather than by accident · 1 self-sufficient carry (
7 or
Drifter), 1 utility pick (
Kelvin or
Ivy), 1 frontline (
Abrams or Mo & Krill). That covers damage and peel and satisfies the per-hero win requirement at the same time.
How Ranked Works: Unlock, Calibration and Points
Every rule here comes from the 30 July 2026 matchmaking update. This is the part most tier lists skip, and it is the part that decides whether you can queue at all.
Unlocking Ranked is measured in wins. Hours.
- 60 wins in Standard Mode. Wins only · losses do not count toward it.
- 15 Standard wins on each hero you want to select in Ranked.
- At least 3 Ranked-eligible heroes.
- No active sanctions · low-priority, communication bans and the like block access.
The consequence is easy to miss: spreading your Standard wins thinly across the roster actively delays your eligibility. Committing to 3 heroes at 15 wins each overlaps neatly with the 60-win total, so pick the trio 1st and grind it on purpose.
Calibration
8 games, solo only, with a soft reset of your previous rank history for seeding. Calibration caps out at Oracle VI · Phantom, Ascendant and Eternus have to be earned afterwards, no matter how well you place.
Points, protection and parties
- Around 300 Rank Points per win or loss, varying with the matchmaker and streaks.
- 1,000 points moves you a subrank; 2,000 from VI moves you a full rank.
- Eternus is a daily percentile threshold rather than a fixed point total.
- Loss protection: 5 games at a full-rank boundary, 2 games at a subrank boundary.
- Ranked is solo or duo only. A duo must be within 1 full rank; at Eternus, both players must be Eternus and within 3 subranks.
- 3 hero bans in Ranked, up from 2. In the pre-game area you can see ranks, make 1 hero swap to an unlocked hero you are not already using, and adjust starting lanes; pause is locked for the 1st 2 minutes.
Deadlock Rank Order
12 ranks, each with 6 subranks from I to VI, except the uncalibrated 1.
| # | Rank | Note |
|---|---|---|
| 1 | Obscurus | Uncalibrated · before your 8 games |
| 2 | Initiate | |
| 3 | Seeker | |
| 4 | Acolyte | |
| 5 | Sentinel | |
| 6 | Mystic | |
| Ritualist | ||
| 8 | Emissary | |
| 9 | Oracle | Oracle VI is the calibration ceiling |
| 10 | Phantom | Must be earned after calibration |
| 11 | Ascendant | |
| 12 | Eternus | Daily percentile. A point total. |
If you see Alchemist, Arcanist or Archon quoted as current ranks, that is the old ladder. Some 3rd-party tracker interfaces still show the retired labels in their filters.
What Changed on 28 and 30 July
30 July 2026 · Matchmaking Update. The mode split into Ranked and Standard, Beta Season 1 opened and runs to
7 October, bans went from 2 to 3, and the unlock requirements above came into force. Your peak rank is saved and comes with a commemorative hideout item.
28 July 2026 · Minor Update. The balance pass the tiers above sit on:
Shiv's Killing Blow window and stamina cut,
Lady Geist's Life Drain healing and damage retuned,
Viscous's Splatter, Puddle Punch and Goo Ball reshuffled,
Venator's sprint and damage falloff nerfed.
Roster: 38 playable heroes, with more listed in Hero Labs without release dates. The most recent playable additions arrived between January and February 2026 ·
Rem,
Graves,
Silver,
Venator,
Celeste and
Apollo. Neither the 28 nor the 30 July patch added a hero.
Because Ranked is this new, expect the board to move. The heroes to watch are the 3 splits above: if
Haze's Ranked win rate climbs toward her July figure as the pool matures, she moves up several rows.
What Changed on 12 and 22 August
2 Valve minor updates landed after the July 31 board. Valve shipped them on 12 and 22 August 2026.
12 August · 13 heroes
- Buffed:
Apollo (Riposte resist shred / T3 lifesteal),
Paige (Plot Armor weapon scaling 0.2→0.3),
7 (Lightning Ball T3 radius 1.5→1.75m),
Vyper (Petrifying Bola 8→12m, petrify 2→2.2s). - Nerfed:
Billy (regen 2.5→2.0, Chain Gang spirit 1→0.
7), Doorman (Doorway 70→65m + Walker/turret drag rules),
Drifter (Rend spirit 1.7→1.4, Stalker's Mark 24→26s),
Ivy (Stone Form T3 stun +1→+0.75s),
Lash (falloff 20–58m → 18–54m),
McGinnis (bullet dmg −5%, spirit resist/boon 0.625→0.35, turret rules),
Vindicta (Stake T1 +65→+45),
Wraith (Card Trick heal scaling + Full Auto T3). - Retune:
Holliday Powder Keg same total damage, now half DoT.
22 August · items +
Celeste
- Items: Radiant Regeneration heal 70→65; Restorative Locket spirit resist 10%→8%.
Celeste nerf: Dazzling Trick 32→34s CD, T3 silence 1.5→1.25s; Radiant Daggers amp 8%→
7%; Shining Wonder bounce 17.5→16.5m, damage 165→140, spirit 0.9→0.6.
Letters moved on that evidence only (July win rates kept as last measured):
Apollo and
Vyper B→A;
Drifter and
Lash S→A;
McGinnis and
Billy A→B;
Celeste B→C.
7 stays S+ (tiny radius buff).
Ivy stays S (small T3 stun cut). Season still ends 7 October. Ranked percentages move after each update; the board above carries the 12 August numbers.
From the source
“Beta Season 1 30 Jul–7 Oct. 60 wins, 15x3 heroes, 8 solo placements, Oracle VI cap, ~300 RP (250 until 2 Aug).”
“Ranked WR: Victor 55.22 S+, Graves 54.68 S, Seven 54.65 S, Paige 54.59 S+, Kelvin 53.42 A, Dynamo 52.86 S, Ivy 52.13 A, Haze 51.79 S / 62% pick.”
“All-ranks: Graves 56.8, Victor 56.0, Paige 55.4, Seven 55.3, Haze 53.1. Agrees the S names. Disagrees Haze letter because the queue is different.”
FAQ
- S row rebuilt: Victor, Paige, Graves, 7. Kelvin and Ivy to A. Dynamo to A. Haze 51.79% B on 62% pick. Rank points 250 to 300. Hero icons on every chip.
- Cover and S-row board added. Win rates were still the 31 July sample.

