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Division 2 Custom Order

A custom order is what you use when the thing you want is not on a shelf. You describe the outcome — a named item, a difficulty you do not want to face alone, a block of farming hours, a run on a character you cannot afford to lose — and we quote it, agree the scope in writing, and deliver against that scope. No package to squeeze your request into, and no charge until the scope is agreed.

This is not a niche corner of what we do in The Division 2. Custom orders are the single largest line on our Division shelf, and the requests below are real ones we have taken, priced and run.

What people actually order this way

Every price below is a real figure from a real Division 2 order. They are anchors, not a menu — your scope sets your price, and small requests stay small.

Request What it means Paid
Warlords of New York on Realism, Hardcore character Full WONY campaign through Liberty Island on the hardest difficulty, played on a permadeath character. One mistake ends the character, so it is run by a pro who plays it safe. $449
Custom build + Bench boost A full build assembled to a target role, plus the crafting bench brought up so you can keep rolling gear yourself afterwards. $1,080
Named-item farm: Turmoil Kneepads A specific named piece farmed until it drops. Chase items with no guaranteed source are the most common custom request we get. $170
Sheriff shotgun on PS5 One named weapon, one platform, one clear finish line. $120
Eagle Bearer + full PvP build An exotic guaranteed and a Dark Zone-ready loadout built around it in the same order. $200
Striker build, full PvE optimisation A named meta build taken to max stats rather than “a good enough version”. $99
The Summit, floor 14 to 100 plus a farm block A climb you do not want to grind, run to the floor you name. $60
Six-hour Control Point blueprint farm Time you buy by the hour. You say how long and what to prioritise; we run it and report what dropped. $72
Tinkerer’s Mask (Master) A single exotic mask on a set difficulty. $55
Capitol Globe Anomaly, classified assignment One specific piece of content cleared, piloted. $30

The four shapes almost every custom order takes

A named item you have chased and not seen

Exotics, named weapons, brand pieces, masks, kneepads — anything with a drop table and no pity timer. If we already list it, buy the listed one, it is cheaper. Custom exists for the items we do not list, and for combinations: two named pieces from different sources, or an item plus the build it belongs in.

Difficulty you would rather not attempt

Heroic and Legendary content, Incursions, Summit floors deep into the hundreds, Countdown on the higher settings. The price follows how long it takes and how many pros it needs, not how rare the mode sounds.

A character you cannot risk

Hardcore is permadeath: die once and the character is gone, along with everything on it. Realism strips the HUD aids and makes ammunition and healing scarce. Together they are the hardest way The Division 2 can be played, and they are the one case where handing the controller to a pro is not about time — it is about not losing months of progress in a single bad room. We take these, we play them conservatively, and we tell you before we start exactly which encounters carry real risk.

Hours, bought as hours

Some requests have no natural finish line: farm caches, chase a blueprint, level a season pass, run Control Points at level 4 for whatever drops. Buy a block of time instead of an outcome. You set the priorities, we run the block, and you get a list of what came out of it.

How a custom order runs

You describe what you want in your own words — platform, character, what you already have, what you are trying to end up with. We come back with a scope and a price, and the scope names what is included and what is not. Nothing is charged until you agree it.

Once it is agreed you get an order chat with the pro assigned to it. Piloted or self-play is your call: piloted means we play it, self-play means you are in the group and we carry the difficult parts. Progress is reported as it happens, and if the scope needs to change mid-run we ask first rather than adjusting the price afterwards.

We do not use cheats, exploits or third-party software. Requests that would put your account at risk are declined and explained rather than quietly reshaped into something else.

Before you order a custom

Check the shelf first. Eagle Bearer, Ouroboros, Bighorn, The Ravenous, Memento, the Wright Mask, SHD levels, Expertise levels, Control Point farming and the raids all have their own listings, and a listed service is always cheaper than the same work quoted individually. Custom is for what is not there.

FAQ

How much does a custom order cost?
It depends entirely on scope. Real Division 2 custom orders we have run range from $30 for a single classified assignment to $1,080 for a full build with the crafting bench brought up. Most named-item farms land between $40 and $170. You get the price before you commit, and it does not move unless the scope does.
Can you run content on a Hardcore character?
Yes, and it is priced differently from the same content on a normal character, because the risk is different. Hardcore is permadeath — there is no recovery from a mistake. We play those runs deliberately slowly, and we will tell you up front which parts of the requested content are genuinely dangerous and which are routine.
What about Realism difficulty?
Realism removes the HUD support players rely on and makes ammunition, armour kits and revives scarce. It is a real step up rather than a damage-number increase, and it is one of the more common reasons people come to us with a custom request rather than buying a standard completion.
Can I buy a set number of hours instead of a result?
Yes. Farming requests with no guaranteed drop are usually better bought as time. You name the number of hours and the priority order, we run it, and you get a report of what dropped. It is the honest way to sell a random drop table.
Which platforms do you cover?
PC, PlayStation and Xbox. Say which one when you describe the request — it affects who we assign and occasionally the price.
What if you cannot do what I am asking?
We say so. If a request is impossible, against Ubisoft’s terms, or would risk your account, we decline it and explain why instead of substituting something close and hoping you do not notice.