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WoW Forever Power Leveling 1–60: Leveling Boost in 14 Days (1 Booster) or 7 Days (2 Boosters)

Pre-order WoW Forever power leveling 1–60, a powerleveling service by our speedrunners: $299 with 1 booster (14 days) or $420 with 2 in shifts (7 days), regular $399 / $599, or a custom bracket from $49. Quests plus every dungeon once; Cooking, First Aid and Fishing free. Add riding, PvP gear or gold. Starts Nov 4.

Routes and pre-order prices: 1 booster, 2 boosters or a custom bracket

  • Custom order: any level bracket: from $49: Any bracket from 1 to 60, with 1 booster or 2. Start mid-level, stop at 40 for riding, or finish what you started: the rows below price it as you move a level. Includes: Custom order: leveling bracket.
  • 1–60 Leveling: 14 days: from $299: 1 booster plays your character 12 hours a day, every day, until 60: 14 days for the whole 1–60 (about 150 hours in game). Pre-order price $299 instead of $399, locked when you order. Quest route through the new zones in order, plus 1 clear of every dungeon on the way for its quest XP. After every session you get a short report: level, zone, gold. Hours start when your character is in-world and moving. Launch queues are on us. Quests plus the first clear of every dungeon: Forever cut dungeon mob XP and raised dungeon-quest XP, so one clear with its quests beats any amount of dungeon spam. Includes: 1–60 Leveling · 1 booster, 12 h a day.
  • 1–60 Leveling: 7 days: from $420: 2 boosters take turns on your character, 10–12 h each, so it is played around the clock: 7 days for 1–60. Pre-order price $420 instead of $599, locked when you order. Same route and the same 150 hours as 1 booster; you pay for the 2nd booster and get 60 in half the calendar. Built for people who want 60 before the Dec 9 raids. The hand-off between shifts is a written checklist: quest log, hearth, bags, repairs. Hours start when your character is in-world and moving. Launch queues are on us. Quests plus the first clear of every dungeon: Forever cut dungeon mob XP and raised dungeon-quest XP, so one clear with its quests beats any amount of dungeon spam. Includes: 1–60 Leveling · 2 boosters in shifts, 24/7.

Before you pre-order: safety, days and extras

How long does 1–60 take in WoW: Forever?

About 150 hours in game for the full quest route. With 1 booster at 12 hours a day that is 10–14 days; with 2 boosters taking turns around the clock it is 5–7 days. We re-check the hours during the beta; a pre-order you already placed never goes up.

Why 10–14 days and 5–7 days, and not an exact day?

The play itself takes 14 days with 1 booster and 7 with 2. Launch week adds login queues, crowded starting zones and server restarts that nobody controls, and a fast week lands at the short end of the range. The hours start only when your character is in-world and moving, so queues never eat into what you paid for.

Is it safe for my account?

Our own in-house team of trusted players we hired, under our personal control. They play from our gaming center: 50 clean, safe PCs, strict supervision and no third-party software on any session. Every piloted session comes from a residential IP in your region, and you can watch any session on a free live stream. Slots with these teams are limited: Power Leveling is our flagship service and all our focus is on its quality. The booster plays with appear offline and never touches your mail, friends or guild. Battle.net two-factor stays on: we ask for the code in chat.

Quests or dungeons: how is the character leveled?

Both, whichever is faster at each level. Blizzard kept the Classic XP curve to 60, but cut the XP from dungeon mobs and raised the XP from dungeon quests. So the route is the new zones' quests plus the first clear of every dungeon on the way with all its quests. Repeat runs are not worth the hour. Crafted food adds a small XP bonus to every kill, and Cooking comes free with a full 1–60.

10–14 days or 5–7 days: what is the difference?

The same character, the same route, the same ~150 hours. With 1 booster it is played 12 hours a day: 10–14 days, $299 pre-order ($399 regular). With 2 boosters they take turns, 10–12 h each, so it is played around the clock: 5–7 days, $420 pre-order ($599 regular). You pay for the 2nd booster and get 60 in half the calendar.

Why pre-order, and what happens after launch?

We are booking our in-house teams for launch week now, and the pre-order holds your slot. The price is 25% under the regular price with 1 booster and 30% with 2; custom brackets carry the same discount. It is locked the moment you order. On launch day we are first in line: every pre-order starts the moment servers open, and we aim to be among the first to reach 60. After Nov 4 the page sells at the regular price.

What is included in every 1–60?

Quests plus the first clear of every dungeon on the way. A live stream of every piloted session. 60% riding and a mount at 40: the booster trains it with gold farmed along the route. Cooking, First Aid and Fishing to 300. Everything the character earns stays on it: gold, bags, gear and reputation.

Can I play myself?

Yes, between sessions: tell us your hours in the order chat and the booster plays around them. Every order is played by our team; you can watch any session on the free live stream.

How much gold will I have, and is riding included?

60% riding and a mount are included: the booster trains them at 40 with gold from the route. After a quest-led 1–60 most characters keep roughly 200–800 gold once training and riding are paid. Epic riding at 60 costs 1,000 g at the trainer, so it is an extra with the gold on us: $299. Want more on hand? +200 g $95, +500 g $219, +1,000 g $429, farmed by the booster on your own character after 60, so no gold changes hands.

Which extras can I add?

Remote control is the only percentage: +30% of each character's leveling price (+$90 on the 10–14 days route). Everything else is a flat price per character: epic riding $299, pre-raid gear $239, PvP starter: Rank 10 $748, Full PvP gear: Rank 13 Elite set $1,068, gold +200 g $95, +500 g $219, +1,000 g $429, and professions 1–300 (up to 2) from $29. With 2 crafting professions, the one with cheaper materials is levelled after 60: ×2 plus its Auction House materials. Extra characters are played one after another, each 20% off its leveling.

Piloted or Remote control?

Piloted is included: a player from our team logs in from our gaming center behind a residential IP in your region. Remote control (+30% of the leveling price) runs the sessions on your own PC through a remote-desktop app, so your login never leaves your machine. Your PC has to stay on during sessions; with 2 boosters they take turns on the same PC.

Can you get PvP gear after 60?

Yes, as an extra: PvP starter: Rank 10 for $748 ($798 after launch), or Full PvP gear: Rank 13 Elite set for $1,068 ($1,178 after launch). The honor grind starts once the character is 60 and the honor system is live on Forever; if Blizzard does not ship it, that part is refunded.

What every pre-order includes

Quests plus the 1st clear of every dungeon · live stream · 60% riding + mount at 40 · Cooking, First Aid and Fishing · piloted from our gaming center or by Remote control. Launch November 4, 2026 · 3:00 PM PST · beta Sep 17: Oct 21 · raids Dec 9

Custom order: pre-order price for each 10-level bracket

  • Level 1 → 10: $49 1 booster · $49 2 boosters · levels 1–10
  • Level 10 → 20: $49 1 booster · $49 2 boosters · levels 10–20
  • Level 20 → 30: $49 1 booster · $62 2 boosters · levels 20–30
  • Level 30 → 40: $52 1 booster · $76 2 boosters · levels 30–40
  • Level 40 → 50: $74 1 booster · $97 2 boosters · levels 40–50
  • Level 50 → 60: $89 1 booster · $126 2 boosters · levels 50–60

1–60 is about 150 hours in game. 1 booster at 12 hours a day takes 10–14 days ($299 pre-order, $399 regular); 2 boosters taking turns around the clock take 5–7 days ($420 pre-order, $599 regular).