Why This Pairing
Hunter applies MARK and extends skill duration off weakspots.
Gunslinger's
Loaded reloads both weapons and grants infinite reserve ammo when any Gunslinger skill fires. The weapons that feed that loop sit on our Remnant 2 weapons page:
Pulse Rifle,
Monarch,
Dreamcatcher. Their obtain paths stay there. This page ranks the pairing.
Hunter is 1 of 4 archetypes you can pick from Wallace at the start of a campaign.
Gunslinger is campaign-only and unlocks after you hand the Keeper the 2nd Labyrinth segment, then listen to every Mudtooth story for the Worn Cylinder.
Hunter: Dead to Rights + Mark
- Prime perk
Dead to Rights: 65 Base Melee or Ranged Weakspot Damage extends active
Hunter skills by 2.5s. At Hunter 5 the threshold drops to 60 and the extend rises to 3s. At Hunter 10 it is 55 damage for 3.5s.
Hunter's Mark: Aura MARK within 35m, +15% Ranged and Melee damage, lasts 25s. MARK: +10% crit chance for all allies. Cooldown 70s.
Hunter's Focus: ADS 0.5s without shooting → FOCUSED (wears off 0.75s after you leave aim). FOCUSED: −50% spread / recoil / sway, +25% Ranged and Ranged Weakspot Damage; aiming applies MARK. Cooldown 50s. Lasts 25s.
Hunter's Shroud: 15s stealth. Exit applies MARK within 10m and AMBUSH for 2s (+50% Ranged and Melee, diminishing). Cooldown 90s.
Starting kit:
Huntmaster M1, Steel Sword, Repeater Pistol. Later unlock: buy the Rusty Medal from Brabus for 1,500 Scrap, then craft the Sniper War Medal at Wallace. That 1,500 Scrap path is
Hunter only;
Gunslinger has its own unlock.
Gunslinger: Loaded 5s / 6.5s / 8s
- Prime perk
Loaded: any
Gunslinger skill instantly reloads both weapons and grants infinite reserve ammo for 5s at base, 6.5s at level 5, 8s at level 10.
Quick Draw: up to 6 Critical Shots from the hip, 52 base damage (up to 156), double stagger, 25m press-to-split. Cooldown 40s. 2 charges.
Sidewinder: +50% ADS move, +35% draw/swap, lasts 60s; swap reloads the incoming gun (−6s duration per ammo-granting swap). Cooldown 50s.
Bulletstorm: +20% fire rate, +50% reload, 20s; singles become full-auto; kills reload the current weapon. Bows and crossbows instead +15% crit and +50% projectile speed. Cooldown 60s.- Trait: Ammo Reserves, +5% to +50%.
Unlock: campaign only. Progress until you hold the 2nd Labyrinth segment. Turn it in to the Keeper at Inner Sanctum. Then listen to all of Mudtooth's stories in Ward 13. He hands you the Worn Cylinder. Craft the Iron Cylinder at Wallace. Pre-order and Ultimate copies could start with the engram. There is no Wallace scrap shop for later characters on this archetype. That 1,500 Scrap line belongs to
Hunter's Rusty Medal.
Starting kit once unlocked:
Wrangler 1860, Scrap Hatchet,
Western Classic.
The Loop: Mark, Then Spend Loaded
The pairing works like this: Hunter's Mark (or Focus, if you already live in ADS) so the room is MARKED, then a
Gunslinger skill so
Loaded dumps a full magazine and 5 to 8s of infinite reserve into a weakspot gun.
Dead to Rights then buys Mark, Focus, or Shroud more seconds if you keep hitting weakspots. That is the loop. The S row on the skill board is that loop.
If you only have 1
Gunslinger skill slot filled,
Bulletstorm is the fire-rate spender.
Quick Draw is the opener. Ask LFCarry which of those 2 you actually have unlocked.
Long Gun: Pulse Rifle $23 or Monarch From $14
Same fork as the weapons page.
Pulse Rifle is $23.
Monarch starts at $14.
Pulse Rifle: N'Erud, Abyssal Rift, both downstairs doors (Decorum Cipher + Memory Core II). Pulse Rifle checkout $23.
Monarch: The One True King, hammer intact, craft Agony Spike at McCabe. Monarch checkout from $14.
Dreamcatcher (melee, if you want the pairing's off-hand to be the Nightweaver tool): Dreamcatcher checkout $9.
A full custom kit is the DPS build at $215. Firestorm on a DPS kit is the Firestorm build at $210.
The 4 fixed-price Remnant 2 picks this page names
Pulse Rifle and Dreamcatcher have a fixed price. Monarch is priced in chat.
Pulse RifleRemnant 2 Pulse Rifle Guaranteed
N’Erud Pulse Rifle behind Decorum Cipher and Memory Core II. The S-row long gun on this pairing.
DreamcatcherRemnant 2 Dreamcatcher Melee Guaranteed
Nightweaver Web melee. Doll into the web in the Tormented Asylum.
Firestorm buildRemnant 2 Firestorm Build
Red Prince fragment, then the Firestorm mod on a live DPS kit.
DPS buildRemnant 2 DPS build: Gunslinger + Hunter
A full damage kit when the long-gun board is the ask.
FAQ
The best loop is Mark or Focus, then a Gunslinger skill so Loaded feeds a weakspot long gun. Pulse Rifle is the long gun with a $23 checkout. The S row on the skill board is that loop.
Campaign only. Hand the Keeper the 2nd Labyrinth segment at Inner Sanctum, then listen to every Mudtooth story in Ward 13. Craft the Worn Cylinder into the Iron Cylinder at Wallace. The 1,500 Scrap path is Hunter's Rusty Medal.
Pulse Rifle is $23. Monarch starts at $14. Obtain methods are on the weapons guide.
5s base, 6.5s at Gunslinger 5, 8s at 10. Any Gunslinger skill starts it and reloads both guns.
- Focus FOCUSED recoil is −50%, was −75%. Dead to Rights now lists the 65 / 2.5s, 60 / 3s, 55 / 3.5s scale. Gunslinger unlock is 2nd segment → Keeper → Mudtooth stories; the 1,500 Scrap Wallace line was Hunter and is removed. Skill and gun boards added.
- Page published as a pairing note. Pulse $23, Dreamcatcher $9, DPS $215.
