Equipment for sale: augments, throwables, shields, medical items and utility gear, delivered in bulk. In ARC Raiders every one of these has to be found or crafted in a raid, and every raid you lose takes your kit with it — so a stocked stash is the difference between playing aggressively and playing carefully.
What is on the list
| Category | Examples and pack sizes |
|---|---|
| Backpack augments | Combat Mk. 3 Flanking or Aggressive x5, Looting Mk. 3 Survivor, Cautious or Safekeeper, Tactical Mk. 3 Defensive x5, Healing x3, Revival x3. |
| Throwables and traps | Heavy Fuze, Trailblazer and Seeker Grenades x15, Trigger Nade x20, Blaze Grenade Trap x25, Deadline Mine x8. |
| Utility | Snap Hook x5, Wolfpack x5, Photoelectric Cloak x3, Showstopper x10. |
| Medical and shields | Vita Spray x12, Vita Shot x6, Sterilized Bandage x20, Herbal Bandage x30, Shield Recharger x30, Surge Shield Recharger x12, Medium Shield x6, Heavy Shield x3. |
How delivery works
Self-play means an in-raid trade — you meet our Pro in a raid and take the items directly, so nobody touches your account. Piloted means we play and leave the gear in your stash. Express and Super Express change how quickly it happens, not what arrives. PC, PlayStation and Xbox are all supported.
The wipe applies here too
Stash contents do not survive an Expedition departure. If a wipe is close, buying a full loadout now is money you will lose — ask in chat where the departure window sits before you order a large bundle.