What patch 1.17 changed
Live version is Patch 1.17. Official notes are dated 27 August 2026. This is a balance pass. The claim that nothing has changed since 1.14 stopped being true on that date.
Named weapon changes in those notes: buffs to the
Smithscript Dagger and
Rellana's Twin Blades (critical),
Smithscript Axe / Spear and
Spear of the Impaler (throw stamina + power),
Carian Sorcery Sword (Intelligence now scales all damage types),
Smithscript Greathammer throw power,
Golem Fist range, and all perfume bottles' attack power. Most greatshields gained guard boost.
Rakshasa's Great Katana now has a longer delay before a right-hand attack after a left-hand attack. The 1.17 notes leave
Blasphemous Blade unnamed.
The Tarnished Pack DLC shipped 28 August 2026. Official pack copy names 2 classes, 3 Torrent skins and 4 armor sets. Leontiel's Greatsword and Reed Great Katana sit on a 28 August DLC list from 1 source. No 2nd board published a pick-rate, so they stay off the S board.
The 4 PvE S weapons (
Blasphemous Blade,
Bloodfiend's Arm,
Dark Moon Greatsword,
Mohgwyn's Sacred Spear) were unnamed in 1.17, so they stay S. This guide covers base Elden Ring and Shadow of the Erdtree. Nightreign is a separate game with its own weapons.
PvE and PvP stay apart because they reward opposite things. Area attacks, status, healing and stance breaks win bosses. Fast recovery, crouch pokes and mind games win duels. The boards above already split those letters.
Put the S weapon on your save
A PRO builds the Blasphemous Blade or Dark Moon kit, or farms the runes that buy the levels.
This buildElden Ring Builds Service
The weapon, the infusion, the talismans and the stat spread, assembled on your save. The page after you pick the S row.
RunesElden Ring Runes: 500 million
The Intelligence 38 wall and the Strength 39 wall are rune counts. This is the cheap way to buy those levels.

Elden Ring Custom Order - Live Chat 24-7
Name the weapon from the board. A PRO plays that kit on your save.

Elden Ring Golden Seeds, Sacred Tears & Flask Upgrades
Flasks and somber upgrades so the S weapon is actually +10 when you reach the boss.
Best Weapons for PvE
Bosses, the open world and co-op. Filter by the stat the weapon is built around. The PvE board above holds the letters. The why for each S and A pick sits here.
Blasphemous Blade (Greatsword, Str 22 / Dex 15 / Fai 21). Taker's Flames is long-range multi-hit fire damage that heals you on every kill. 4 years and a full expansion later it is still the PvE lock, and the healing is why: it removes the flask pressure that makes hard bosses hard.
Bloodfiend's Arm (Colossal, SOTE, Str 28 / Dex 11 / Arc 16). An infusable colossal whose charged heavies throw a blood splash. On a Blood plus Cragblade setup it stacks extreme bleed and stance damage at once.
Dark Moon Greatsword (Greatsword, Str 16 / Dex 11 / Int 38). The Intelligence endgame melee: a posture buff plus a frost projectile off the skill. The requirement is Intelligence 38 on the in-game tooltip. 2 independent reads match that number today.
Mohgwyn's Sacred Spear (Great Spear, Str 24 / Dex 14 / Arc 27). Bloodboon Ritual is a multi-cast bleed area attack with a fire buff attached. On an Arcane build it deletes bosses.
Star Fist (Fists, Str 12 / Dex 8) sits on the S/A line. Fast heavy attacks, high stance damage and innate bleed on almost no stat investment. It is the rare weapon that is excellent in PvE and PvP.
A row why-text.
Wing of Astel: Nebula explosions plus free-FP magic heavies when Dark Moon's pace is too slow.
Sword Lance: Spinning Gravity Thrust applies bleed across a multi-hit skill.
Milady: fast unique moveset on an infusable frame, the default Dexterity start for the DLC.
Spear of the Impaler: remembrance hybrid Dexterity and Faith that staggers and melts.
Fire Knight's Greatsword: the post-expansion Faith answer alongside Queelign's.
Nagakiba: longest katana reach with a Blood infusion.
Moonveil: Transient Moonlight is still strong after its nerfs.
Rivers of Blood: Corpse Piler and bleed still make it the Dexterity katana pick. The expansion's bleed colossals took its crown.
Bloodhound's Fang: obtainable in the 1st few hours and still relevant into the midgame.
Death's Poker: frost poke for Intelligence, thinner corroboration than the S row, which is why it sits in A.
If you are picking 1 weapon and never rethinking it, take the
Blasphemous Blade. Healing on kill compounds across a long fight in a way raw damage does not. That is why this weapon has outlasted every balance pass aimed at it.
A build service assembles the weapon, the infusion, the talismans and the stat spread. Runes for the 38 Intelligence wall are Elden Ring runes from $9.
A queue plan is 1 main and 1 swap. The S weapon you can actually reach is the main. The A weapon that uses the same stat is the swap. Faith mains lock
Blasphemous Blade and keep
Spear of the Impaler or
Fire Knight's Greatsword for when Taker's Flames is the wrong tool. Intelligence mains lock Dark Moon at 38 and keep
Wing of Astel for a faster fight. Arcane mains lock
Mohgwyn's Sacred Spear or
Bloodfiend's Arm and keep
Nagakiba for reach. Strength mains lock
Star Fist early and move to Bloodfiend's Arm or
Anvil Hammer once the wall is paid. Write your level, your 2 highest stats and the boss in chat. The answer is 1 name.
Best Weapons for Strength, Dexterity, Faith, Intelligence and Arcane
Most people do not pick a weapon and then build for it · they have already sunk 40 levels into a stat and want the best thing that scales with it. Grouped that way, using the dated by-stat lists and the in-game requirements.
Best Strength weapons
| Weapon | Requirement | Why |
|---|---|---|
| Star Fist | Str 12 / Dex 8 | the Strength pick that asks for almost nothing, and it asks for almost nothing. Heavy infusion takes it to an A scaling. |
| Bloodfiend's Arm | Str 28 / Dex 11 / Arc 16 | The S-tier colossal. Technically Arcane-hybrid, but it is where heavy Strength builds end up. |
| Anvil Hammer | Str 39 / Dex 10 / Int 11 / Fai 20 | The pure-Strength colossal the expansion added. That Strength 39 is the single highest stat wall on this page. |
| Sword Lance | Strength-forward, Blood infusion | On Strength list; wins through repeated bleed application rather than raw numbers. |
| Str 27 / Dex 13 | Expansion greatsword, from the Blackgaol Knight duel. |
Best Dexterity weapons
| Weapon | Requirement | Why |
|---|---|---|
| Backhand Blade | Str 10 / Dex 13 | top Dexterity pick and strong in both PvE and PvP · though note 1.14 cut its PvP damage. Requirements are absurdly low for the power. |
| Milady | Str 12 / Dex 17 | The default Dexterity pick for starting the expansion: fast, unique moveset, infusable. |
| Rakshasa's Great Katana | Str 12 / Dex 27 | Strong in PvE, and notes Weed Cutter is the better skill for PvP. |
| Sword of Night | Str 11 / Dex 20 | Gated behind Count Ymir's finger quest · see the acquisition section, the sources conflict on how you get it. |
| Bloodhound's Fang | Str 18 / Dex 17 | Not the strongest, but obtainable in hour 2 and good until you can meet the requirements above. |
Best Faith weapons
| Weapon | Requirement | Why |
|---|---|---|
| Blasphemous Blade | Str 22 / Dex 15 / Fai 21 | The best PvE weapon in the game happens to be a Faith weapon. Healing on kill is why. |
| Fire Knight's Greatsword and Queelign's | Faith, flame infusion | Where Faith melee landed after the expansion, per Faith list. |
| Spear of the Impaler | Str 14 / Dex 35 / Fai 18 | Hybrid Dexterity and Faith; rated for both PvE and PvP. Behind one of the expansion's hardest fights. |
Best Intelligence weapons
| Weapon | Requirement | Why |
|---|---|---|
| Dark Moon Greatsword | Str 16 / Dex 11 / Int 38 | The classic Intelligence endgame melee. The Int requirement reads 38 on the item and 36 in some listings. Check the tooltip before spending levels. |
| Wing of Astel | Intelligence and Dexterity hybrid | The aggressive option: nebula explosions and free-FP magic heavies. |
| Str 10 / Dex 23 / Int 21 | Expansion katana for Intelligence hybrids. | |
| Death's Poker | Intelligence focus | Frost poke. Rated highly on the 2026 roundups but with thinner corroboration than the rest. |
Best Arcane weapons
| Weapon | Requirement | Why |
|---|---|---|
| Mohgwyn's Sacred Spear | Str 24 / Dex 14 / Arc 27 | Bloodboon Ritual is the Arcane boss-killer. Requires beating Mohg for the remembrance. |
| Nagakiba | Dexterity and Arcane, Blood infusion | top Arcane option · the longest katana reach in the game. |
| Rivers of Blood | Str 12 / Dex 18 / Arc 20 | Corpse Piler still works; it is simply no longer the strongest bleed option. |
| Expansion | Both on Arcane list. |
Note how often the answer crosses stats.
Bloodfiend's Arm wants Strength and Arcane, the
Spear of the Impaler wants Dexterity and Faith, and the
Blasphemous Blade wants 3. Pure single-stat builds give up most of this list, which is the real argument for a respec before chasing any of it.
Best Weapon in Every Class
If you want to stay with a weapon class rather than switch to whatever is strongest, this is the best in each. Category picks follow the dated class gallery, with post-expansion corrections noted where later lists disagree.
| Class | Best pick | Note |
|---|---|---|
| Daggers | Early bleed and a strong opener | |
| Straight Swords | The dual-magic stance; still rated highly | |
| Greatswords | Both consensus S tier | |
| Colossal Swords | Situational, strong stance help in co-op | |
| Heavy Thrusting Swords | Post-expansion the sources prefer | |
| Curved Swords | Agreed across sources | |
| Curved Greatswords | Early and lasting | |
| Katanas | Expansion-era lists elevate | |
| Twinblades | Skill-centric | |
| Axes | Niche summon skill | |
| Greataxes | Blunt early damage that fades before the endgame | |
| Flails | Intelligence Nebula | |
| Great Hammers | Bubble Shower melts bosses | |
| Colossal Weapons | Superseded post-expansion by | |
| Spears | Bleed combo | |
| Great Spears | Consensus | |
| Halberds | Golden Vow utility on the skill | |
| Fists | Consensus | |
| Bows | Range and damage | |
| Greatbows | Radahn's Spears synergy | |
| Staffs | Night Comet package · a caster tool. It is for casters | |
| Sacred Seals | Highest Faith scaling · caster |
Ask LFCarry about my build →Tell LFCarry your level and stats · we say which of these weapons you can actually reach, and whether Int 38 for the Dark Moon beats staying Strength. Free, ~30s.
PvP Is a Different List
The PvP board above holds the letters. Confidence is lower than the PvE board: there is far less dated written analysis of duels and invasions than of boss killing. Check current invasion discussion before committing a build to it.
Backhand Blade and
Star Fist lock duels.
Carian Thrusting Shield sits with them in duels. Backhands took a direct PvP damage cut in 1.14 and still lead.
S for invasions also includes
Star Fist and
Claws of Night setups plus
Cleanrot Knight's Sword.
A is
Rakshasa's Great Katana,
Poleblade of the Bud,
Shamshir in duels, and the thrusting shield when you invade. Weed Cutter's poise was nerfed in 1.14.
Spear of the Impaler works on both lists.
Thiollier's Hidden Needle is a sleep tool that exists almost entirely for duels.
The C row on that board is the PvE S pair.
Blasphemous Blade and
Mohgwyn's Sacred Spear delete bosses. They sit outside the invasion meta.
What 1.14 actually did to PvP, since it is the last PvP-named pass and therefore still the current state: Backhand Blades took a PvP damage cut; dual-wielded spears, Pata and Weed Cutter were nerfed; Great Katana and Swift Spear lost cancel timings; heavy-attack speed went up class-wide.
Elden Ring builds service →Any of the setups above, built properly · the weapon, the infusion, the talismans and the stat spread · by someone who has run it. No questline to break.
What the Top Weapons Cost You to Get
Here is the part tier lists usually skip. Knowing the best weapon is worthless if it sits behind a questline you have already locked out or a stat wall 30 levels away.
| Weapon | How you get it | Pain | Gate |
|---|---|---|---|
| Samurai starting class, or Deathtouched Catacombs in Limgrave | Low | None | |
| Beat Bloodhound Knight Darriwil in the Limgrave evergaol | Low to medium | An early skill check | |
| Bloody Finger Nerijus invasion on the early Liurnia path | Low to medium | NPC invasion | |
| Magma Wyrm in Gael Tunnel, Caelid | Medium | Midgame dungeon boss | |
| Leyndell colosseum area | Medium to high | Capital access | |
| Trade Rykard's remembrance to Enia | High | Volcano Manor, then Rykard | |
| Trade Mohg's remembrance to Enia | High to extreme | Mohgwyn Palace access, then Mohg | |
| The complete Ranni questline · Radahn, Nokron, the Fingerslayer Blade, Astel, then the ring at Manus Celes | Extreme | A multi-region quest that is easy to break | |
| Bloody Finger Okina at the Church of Repose | High | Mountaintops | |
| Bloodfiend group at Prospect Town, Gravesite Plain | Medium once you are in the DLC | Requires Shadow of the Erdtree | |
| Coffin northeast of the Scorched Ruins | Low, inside the DLC | Requires the DLC | |
| Ruined Forge Lava Intake altar | Medium | DLC, and a Strength 39 wall | |
| Kill Rakshasa at the Eastern Nameless Mausoleum | Medium | DLC | |
| Finish Count Ymir's finger quest, then give Jolán the Iris of Occultation | High | DLC, and a quest branch you can miss | |
| Messmer's remembrance, traded to Enia | Extreme | DLC, and one of its hardest fights | |
| Ansbach's quest and the DLC endgame path | Extreme | DLC late game |
Read that column and the shape of the problem is obvious: the best weapons in this game are gated by remembrance bosses, long questlines and stat requirements. Skill at using them is a later question. Strength 39 for the
Anvil Hammer, Intelligence 38 for the Dark Moon, Arcane 27 for the Mohg spear · and a Ranni questline that breaks if you talk to the wrong NPC in the wrong order.
Best Early-Game Weapons
Before the stat walls above are reachable, use the Limgrave board. The letters are already there.
Uchigatana (Str 11 / Dex 15). Free with the Samurai start or a short Limgrave catacomb run. Unsheathe plus bleed carries a long way.
Bloodhound's Fang (Str 18 / Dex 17). The best early investment in the game. 1 evergaol boss and you have a weapon that stays relevant into the midgame.
Reduvia. Fast bleed, available almost immediately on low dagger stats.
Greataxe. Blunt early damage if you want to hit things hard and think later.
Backhand Blade (Str 10 / Dex 13). If you own the DLC and start it underlevelled, the requirements here are absurdly low for the power.
Leave
Blasphemous Blade, the Mohg spear, Dark Moon,
Rivers of Blood and the DLC endgame on the C row of that board. They sit behind content you are not ready for.
Where the Sources Disagree
4 places lists still split, published rather than smoothed over.
Dark Moon Greatsword Intelligence requirement. The in-game tooltip is 38. A 2024 by-stat list printed 36. This page follows the tooltip. 2 independent reads today also print 38.- How you get the
Sword of Night. It does not drop from Yura. The quest chain that matches the live game is Count Ymir and Jolán. That is the path listed in the cost table. - The best colossal. July 2024 lists still name
Giant-Crusher and
Fallingstar Beast Jaw. Later lists crown
Bloodfiend's Arm, with
Anvil Hammer for pure Strength. Prefer the post-expansion answer.
Moonveil and
Rivers of Blood. Still category bests, and clearly demoted relative to the expansion's bleed colossals. Both statements are true at once.
A page that still ranks well for this keyword was last modified in February 2022, contains no DLC weapons, and puts
Bloodhound's Fang near the bottom. The game it describes no longer exists.
From the source
Official“Patch 1.17 is a weapon balance pass. Named buffs and a Rakshasa delay. Blasphemous Blade unnamed.”
Official“Tarnished Pack page names 2 classes, 3 Torrent skins, 4 armor sets. No Leontiel or Reed.”
“Dark Moon Greatsword Intelligence 38.”
“Independent 1.17 ranking. Dark Moon listed at Int 38. Mixes accessibility with boss-killing; PvE S on this page stays boss-killing.”
FAQ
Ask LFCarry · free →Say which boss · LFCarry picks the weapon from this list that actually breaks the wall, for your stats.
- Per-weapon icons on every named arm. PvE, PvP and Limgrave boards replace the 3 ranking tables. 1.17.1 dropped; unverified on publisher pages today. Int 38 locked to the tooltip.
- Cover and boards added. 1.17.1 line later dropped.
- 1.17 notes (27 Aug) plus Tarnished Pack (28 Aug) became the live list.
