Updated 12 November 2026. This order takes your base weapons through Golden Dragon, Bloodstone and Doomsteel until Infestation unlocks on all of them. Golden Dragon or Bloodstone done on 30 weapons? The Progress selector takes that work off; already on Doomsteel, send your gun count in chat and we price only what is left.
Infestation: the last Zombies camo in Black Ops 7
Infestation is the fourth and final Zombies Mastery Camo in Call of Duty: Black Ops 7. Activision describes it as animated, with flickering dart tendrils and colour-shifting sinew, and reactive — the sinew becomes enraged as you use the weapon. Nothing sits above it on the Zombies track, and like the other final camos it has no challenge of its own: it appears once Doomsteel is unlocked on 30 weapons. That gate is what this page is priced against.
This is the whole Zombies ladder run to the end. If you only want one rung of it, each rung is sold separately and costs a fraction of this — the table below says where.
What Activision actually requires
Every weapon carries twelve camos before Mastery begins — nine Military and three Special — and Zombies has its own set of both, separate from Multiplayer's. The Zombies versions are the heaviest in the game: on the MK.78, the nine Military camos run from 100 critical kills up to 1,000, against 80 headshots for the Multiplayer set on the same gun. Then the ladder starts. Example challenges below are the MK.78's; wording differs per weapon and per class.
| Tier | What has to be true first | Then the challenge on that weapon |
|---|---|---|
| 1. Golden Dragon | All nine Military and all three Special Camos on that weapon, in Zombies | Get 10 Kills rapidly, 15 times |
| 2. Bloodstone | Golden Dragon on that weapon and on every other weapon of its class | Get 20 or more consecutive Kills without taking damage, 5 times |
| 3. Doomsteel | Bloodstone on 30 weapons | Eliminate 10 Elite Zombies |
| 4. Infestation | Doomsteel on 30 weapons | None — it unlocks automatically |
In Activision's own numbers: 30 weapons at twelve camos each is 360 unlocks before the ladder starts, then Golden Dragon, Bloodstone and Doomsteel on each of those thirty — 450 individual camo unlocks, most of them measured in hundreds of critical kills per gun.
Zombies only. Black Ops 7 has 16 Mastery Camos, four for each mode, and none of the four tracks feeds another. Multiplayer ends at Singularity, Warzone at Apocalypse, Co-Op Campaign at Genesis. A weapon can hold all four, but each is earned separately.
Permanent. Infestation has no seasonal window. Activision keeps weapon progression, challenge progress and Mastery Badges through Prestige, so once it is on the account it stays. Nobody needs to rush this.
The Zombies ladder, rung by rung
We sell every tier as its own service, priced by how many weapons you need rather than as one flat number, so buy the rung you actually want:
| Tier | Where it is sold |
|---|---|
| Golden Dragon | Golden Dragon Camo Boost |
| Bloodstone | Bloodstone Camo Boost |
| Doomsteel | Doomsteel Camo Boost |
| Infestation (this page) | The full ladder, ending in Infestation |
This page runs the full ladder to Infestation on All Base Weapons, and the Progress selector takes off the work already done when Golden Dragon or Bloodstone is on 30 of your weapons.
What you get for the money
The order covers All Base Weapons — the base weapon roster that the 30-weapon requirement is measured against. At the end you hold Golden Dragon, Bloodstone and Doomsteel on those weapons, Infestation available on every one of them, the Military and Special camos underneath, and the weapon XP and Prestige progress earned on the way.
- Already part-way up the ladder. The Progress selector takes $99 off if you have Golden Dragon on 30 weapons and $129 off if you have Bloodstone on 30.
- Already on Doomsteel? The selector has no option for that yet, so message us with how many guns are done and we will quote just the remainder.
- Speed. Express adds $29.80, Super Express $59.60.
- Prestige. For $44.70 we keep pushing account Prestige while the camo work runs.
How long it takes and how we play it
This is a multi-week job and we will not pretend otherwise. In our own records, full Infestation runs have taken from about 5 days to about 3 weeks, while 2 partial Doomsteel jobs closed in under 2 days each. The variables are how much of the ladder already exists and whether you take Express.
The run is piloted: a Pro signs into your account and plays it by hand, with no bots, macros or exploits — high-round critical-kill work cannot be automated. We guarantee the safety of your account: the Pro plays from our own gaming hub, on a dedicated PC that plays only your account, through a unique residential IP in your city, so to the game it looks like you playing from home. And Infestation is per weapon, so you get it on the base weapons this order covers, not on a gun released in a later season. Seasonal weapons sit outside “All Base Weapons” — ask and we will price them.