WARDOGS Season 3 patch notes: update 0.3.0, live since 12 November
Update 0.3.0 opened WARDOGS Season 3 on 12 November 2026. BULKHEAD took the servers down from 13:00 to 15:00 UTC, and the season went live when they came back.
The full patch notes went up on Steam on 11 November. They bring a new map, a new mode, a new way to unlock shared gear, and passes on weapons, vehicles and Cash. The sections below follow that order, with the Season 2 and Season 3 numbers side by side.
Season 3 runs for about 3 months and ends on 28 January 2027. That day also brings the 1st rise of the WARDOGS Early Access price for new buyers. Players who already own the game pay nothing more.
The season started with a wipe of Cash and levels on every track. The WARDOGS Season 3 wipe guide lists what reset and what stayed on your account.
Progression in 0.3.0: more XP per level, multi-track unlocks and a weekly catch-up
Every level in Season 3 asks for more XP. BULKHEAD slowed overall progression for the launch of the season and brought it back near the speed of Season 1.
Multi-track unlocks. Armor, backpacks, tactical vests and parachutes now unlock from every role track. Each ammo type sits on the tracks where the weapons that fire it unlock. In BULKHEAD's words, dipping into several roles to speedrun WARDOG levels "is no longer the fastest way" to unlock shared items.
Each role still reaches 1 shared item before the others:
| Role | Shared item it unlocks before the other roles |
|---|---|
| Assault | Armor |
| Medic | Tactical vest |
| Support | Backpacks |
| Recon | Armor Piercing (AP) ammo |
Unlocks that moved. Update 0.3.0 also shifted these items on their tracks:
| Item | Track | Season 2 level | Season 3 level |
|---|---|---|---|
| C4 | Assault | 4 | 5 |
| Molotov Cocktail | Assault | 13 | 8 |
| Large Hammer | Support | 8 | 14 |
| 9K333 Verba | Support | 14 | 8 |
| AMR 50 | Recon | 35 | 41 |
| Tanks | Driver | 20 to 35 | 35 to 50 |
Tanks are back on the WARDOG track as well, at WARDOG level 200. The Large Hammer moved later to slow down early mega-bases. The Verba moved earlier, so Support players can answer the AH-6M Littlebird by the time it comes online.
Weekly catch-up. An XP catch-up bonus and an extended vendor discount switch on week by week for low-level players. Both grow through the season, and both count per role. BULKHEAD built them so late players reach the midgame items of each role before Season 3 ends.
BULKHEAD expects its fastest players to unlock better items and vehicles within the 1st weekend of the season. Its advice for everyone else: unlock the early counters, play as a team, or join the new-player and Limited servers.
A PRO can level the class you pick on your account: class level 20 for $45. The T-72B3 tank unlock is $155, with the Driver levels and the Cash fee done in 1 order.
WARDOGS unlocks from $11 →A PRO levels the role and pays the Cash fee for the weapon, vehicle or gear you pick, on your account.
Weapons and gear in 0.3.0: rifle damage, DMRs, the Molotov and parachutes
The Infrared Range Finder is off the vendor. BULKHEAD saw it in almost every match, and the battery change of Season 2 left it as strong as before. It stays out until a redesign is ready.

| Weapon or item | What update 0.3.0 changed |
|---|---|
| Assault rifles | Torso damage back to Season 1: upper torso +13%, middle and lower torso +3% over Season 2 |
| LMGs | Torso damage raised to match the assault rifles |
| TCX-SPR | Less climb in full auto and less sideways drift in a spray |
| Every DMR | 2 body shots down an unarmored player (3 in Season 2); 1 headshot downs a player with no helmet (2 in Season 2) |
| SVD, BMR-308, M14 | 1 to 2 fewer body shots at every armor level; 2 headshots through a Level 3 helmet (3 in Season 2) |
| Compound Bow | Arrows fly 50% faster |
| Molotov Cocktail | Sets players on fire and makes them drop their held item; unlock fee cut from 25,000 to 12,500 Cash; less damage to armored vehicles and heavy armor |
| Basic Parachute | Emergency chute for helicopter bailouts, effective above about 100 m, locked within about 20 m of the ground; 1,250 Cash per life (500 in Season 2) |
| Sport Parachute | BASE jump chute that turns, glides and dives faster, effective above about 60 m; 2,250 Cash per life (700 in Season 2) |
| Halligan Bar | Forces open enemy supply crates, which drop a random item |
Armor cuts damage by the same share as before, so the rifle buff lands on armored targets too.
Helicopter passengers now see their height above the ground over the minimap. Match it to the effective height on the parachute tooltip before you jump. A jump into an enemy FOB pays a new reward.
3 item weights were corrected. The AMP-9 20-round magazine went from 1 kg to 0.3 kg. The IED went from 1.5 kg to 2.7 kg, and its trigger from 1.5 kg to 0.2 kg.
The TCX-SPR opens at Assault level 20 with a 100K Cash fee. A PRO can earn both on your account: the TCX-SPR unlock is $49.
Vehicles and Cash in 0.3.0: cheaper vehicles, faster reversing, double pay for emplacements
4 vehicles cost less per life in Season 3:
| Vehicle | Season 2 | Season 3 |
|---|---|---|
| Wolf-110 [M2 Browning] | 7,800 Cash | 6,800 Cash |
| Kodiak [M249] | 6,750 Cash | 6,250 Cash |
| AH-6M Littlebird [Miniguns] | 12,000 Cash | 10,480 Cash |
| Havoc | 28,000 Cash | 26,000 Cash |
Wheeled vehicles back out of a fight faster. The Kodiak and the Humvee now reverse at about 57 km/h, up from 33 and 35 km/h. Off the throttle they roll downhill, and the Ural and the Humvee slip less at the rear wheels.
Mounted miniguns hit infantry harder, between their Season 1 and Season 2 values: +50% to the head and +64% to the upper torso. The AH-6R Littlebird fires its own 70mm rockets. They deal the same damage as the old rockets and wobble in flight.
Littlebird cockpits shield the pilot and the co-pilot better. Tanks resist grenades better, so rocket launchers stay the anti-tank weapon. Tanks and artillery can now bring down stone walls, and vehicles flatten box hedges.
The Vanguard CIWS hits each vehicle section once per 20x102mm round. Its highest aim angle dropped from 65 to 60 degrees, which widens its blind spot overhead.
Cash and rewards in Season 3:
- Destroying an enemy emplacement pays double. An L81 Mortar, Talon 9K-SAM, MG Nest or Stingray pays 1,300 Cash (650 in Season 2), and a Vanguard CIWS pays 2,400 Cash (1,200 in Season 2).
- Air vehicles earn kill streak rewards against enemy players again.
- Destroying a vehicle with your own vehicle within 1,000 m of a control zone pays the full control zone reward.
- The losing faction's vendor discount now follows its gap to the faction in 1st place.
- A spotted player killed by your team pays the spotter 125 XP (150 in Season 2), and a spotted FOB 200 XP (250 in Season 2).
- Pallets deployed outside a friendly FOB pay less, and so do cheap crate drops.
- The Wager Vendor is gone while BULKHEAD rebuilds him, and community servers pay a small Cash bonus.
Short on Cash for your 1st loadouts? 100K Cash is $5, earned by a PRO in regular matches on your account. A PRO can also fly your squad: Helicopter Pilot for $12 an hour. The armed AH-6M Littlebird unlock is $14.
Sabatulo, Limited Mode and the rest of the Season 3 patch notes
Sabatulo is the 1st city map of WARDOGS. Tight streets and high-rises surround a central hospital, a swimming pool, a power station and the river embankment, and plenty of it can be destroyed. Fights there run room to room and street to street, with rooftops that look over the city.

Limited Mode sells only the vendor items of the early and middle season. The progression and Cash you earn there carry over to the other modes.
| Item group | In Limited Mode |
|---|---|
| Hollow Point (HP) and Armor Piercing (AP) ammo | Left out |
| Level 3 and Level 4 armor | Left out |
| Attack vehicles | Left out |
| CIWS, Stingray, MG Nest, Drill Rig | Left out |
| Anti-tank mines | Left out |
Servers. Official servers accept a ping of up to 250 in every region. Deployment Select has separate Official and Community sections for each mode. You can favorite community servers, and the server browser filters for Limited servers.
Squads and controls. Squad invites and join requests now queue, up to 5 of each. On a controller, holding A moves you to the driver's seat, and holding X drops the magazine for a faster reload.
Cosmetics. The Tactical 'Stache DLC raises money for Movember, and 100% of its profits go to the charity. The mustache grows the more you play in November and equips only in November, while its Movember 2026 Scoreboard Badge stays all year.
The Gold Market adds 5 camos for Season 3:
- Defibrillator: Black & Gold, for a limited time
- MAAWS: a 2-tone desert camo
- Compound Bow: Digital Wood
- M1911: Chocolate Chip
- FAL: Chocolate Chip
The Black & Gold Littlebird camo of Season 2 stays in the Gold Market for the 1st 2 weeks of Season 3. Twitch Drops run for Season 3, from 2 bandages at 15 minutes of watch time up to a Level 2 helmet and armor at 15 hours.
Which role to level under the new rules is in the WARDOGS leveling guide, and the WARDOGS classes guide compares the 6 roles.
From the source
Official“Season 03 Patch Notes: maintenance on 12 November from 13:00 to 15:00 UTC; Sabatulo; Limited Mode item list; multi-track unlocks and role-first items; catch-up bonus and vendor discount; more XP per level; Infrared Range Finder removed; assault rifle and LMG torso damage; TCX-SPR, DMR, Compound Bow, Molotov, parachute and Halligan Bar changes; vehicle reverse speeds, minigun and rocket changes, cockpit protection, tank grenade resistance; vehicle price cuts; doubled emplacement Cash; spotting rewards; Wager Vendor removed; ping limit 250; Gold Market camos; Movember DLC; Twitch Drops; Early Access price rise at the end of Season 3 on 28 January.”
Official“SEASON 03 IS NOW LIVE: "We have now released Update 0.3.0. Servers are back online." New map Sabatulo, Limited Mode, multi-track unlocks, catch-up mechanic. Posted 12 November 15:00 UTC.”
Official“Season 02 Patch Notes: the Season 2 baseline the Season 3 notes change, including the T-72B3 at Driver level 20 and the Flakpanzer Gepard at 25.”
Official“Early Access and Beyond: at the end of a season Cash and XP progression reset and leftover Cash converts into Gold Bars.”
FAQ
Ask LFCarry →Tell LFCarry the role you play. You get the Season 3 changes for it and the fastest path to its gear. Free.
- New page: the WARDOGS Season 3 patch notes of update 0.3.0 explained, with the Season 2 and Season 3 numbers for progression, weapons, vehicles and Cash, plus Sabatulo and Limited Mode.


